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2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2017)
Athens, Greece
Sept. 6, 2017 to Sept. 8, 2017
ISSN: 2474-0489
ISBN: 978-1-5386-1203-3
TABLE OF CONTENTS

[Front cover] (PDF)

pp. 1

Preface (PDF)

pp. iii-iv

[Front matter] (PDF)

pp. viii-xii

Table of contents (PDF)

pp. xiii-xv

Author index (PDF)

pp. 291-293

A serious game for understanding ancient seafaring in the Mediterranean sea (Abstract)

Oliver Philbin-Briscoe , Concordia University, Quebec, Canada
Bart Simon , Concordia University, Quebec, Canada
Sudhir Mudur , Concordia University, Quebec, Canada
Charalambos Poullis , Concordia University, Quebec, Canada
Selma Rizvic , University of Sarajevo, Bosnia and Herzegovina
Dusanka Boskovic , University of Sarajevo, Bosnia and Herzegovina
Fotis Liarokapis , Masaryk University, Czech Republic
Irene Katsouri , University of Cyprus, Cyprus
Stella Demesticha , University of Cyprus, Cyprus
Dimitrios Skarlatos , Cyprus University of Technology, Cyprus
pp. 1-5

DRUMM: Dynamic viewing of large-scale 3D city models on the web (Abstract)

Timo Koskela , Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
Matti Pouke , Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
Arto Heikkinen , Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
Toni Alatalo , Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
Paula Alavesa , Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
Timo Ojala , Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
pp. 8-14

Developing games for non-leisure contexts: Identification of challenges and research gaps (Abstract)

Per Backlund , School of Informatics, University of Skövde, Sweden
Henrik Engstrom , School of Informatics, University of Skövde, Sweden
Bjorn Berg Marklund , School of Informatics, University of Skövde, Sweden
Marcus Toftedahl , School of Informatics, University of Skövde, Sweden
pp. 15-22

VReanimate — Non-verbal guidance and learning in virtual reality (Abstract)

Tim Blome , Organic Computing Group, University of Augsburg
Alexander Diefenbach , Organic Computing Group, University of Augsburg
Stefan Rudolph , Organic Computing Group, University of Augsburg
Kristina Bucher , School Pedagogy, University of Würzburg
Sebastian von Mammen , Human-Comupter Interaction, University of Würzburg
pp. 23-30

Telemetry-based optimisation for user training in racing simulators (Abstract)

Keith Bugeja , Department of Computer Science, University of Malta
Sandro Spina , Department of Computer Science, University of Malta
Francois Buhagiar , Department of Computer Science, University of Malta
pp. 31-38

Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games (Abstract)

Damon Daylamani-Zad , Department of Computing and Information Systems, University of Greenwich, London, United Kingdom
Letitia B. Graham , Department of Computing and Information Systems, University of Greenwich, London, United Kingdom
Ioannis Th. Paraskevopoulos , Department of Computing and Information Systems, University of Greenwich, London, United Kingdom
pp. 39-46

Learning the cell cycle with a game: Virtual experiments in cell biology (Abstract)

David Panzoli , INU Jean-Francois Champollion, Place de Verdun, Albi, France
Sylvain Cussat-Blanc , Université de Toulouse; UT1 Capitole; 2 Rue du Doyen-Oabriel-Marty, F-31042 Toulouse, France
Jonathan Pascalie , INU Jean-Francois Champollion, Place de Verdun, Albi, France
Jean Disset , IRIT UMR 5505, F-31400 Toulouse, France
Marvyn O'Rourke , INU Jean-Francois Champollion, Place de Verdun, Albi, France
Laetitia Brichese , Université de Toulouse; UT3 Paul Sabatier; 118 route de Narbonne, F-31062 Toulouse, France
Valerie Lobjois , Universite de Toulouse, ITAV USR3505, CNRS, UPS, F-31106 Toulouse, France
Elsa Bonnafe , INU Jean-Francois Champollion, Place de Verdun, Albi, France
Florence Geret , INU Jean-Francois Champollion, Place de Verdun, Albi, France
Catherine Pons Lelardeux , INU Jean-Francois Champollion, Place de Verdun, Albi, France
Bernard Ducommun , Universite de Toulouse, ITAV USR3505, CNRS, UPS, F-31106 Toulouse, France
Yves Duthent , Université de Toulouse; UT1 Capitole; 2 Rue du Doyen-Oabriel-Marty, F-31042 Toulouse, France
pp. 47-54

Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability (Abstract)

Nicolas Muller , IRIT UMR 5505 - University of Toulouse, INU Champollion, France
David Panzoli , IRIT UMR 5505 - University of Toulouse, INU Champollion, France
Michel Galaup , EFTS - University of Toulouse II, INU Champollion, France
Pierre Lagarrigue , Institut Clement Ader EA 814, University of Toulouse, INU Champollion France
Jean-Pierre Jessel , IRIT UMR 5505 - University of Toulouse, INU Champollion, France
pp. 55-62

Designing educational games: Key elements and methodological approach (Abstract)

Rafael P. De Lope , Research Centre for Information and Communications Technologies, University of Granada (CITIC-UGR), C/ Periodista Rafael Gómez Montero 2, 18014. Spain
Nuria Medina-Medina , Research Centre for Information and Communications Technologies, University of Granada (CITIC-UGR), C/ Periodista Rafael Gómez Montero 2, 18014. Spain
Rosana Montes Soldado , Research Centre for Information and Communications Technologies, University of Granada (CITIC-UGR), C/ Periodista Rafael Gómez Montero 2, 18014. Spain
Antonio Mora Garcia , Research Centre for Information and Communications Technologies, University of Granada (CITIC-UGR), C/ Periodista Rafael Gómez Montero 2, 18014. Spain
Francisco Luis Gutierrez-Vela , Research Centre for Information and Communications Technologies, University of Granada (CITIC-UGR), C/ Periodista Rafael Gómez Montero 2, 18014. Spain
pp. 63-70

City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay (Abstract)

Paula Alavesa , Center for Ubiquitous Computing, University of Oulu, Finland
Minna Pakanen , Center for Ubiquitous Computing, University of Oulu, Finland
Alexander Voroshilov , Center for Ubiquitous Computing, University of Oulu, Finland
Hannu Kukka , Center for Ubiquitous Computing, University of Oulu, Finland
Alexander Samodelkin , Center for Ubiquitous Computing, University of Oulu, Finland
Timo Ojala , Center for Ubiquitous Computing, University of Oulu, Finland
Matti Pouke , Center for Ubiquitous Computing, University of Oulu, Finland
pp. 71-78

Geogames in education for sustainable development: Transferring a simulation game in outdoor settings (Abstract)

Joachim Schneider , University of Education Ludwigsburg, Ludwigsburg, Germany
Steffen Schaal , University of Education Ludwigsburg, Ludwigsburg, Germany
Christoph Schlieder , University of Bamberg, Bamberg, Germany
pp. 79-86

An interactive E-book with an educational game for children with developmental disorders: A pilot user study (Abstract)

Nirvana Pistoljevic , Teachers College, Columbia University, New York NY 10027, USA
Vedad Hulusic , LTCI, Télécom ParisTech, Université Paris-Saclay, Paris, France
pp. 87-93

Extraction of key postures from 3D human motion data for choreography summarization (Abstract)

Ioannis Rallis , National Technical University of Athens, Athens, Greece
Ioannis Georgoulas , National Technical University of Athens, Athens, Greece
Nikolaos Doulamis , National Technical University of Athens, Athens, Greece
Athanasios Voulodimos , National Technical University of Athens, Athens, Greece
Panagiotis Terzopoulos , Metis Baltic, Vilnius, Lithuania
pp. 94-101

Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (Abstract)

Mahmoud Badri , Center for Ubiquitous Computing, Department of Computer Science and Engineering, 90014 University of Oulu, Finland
Minna Pakanen , Center for Ubiquitous Computing, Department of Computer Science and Engineering, 90014 University of Oulu, Finland
Paula Alavesa , Center for Ubiquitous Computing, Department of Computer Science and Engineering, 90014 University of Oulu, Finland
Hannu Kukka , Center for Ubiquitous Computing, Department of Computer Science and Engineering, 90014 University of Oulu, Finland
Timo Ojala , Center for Ubiquitous Computing, Department of Computer Science and Engineering, 90014 University of Oulu, Finland
pp. 102-108

Single image reconstruction of human faces using database of depth images (Abstract)

