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TABLE OF CONTENTS
Issue No. 01 - March (vol. 7)
ISSN: 1943-068X

Table of Contents (PDF)

pp. C1

Editorial: IEEE Transactions on Computational Intelligence and AI in Games (PDF)

Graham Kendall , School of Computer Science, The University of Nottingham Malaysia Campus, Semenyih, Malaysia
pp. 1-2

On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing (Abstract)

Yang Gao , Department of Electrical and Computer Engineering, University of Maryland, College Park, MD, USA
Yan Chen , Department of Electrical and Computer Engineering, University of Maryland, College Park, MD, USA
K. J. Ray Liu , Department of Electrical and Computer Engineering, University of Maryland, College Park, MD, USA
pp. 3-15

An Enhanced Solver for the Game of Amazons (Abstract)

Jiaxing Song , Department of Computing Science, University of Alberta Edmonton, AB, Canada
Martin Muller , Department of Computing Science, University of Alberta Edmonton, AB, Canada
pp. 16-27

Job-Level Alpha-Beta Search (Abstract)

Jr-Chang Chen , Department of Applied Mathematics, Chung Yuan Christian University, Taoyuan, Taiwan
I-Chen Wu , Department of Computer Science, National Chiao Tung University, Hsinchu, Taiwan
Wen-Jie Tseng , Department of Computer Science, National Chiao Tung University, Hsinchu, Taiwan
Bo-Han Lin , Department of Computer Science and Information Engineering, National Central University, Taoyuan, Taiwan
Chia-Hui Chang , Department of Computer Science and Information Engineering, National Central University, Taoyuan, Taiwan
pp. 28-38

Suspenser: a story generation system for suspense (Abstract)

Yun-Gyung Cheong , Center for Computer Games Research, IT University of Copenhagen, Denmark
R. Michael Young , Department of Computer Science, North Carolina State University, Raleigh, NC, USA
pp. 39-52

Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents (Abstract)

Daniel Ashlock , Department of Mathematics and Statistics, University of Guelph
Joseph Alexander Brown , School of Computing and Information Science, University of Guelph
Philip Hingston , School of Computer and Security Science, Edith Cowan University
pp. 53-65

Design and Implementation of Chinese Dark Chess Programs (Abstract)

Shi-Jim Yen , Department of Computer Science and Information Engineering, National Dong Hwa University, Hualien, Taiwan
Cheng-Wei Chou , Department of Computer Science and Information Engineering, National Dong Hwa University, Hualien, Taiwan
Jr-Chang Chen , Department of Applied Mathematics, Chung Yuan Christian University, Taoyuan, Taiwan
I-Chen Wu , Department of Computer Science, National Chiao Tung University, Hsinchu, Taiwan
Kuo-Yuan Kao , Department of Information Management, National Penghu University, Taiwan
pp. 66-74

Learning Behaviors of and Interactions Among Objects Through Spatio-temporal Reasoning (Abstract)

Mustafa Ersen , Artificial Intelligence and Robotics Laboratory, Computer Engineering Department, Istanbul Technical University, Istanbul, Turkey
Sanem Sariel , Artificial Intelligence and Robotics Laboratory, Computer Engineering Department, Istanbul Technical University, Istanbul, Turkey
pp. 75-87

Learning-based procedural content generation (Abstract)

Jonathan Roberts , School of Computer Science, The University of Manchester, Manchester, United Kingdom
Ke Chen , School of Computer Science, The University of Manchester, Manchester, United Kingdom
pp. 88-101

Sequential Halving Applied to Trees (Abstract)

Tristan Cazenave , LAMSADE, Université Paris-Dauphine, Paris, France
pp. 102-105

Open Access (PDF)

pp. 106
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