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TABLE OF CONTENTS
Issue No. 04 - Dec. (vol. 7)
ISSN: 1943-068X

Table of contents (PDF)

pp. C1

A Panorama of Artificial and Computational Intelligence in Games (Abstract)

Georgios N. Yannakakis , Institute of Digital Games, University of Malta, Msida, Malta
Julian Togelius , Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark
pp. 317-335

Temporal Game Challenge Tailoring (Abstract)

Alexander Zook , Interactive Computing, Georgia Institute of Technology, Atlanta, United States
Mark O. Riedl , Interactive Computing, Georgia Institute of Technology, Atlanta, United States
pp. 336-346

Multiobjective Monte Carlo tree search for real-time games (Abstract)

Diego Perez , School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK
Sanaz Mostaghim , Department of Knowledge and Language Engineering, Otto-von-Guericke-Universitt Magdeburg, Magdeburg, Germany
Spyridon Samothrakis , School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK
Simon M. Lucas , School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK
pp. 347-360

Distributed Monte Carlo tree search: A novel technique and its application to Computer Go (Abstract)

Lars Schaefers , Department of Computer Science, University of Paderborn, Paderborn, Germany
Marco Platzner , Department of Computer Science, University of Paderborn, Paderborn, Germany
pp. 361-374

Automated Planning and Player Modeling for Interactive Storytelling (Abstract)

Alejandro Ramirez , Department of Computing Science, University of Alberta, Edmonton, Canada
Vadim Bulitko , Department of Computing Science, University of Alberta, Edmonton, Canada
pp. 375-386

IEEE Access (PDF)

pp. 388
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