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TABLE OF CONTENTS
Issue No. 02 - June (vol. 7)
ISSN: 1943-068X

Table of contents (PDF)

pp. C1

Equivalence Classes in Chinese Dark Chess Endgames (Abstract)

Jr-Chang Chen , Department of Applied Mathematics, Chung-Yuan Christian University, Taoyuan, Taiwan
Ting-Yu Lin , Department of Applied Mathematics, Chung-Yuan Christian University, Taoyuan, Taiwan
Bo-Nian Chen , Institute of Information Science, Academia Sinica, Taipei, Taiwan
Tsan-sheng Hsu , Institute of Information Science, Academia Sinica, Taipei, Taiwan
pp. 109-122

Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game (Abstract)

Di Wang , School of Computer Engineering, Nanyang Technological University, Singapore
Ah-Hwee Tan , School of Computer Engineering, Nanyang Technological University, Singapore
pp. 123-138

Integrated approach to personalized procedural map generation using evolutionary algorithms (Abstract)

William L. Raffe , School of Computer Science and IT, RMIT University, Melbourne, Australia
Fabio Zambetta , School of Computer Science and IT, RMIT University, Melbourne, Australia
Xiaodong Li , School of Computer Science and IT, RMIT University, Melbourne, Australia
Kenneth O. Stanley , Department of Electrical Engineering and Computer Science, University of Central Florida, Orlando, FL, USA
pp. 139-155

Stronger Virtual Connections in Hex (Abstract)

Jakub Pawlewicz , Institute of Informatics, University of Warsaw
Ryan Hayward , Department of Computer Science, University of Alberta
Philip Henderson , Mountain View, United States
Broderick Arneson , Department of Computer Science, University of Alberta
pp. 156-166

MCTS-minimax hybrids (Abstract)

Hendrik Baier , Games and AI Group, Department of Knowledge Engineering, Maastricht University, Maastricht, The Netherlands
Mark H. M. Winands , Games and AI Group, Department of Knowledge Engineering, Maastricht University, Maastricht, The Netherlands
pp. 167-179

Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning (Abstract)

Frank G. Glavin , Information Technology, National University of Ireland, Galway, Galway, Ireland
Michael G. Madden , Information Technology, National University of Ireland, Galway, Galway, Ireland
pp. 180-192

Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps (Abstract)

Jorge A. Baier , Departamento de Ciencia de la Computación, Pontificia Universidad Católica de Chile, Santiago, Chile
Adi Botea , IBM Research, Dublin, Ireland
Daniel Harabor , NICTA and Australian National University, Canberra, Australia
Carlos Hernandez , Departamento de Ingeniería Informática, Universidad Católica de la Santísima Concepción, Concepción, Chile
pp. 193-199

Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions (Abstract)

Ian Parberry , Dept. of Computer Science & Engineering, University of North Texas, Denton
pp. 200-203
90 ms
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