Zuzana Ferkova , Department of Computer Graphics and Design Faculty of Informatics Masaryk University Brno, Czech Republic
Marek Zuzi , Department of Computer Graphics and Design Faculty of Informatics Masaryk University Brno, Czech Republic
Petra Urbanova , Department of Anthropology Faculty of Science Masaryk University Brno, Czech Republic
Petr Matula , Department of Computer Graphics and Design Faculty of Informatics Masaryk University Brno, Czech Republic
pp. 109-116

Investigating the effect of user profile during training for BCI-based games (Abstract)

Athanasios Vourvopoulos , Madeira-ITI, Universidade da Madeira (UMa), Funchal, Portugal
Evangelos Niforatos , Università della Svizzera italiana (USI), Lugano, Switzerland
Michal Hlinka , HCI Lab, Faculty of Informatics, Masaryk University, Brno, Czech Republic
Filip Skola , HCI Lab, Faculty of Informatics, Masaryk University, Brno, Czech Republic
Fotis Liarokapis , HCI Lab, Faculty of Informatics, Masaryk University, Brno, Czech Republic
pp. 117-124

Information recall in a mobile VR disability simulation (Abstract)

Tanvir Irfan Chowdhury , University of Texas at San Antonio
Raphael Costa , University of Texas at San Antonio
John Quarles , University of Texas at San Antonio
pp. 125-128

Effects of multiple displays on video game difficulty (Abstract)

Zahen Malla Osman , French National Center for Scientific Research
pp. 129-132

A virtual reality simulation for children: Build and create from the perspective of a toy figure (Abstract)

Juliane Axt , Augsburg University
Mareike Schmiedecke , Augsburg University
Kristina Bucher , University of Würzburg
Andreas Knote , University of Würzburg
Sebastian von Mammen , University of Würzburg
pp. 133-136

A model of heritage content in serious and commercial games (Abstract)

Laurence Hanes , School of Engineering, University of Birmingham, Birmingham, UK
Robert Stone , School of Engineering, University of Birmingham, Birmingham, UK
pp. 137-140

Gamifying software development scrum projects (Abstract)

Rita Marques , INOV/IST Lisbon, Portugal
Goncalo Costa , INOV/IST Lisbon, Portugal
Miguel Mira da Silva , INOV/IST Lisbon, Portugal
Pedro Goncalves , Xpand IT, Viana do Castelo, Portugal
pp. 141-144

Evaluation of a virtual gaming environment designed to access emotional reactions while playing (Abstract)

Sarah-Christin Freytag , Department of Psychology and Ergonomics, Technische Universität Berlin, Berlin, Germany
Carolin Wienrich , Inst. Human-Computer-Media, Julius-Maximilians Universität Würzburg, Würzburg, Germany
pp. 145-148

A curriculum for developing serious games for children with autism: A success story (Abstract)

Vedad Hulusic , LTCI, Télécom ParisTech, Université Paris-Saclay, Paris, France
Nirvana Pistoljevic , Teachers College, Columbia University, New York NY 10027, USA
pp. 149-152

The effect of cognitive load on physiological arousal in a decision-making serious game (Abstract)

Petar Jercic , Department of Creative Technologies, Blekinge Institute of Technology, Karlskrona, Sweden
Charlotte Sennersten , CSIRO Mineral Resources, Technology Court, Pullenvale, Australia
Craig Lindley , Intelligent Sensing and Systems Laboratory, CSIRO ICT Centre, Hobart, Australia
pp. 153-156

When facial expressions dominate emotion perception in groups of virtual characters (Abstract)

Robin Palmberg , KTH Royal Institute of Technology, Sweden
Christopher Peters , KTH Royal Institute of Technology, Sweden
Adam Qureshi , Edge Hill University United Kingdom
pp. 157-160

Improving the visualisation of 3D textured models via shadow detection and removal (Abstract)

Evangelos Maltezos , Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, Athens, Greece
Anastasios Doulamis , Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, Athens, Greece
Charalabos Ioannidis , Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, Athens, Greece
pp. 161-164

Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors (Abstract)

Gregory Kontadakis , Technical University of Crete, Chania, Greece
Dimitrios Chasiouras , General Hospital Of Chania, Chania, Greece
Despeina Proimaki , General Hospital Of Chania, Chania, Greece
Katerina Mania , Technical University of Crete, Chania, Greece
pp. 165-168

Variance-based shape descriptors for determining the level of expertise of tennis players (Abstract)

