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TABLE OF CONTENTS
Issue No. 03 - Sept. (vol. 7)
ISSN: 1943-068X

Table of Contents (PDF)

pp. C1

The Age of Analytics (PDF)

Christian Bauckhage , Media Engineering, Fraunhofer IAIS, St. Augustin, Germany
Anders Drachen , Center for Applied Game Research, Aalborg University, Copenhagen, Denmark
Christian Thurau , The Unbelievable Machine Company, Berlin, Germany
pp. 205-206

An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games (Abstract)

Brent Harrison , Department of Interactive Computing, Georgia Institute of Technology, Atlanta, United States
David L. Roberts , Computer Science Department, North Carolina State University, Raleigh, United States
pp. 207-219

Detecting predatory behavior in game chats (Abstract)

Yun-Gyung Cheong , Department of Computer Engineering, Sungkyunkwan University, South Korea
Elin Rut Gudnadottir , IT department, Financial Supervisory Authority, Iceland
Byung-Chull Bae , School of Games, Hongik University, South Korea
Julian Togelius , Department of Computer Science Engineering, New York University, USA
pp. 220-232

Player Preference and Style in a Leading Mobile Card Game (Abstract)

Peter I. Cowling , Department of Computer Science and York Centre for Complex Systems Analysis, University of York, UK
Sam Devlin , Department of Computer Science and York Centre for Complex Systems Analysis, University of York, UK
Edward J. Powley , Orange Helicopter Games, York, UK
Daniel Whitehouse , Department of Computer Science and York Centre for Complex Systems Analysis, University of York, UK
Jeff Rollason , AI Factory Ltd., Pinner, Middlesex, UK
pp. 233-242

Thinking style and team competition game performance and enjoyment (Abstract)

Hao Wang , Department of Computer Science, National Chiao Tung University, Hsinchu, Taiwan
Hao-Tsung Yang , Institute of Information Science, Academia Sinica, Taipei, Taiwan
Chuen-Tsai Sun , Department of Computer Science, National Chiao Tung University, Hsinchu, Taiwan
pp. 243-254

Churn prediction in online games using players' login records: a frequency analysis approach (Abstract)

Emiliano G. Castro , Computational Geometry Laboratory, Escola Politécnica, University of São Paulo, Brazil
Marcos S. G. Tsuzuki , Computational Geometry Laboratory, Escola Politécnica, University of São Paulo, Brazil
pp. 255-265

Clustering Game Behavior Data (Abstract)

Christian Bauckhage , Fraunhofer IAIS, St. Augustin, Germany
Anders Drachen , Aalborg University, Copenhagen, Denmark
Rafet Sifa , Fraunhofer IAIS, St. Augustin, Germany
pp. 266-278

Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis (Abstract)

Raphael Marczak , School of Arts, University of Waikato, New Zealand
Gareth Schott , School of Arts, University of Waikato, New Zealand
Pierre Hanna , LaBRI, University of Bordeaux, France
pp. 279-291

Past our prime: a study of age and play style development in battlefield 3 (Abstract)

Shoshannah Tekofsky , Tilburg institute for Cognition and Communication, Tilburg University, Tilburg, Noord-Brabant, Netherlands
Pieter Spronck , Tilburg institute for Cognition and Communication, Tilburg University, Tilburg, Noord-Brabant, Netherlands
Martijn Goudbeek , Tilburg institute for Cognition and Communication, Tilburg University, Tilburg, Noord-Brabant, Netherlands
Aske Plaat , Tilburg institute for Cognition and Communication, Tilburg University, Tilburg, Noord-Brabant, Netherlands
Jaap van den Herik , Tilburg institute for Cognition and Communication, Tilburg University, Tilburg, Noord-Brabant, Netherlands
pp. 292-303

On Learning From Game Annotations (Abstract)

Christian Wirth , Knowledge Engineering, TU Darmstadt, Darmstadt, Germany
Johannes Furnkranz , Knowledge Engineering, TU Darmstadt, Darmstadt, Germany
pp. 304-316
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