2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2017)
Sept. 6, 2017 to Sept. 8, 2017
Andrew T. Duchowski , School of Computing, Clemson University, Clemson, SC 29634
In this paper I review gaze-based interaction, distinguishing eye movement analysis from synthesis in virtual reality and games for serious applications. My focus is on four forms of gaze-based interaction: diagnostic, active, passive, and expressive. In discussing each, I briefly review seminal results and recent advancements, highlighting outstanding research problems.
Visualization, Rendering (computer graphics), Gaze tracking, Training, Three-dimensional displays, Games
A. T. Duchowski, "Serious gaze," 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)(VS-GAMES), Athens, Greece, 2017, pp. 276-283.