Georgios Tsatiris , School of Electrical and Computer Engineering, National Technical University of Athens, 9, Heroon Politechniou str., 15780, Athens, Greece
Kostas Karpouzis , School of Electrical and Computer Engineering, National Technical University of Athens, 9, Heroon Politechniou str., 15780, Athens, Greece
Stefanos Kollias , School of Electrical and Computer Engineering, National Technical University of Athens, 9, Heroon Politechniou str., 15780, Athens, Greece
pp. 169-172

Adaptivity and safety in location-based games (Abstract)

Joao Jacob , FEUP, Rua Dr. Roberto Frias, 4200-465, Porto, Portugal
Rui Nobrega , INESC TEC and FEUP, Rua Dr. Roberto Frias, 4200-465, Porto, Portugal
Antonio Coelho , INESC TEC and FEUP, Rua Dr. Roberto Frias, 4200-465, Porto, Portugal
Rui Rodrigues , INESC TEC and FEUP, Rua Dr. Roberto Frias, 4200-465, Porto, Portugal
pp. 173-174

Novel 3D games for people with and without hearing loss (Abstract)

Mirabelle D'Cruz , Faculty of Engineering, University of Nottingham, Nottingham, United Kingdom
Harshada Patel , Faculty of Engineering, University of Nottingham, Nottingham, United Kingdom
Madeline Hallewell , Faculty of Engineering, University of Nottingham, Nottingham, United Kingdom
Davide Salanitri , Faculty of Engineering, University of Nottingham, Nottingham, United Kingdom
Jeena Velzen , Faculty of Engineering, University of Nottingham, Nottingham, United Kingdom
Lorenzo Picinali , Dyson School of Design, Imperial College London, London, United Kingdom
pp. 175-176

Research on method of game interaction mode conversion based on development framework of somatosensory action mapping (Abstract)

Yihang Zhang , Computer Technology, China Agricultural University, Beijing, China
Xinrong Cheng , Computer Technology, China Agricultural University, Beijing, China
Hong Chen , Computer Technology, China Agricultural University, Beijing, China
Qing Wang , Computer Technology, China Agricultural University, Beijing, China
Qikai Gao , Computer Technology, China Agricultural University, Beijing, China
pp. 177-178

Janitor run: Studying the effects of realistic mirror world like game scenes on game experience (Abstract)

Paula Alavesa , Center for Ubiquitous Computing, University of Oulu, Finland
Olli Korhonen , Center for Ubiquitous Computing, University of Oulu, Finland
Jussi Sepponen , Center for Ubiquitous Computing, University of Oulu, Finland
Mikael Martinviita , Center for Ubiquitous Computing, University of Oulu, Finland
Mohammed Abdrado , Center for Ubiquitous Computing, University of Oulu, Finland
Minna Pakanen , Center for Ubiquitous Computing, University of Oulu, Finland
Timo Koskela , Center for Ubiquitous Computing, University of Oulu, Finland
Matti Pouke , Center for Ubiquitous Computing, University of Oulu, Finland
pp. 179-180

Bug bang: An educational game based on eye movement interaction (Abstract)

Shu Wang , Computer Science and Technology, China Agricultural University, Beijing, China
Qing Wang , Computer Science and Technology, China Agricultural University, Beijing, China
Hong Chen , Computer Science and Technology, China Agricultural University, Beijing, China
pp. 181-182

Serious games adapted to children with profound intellectual and multiple disabilities (Abstract)

Patrick Abellard , I3M EA3820, Université de Toulon - IUT, Toulon, France
Alexandre Abellard , I3M EA3820, Université de Toulon - IUT, Toulon, France
pp. 183-184

Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle (Abstract)

Christina Oikonomou , Greek-French Master «Art, virtual reality and multiuser systems of artistic expression», Athens School of Fine Arts - Paris-8 University; Athens, Greece
Alain Lioret , Greek-French Master «Art, virtual reality and multiuser systems of artistic expression», Athens School of Fine Arts - Paris-8 University; Paris, France
Manthos Santorineos , Greek-French Master «Art, virtual reality and multiuser systems of artistic expression», Athens School of Fine Arts - Paris-8 University; Athens, Greece
Stavroula Zoi , Greek-French Master «Art, virtual reality and multiuser systems of artistic expression», Athens School of Fine Arts - Paris-8 University; Athens, Greece
pp. 185-186

