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Virtual Reality Annual International Symposium (1993)
Seattle, WA, USA
Sept. 18, 1993 to Sept. 22, 1993
ISBN: 0-7803-1363-1
pp: 62-68
C. Faigle , Northeast Parallel Archit. Center, Syracuse Univ., NY, USA
G.C. Fox , Northeast Parallel Archit. Center, Syracuse Univ., NY, USA
W. Furmanski , Northeast Parallel Archit. Center, Syracuse Univ., NY, USA
J. Niemiec , Northeast Parallel Archit. Center, Syracuse Univ., NY, USA
D.A. Simoni , Northeast Parallel Archit. Center, Syracuse Univ., NY, USA
ABSTRACT
Virtual environments will be naturally integrated with high performance computing (HPC) since: (a) advanced grand challenge type simulations will benefit from dynamic virtual environment front-ends, and (b) advanced virtual environments will require simulation engines based on high performance computing resources. Such an integration minimally requires interoperability and standardized interfaces between both components. The discussion of these requirements is extended and it is shown how relevant design issues can be elegantly addressed by the multilashing object-oriented visual interactive environment (MOVIE) system, currently under development at North Parllel Architectures Center as an infrastructure layer for dynamic interactive HPC.
INDEX TERMS
dynamic interactive HPC, virtual environments, high performance computing, simulations, virtual environment front-ends, interoperability, standardized interfaces, design issues, multilashing object-oriented visual interactive environment, MOVIE
CITATION

D. Simoni, W. Furmanski, C. Faigle, G. Fox and J. Niemiec, "Integrating virtual environments with high performance computing," IEEE 1993 Symposium on Research Frontiers in Virtual Reality(VRAIS), San Jose, CA, USA, 1993, pp. 62-68.
doi:10.1109/VRAIS.1993.380797
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