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2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2017)
Athens, Greece
Sept. 6, 2017 to Sept. 8, 2017
ISSN: 2474-0489
ISBN: 978-1-5386-1203-3
pp: 276-283
Andrew T. Duchowski , School of Computing, Clemson University, Clemson, SC 29634
ABSTRACT
In this paper I review gaze-based interaction, distinguishing eye movement analysis from synthesis in virtual reality and games for serious applications. My focus is on four forms of gaze-based interaction: diagnostic, active, passive, and expressive. In discussing each, I briefly review seminal results and recent advancements, highlighting outstanding research problems.
INDEX TERMS
Visualization, Rendering (computer graphics), Gaze tracking, Training, Three-dimensional displays, Games
CITATION

A. T. Duchowski, "Serious gaze," 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)(VS-GAMES), Athens, Greece, 2017, pp. 276-283.
doi:10.1109/VS-GAMES.2017.8056614
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