Paper title: Serious games in nursing education: An integrative review (Abstract)

Apphia Jia Qi Tan , Alice Lee Centre for Nursing Studies National University of Singapore (NUS), Singapore
Cindy Ching Siang Lau , Alice Lee Centre for Nursing Studies National University of Singapore (NUS), Singapore
Sok Ying Liaw , Alice Lee Centre for Nursing Studies National University of Singapore (NUS), Singapore
pp. 187-188

The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience (Abstract)

Stefano Cobello , Polo Europeo della Conoscenza, Verona, Italy
Pilar Perez Berganza , Media Sector Atos Research & Innovation, ATOS, Madrid, Spain
Elena Milli , Polo Europeo della Conoscenza Verona, Italy
Nikos Zygouritsas , Research & Development Department, Ellinogermaniki, Agogi Pallini, Greece
pp. 189-192

Modelling learning experiences in adaptive multi-agent learning environments (Abstract)

Dorothea Tsatsou , Information Technologies Institute, Centre for Research & Technology Hellas, Thessaloniki, Greece
Nicholas Vretos , Information Technologies Institute, Centre for Research & Technology Hellas, Thessaloniki, Greece
Petros Daras , Information Technologies Institute, Centre for Research & Technology Hellas, Thessaloniki, Greece
pp. 193-200

Offline and online adaptation in prosocial games (Abstract)

Konstantinos C. Apostolakis , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
Kiriakos Stefanidis , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
Athanasios Psaltis , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
Kosmas Dimitropoulos , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
Petros Daras , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
pp. 201-208

An adaptive framework for the creation of bodymotion-based games (Abstract)

A. Grammatikopoulou , Information Technologies Institute, CERTH, Thessaloniki, Greece
S. Laraba , FPMs/TCTS Lab, University of Mons/Numediart Institute, Mons, Belgium
O. Sahbenderoglu , Turkish Telecom, Istanbul, Turkey
K. Dimitropoulos , Information Technologies Institute, CERTH, Thessaloniki, Greece
N. Grammalidis , Information Technologies Institute, CERTH, Thessaloniki, Greece
pp. 209-216

Expressive virtual characters for social demonstration games (Abstract)

Fangkai Yang , School of Computer Science and Communication, KTH Royal Institute of Technology
Chengjie Li , School of Computer Science and Communication, KTH Royal Institute of Technology
Robin Palmberg , School of Computer Science and Communication, KTH Royal Institute of Technology
Ewoud Van Der Heide , School of Computer Science and Communication, KTH Royal Institute of Technology
Christopher Peters , School of Computer Science and Communication, KTH Royal Institute of Technology
pp. 217-224

ProsocialLearn: A digital distribution platform for pro-social games (Abstract)

Francesco D'Andria , ATOS Spain SA, Madrid - Spain
Jose Miguel Garrido , ATOS Spain SA, Madrid - Spain
Konstantinos C. Apostolakis , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
Kosmas Dimitropoulos , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
Petros Daras , Information Technologies Institute - ITI, Centre for Research and Technology Hellas - CERTH, Thessaloniki, Greece
Michael Boniface , University of Southampton IT Innovation Centre, Southampton, UK
Stefano Modafferi , University of Southampton IT Innovation Centre, Southampton, UK
Simon Crowle , University of Southampton IT Innovation Centre, Southampton, UK
Lee Middleton , University of Southampton IT Innovation Centre, Southampton, UK
pp. 225-232

The gamification of accessibility design: A proposed framework (Abstract)

Fotios Spyridonis , Department of Computing and Information Systems, University of Greenwich, London, United Kingdom
Damon Daylamani-Zad , Department of Computing and Information Systems, University of Greenwich, London, United Kingdom
Ioannis Th. Paraskevopoulos , Department of Computing and Information Systems, University of Greenwich, London, United Kingdom
pp. 233-236

Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework (Abstract)

