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2014 28th International Conference on Advanced Information Networking and Applications Workshops (WAINA) (2014)
BC, Canada
May 13, 2014 to May 16, 2014
ISBN: 978-1-4799-2652-7
pp: 347-351
ABSTRACT
Although the research for computer-based Go AI engines started at about 1980's, Go is currently considered as the last board game which need to be implemented using computer systems. Most current Go implementations are using tree-search technique to find the best moves, however it is nearly impossible to review all possible candidate moves in Go games. In this paper, we propose a totally different approach: a data-driven Go engine. Hugh amount of game log database is stored in Hadoop servers which support parallel pattern retrieval. In each game status, Go engine transfers the board configuration to Hadoop server to find the best move from database. We anticipate that this simple data-driven approach could be expandable to the one having learning capability and could be easily merged with other traditional approaches for better performance.
INDEX TERMS
Artificial Intelligence, Hadoop, Go
CITATION

K. Hong et al., "Data-Driven Computer Go Based on Hadoop," 2014 28th International Conference on Advanced Information Networking and Applications Workshops (WAINA), BC, Canada, 2014, pp. 347-351.
doi:10.1109/WAINA.2014.61
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