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2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2017)
Athens, Greece
Sept. 6, 2017 to Sept. 8, 2017
ISSN: 2474-0489
ISBN: 978-1-5386-1203-3
pp: 264-271
Maria Vayanou , Dept. of Informatics & Telecommunications, University of Athens, ATHENA Research Center in Information, Communication and Knowledge Technologies, Athens, Greece
Yannis Ioannidis , Dept. of Informatics & Telecommunications, University of Athens, ATHENA Research Center in Information, Communication and Knowledge Technologies, Athens, Greece
ABSTRACT
In this paper we present a generic storytelling game, leveraging collections of artworks. We present the results of a user study that contains a series of game-testing sessions, accompanied by semi-structured group interviews and individual questionnaires. The game-testing sessions took place in several different physical environments, ranging from large exhibition areas in a high-profile cultural center, to informal casual settings. The results suggest that the proposed game may be directly applied in fine art exhibitions, providing engaging game experiences both on-site and remotely.
INDEX TERMS
storytelling games, evaluation, game-testing
CITATION

M. Vayanou and Y. Ioannidis, "Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions," 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)(VS-GAMES), Athens, Greece, 2017, pp. 264-271.
doi:10.1109/VS-GAMES.2017.8056612
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