S. B. Dias , Faculdade de Motricidade Humana, Universidade de Lisboa, Portugal
E. Konstantinidis , Aristotle University of Thessaloniki, Thessaloniki, Greece
J. A. Diniz , Faculdade de Motricidade Humana, Universidade de Lisboa, Portugal
P. Bamidis , Aristotle University of Thessaloniki, Thessaloniki, Greece
V. Charisis , Aristotle University of Thessaloniki, Thessaloniki, Greece
S. Hadjidimitriou , Aristotle University of Thessaloniki, Thessaloniki, Greece
M. Stadtschnitzer , Fraunhofer Institute lAIS, Sankt Augustin, Germany
P. Fagerberg , Karolinska Institutet, Stockholm, Sweden
I. Ioakeimidis , Karolinska Institutet, Stockholm, Sweden
K. Dimitropoulos , Centre for Research & Technology, Hellas, Thessaloniki, Greece
N. Grammalidis , Centre for Research & Technology, Hellas, Thessaloniki, Greece
L. J. Hadjileontiadis , Aristotle University of Thessaloniki, Thessaloniki, Greece
pp. 237-244

Integratingfall-risk assessments within a simple balance exergame (Abstract)

T. J. Ellmers , College of Health and Life Sciences, Brunei University London, United Kingdom
W. R. Young , College of Health and Life Sciences, Brunei University London, United Kingdom
I. T. Paraskevopoulos , Department of Computing and Information Systems, University of Greenwich, United Kingdom
pp. 245-248

The interplay between IoT and serious games towards personalised healthcare (Abstract)

E. I. Konstantinidis , Lab of Medical Physics, Aristotle University of Thessaloniki, Thessaloniki, Greece
A. S. Billis , Lab of Medical Physics, Aristotle University of Thessaloniki, Thessaloniki, Greece
I. Th. Paraskevopoulos , Department of Computing and Information Systems, University of Greenwich
P. D. Bamidis , Lab of Medical Physics, Aristotle University of Thessaloniki, Thessaloniki, Greece
pp. 249-252

Guidelines for interactive digital storytelling presentations of cultural heritage (Abstract)

Selma Rizvic , Faculty of Electrical Engineering Sarajevo, University of Sarajevo, Bosnia and Herzegovina
Nermin Djapo , Faculty of Philosophy, University of Sarajevo, Bosnia and Herzegovina
Fatmir Alispahic , Faculty of Philosophy, University of Sarajevo, Bosnia and Herzegovina
Bojan Hadzihalilovic , Fine Arts Academy, University of Sarajevo, Bosnia and Herzegovina
Fahira Fejzic Cengic , Faculty of Political Science, University of Sarajevo, Bosnia and Herzegovina
Ahmed Imamovic , Sarajevo Film Academy, Sarajevo School of Science and Technology, Bosnia and Herzegovina
Vensada Okanovic , Faculty of Electrical Engineering, Sarajevo University of Sarajevo, Bosnia and Herzegovina
Dusanka Boskovic , Faculty of Electrical Engineering, Sarajevo University of Sarajevo, Bosnia and Herzegovina
pp. 253-259

Developing a virtual museum for the Stoa of Attalos (Abstract)

Margarita Skamantzari , Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, Athens, Greece
Georgia Kontogianni , Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, Athens, Greece
Andreas Georgopoulos , Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, Athens, Greece
Sawas Kazanis , Department of Mediterranean Studies, Master course: “Archaeology of the Eastern Mediterranean from Prehistory to Late Antiquity: Greece Egypt, the Near East” University of the Aegean, Rhodes, Greece
pp. 260-263

Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions (Abstract)

Maria Vayanou , Dept. of Informatics & Telecommunications, University of Athens, ATHENA Research Center in Information, Communication and Knowledge Technologies, Athens, Greece
Yannis Ioannidis , Dept. of Informatics & Telecommunications, University of Athens, ATHENA Research Center in Information, Communication and Knowledge Technologies, Athens, Greece
pp. 264-271

An immersive virtual environment for collaborative geovisualization (Abstract)

Milan Dolezal , Human-Computer Interaction Lab, Masaryk University, Faculty of Informatics, Czech Republic
Jiri Chmelik , Human-Computer Interaction Lab, Masaryk University, Faculty of Informatics, Czech Republic
Fotis Liarokapis , Human-Computer Interaction Lab, Masaryk University, Faculty of Informatics, Czech Republic
pp. 272-275

Serious gaze (Abstract)

Andrew T. Duchowski , School of Computing, Clemson University, Clemson, SC 29634
pp. 276-283

Towards effective serious games (Abstract)

Olga De Troyer , WISE research group, Dept. of Computer Science, Vrije Universiteit Brussel, 1050 Brussels, Belgium
pp. 284-289
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