The Community for Technology Leaders
2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
TABLE OF CONTENTS

[Front cover] (PDF)

pp. 1-2

Author index (PDF)

pp. 477-479

Contents (PDF)

pp. xii-xxi

Committees (PDF)

pp. vii-xi

Notes on virtual and augmented reality (Keynote) (PDF)

Tobias Hollerer , University of California at Santa Barbara, USA
pp. 1

Emotional qualities of VR space (Abstract)

Asma Naz , University of Texas at Dallas, USA
Regis Kopper , Duke University, USA
Ryan P. McMahan , University of Texas at Dallas, USA
Mihai Nadin , University of Texas at Dallas, USA
pp. 3-11

Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth (Abstract)

Erica Southgate , School of Education, The University of Newcastle, Australia
Shamus P. Smith , School of Electrical Engineering and Computing, The University of Newcastle, Australia
Jill Scevak , School of Education, The University of Newcastle, Australia
pp. 12-18

Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality (Abstract)

Shyam Prathish Sargunam , Texas A&M University, United States
Kasra Rahimi Moghadam , Texas A&M University, United States
Mohamed Suhail , Texas A&M University, United States
Eric D. Ragan , Texas A&M University, United States
pp. 19-28

Automatic speed and direction control along constrained navigation paths (Abstract)

Seyedkoosha Mirhosseini , Stony Brook University NY, USA
Ievgeniia Gutenko , Stony Brook University NY, USA
Sushant Ojal , Stony Brook University NY, USA
Joseph Marino , Stony Brook University NY, USA
Arie E. Kaufman , Stony Brook University NY, USA
pp. 29-36

6-DOF VR videos with a single 360-camera (Abstract)

Jingwei Huang , Stanford University, Adobe Research, USA
Zhili Chen , Adobe Research, USA
Duygu Ceylan , Adobe Research, USA
Hailin Jin , Adobe Research, USA
pp. 37-44

Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video (Abstract)

Andrew MacQuarrie , Department of Computer Science, University College London, United Kingdom
Anthony Steed , Department of Computer Science, University College London, United Kingdom
pp. 45-54

A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables (Abstract)

Adrien Verhulst , École Centrale de Nantes, AAU UMR CNRS 1563, Nantes, France
Jean-Marie Normand , École Centrale de Nantes, AAU UMR CNRS 1563, Nantes, France
Cindy Lombard , Audencia Business School, Research Center in Marketing & Distribution In Situ, Nantes, France
Guillaume Moreau , École Centrale de Nantes, AAU UMR CNRS 1563, Nantes, France
pp. 55-63

Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values (Abstract)

Mikel Sagardia , Institute of Robotics and Mechatronics, German Aerospace Center (DLR), Wessling, Germany
Thomas Hulin , Institute of Robotics and Mechatronics, German Aerospace Center (DLR), Wessling, Germany
pp. 64-73

VRRobot: Robot actuated props in an infinite virtual environment (Abstract)

Emanuel Vonach , Interactive Media Systems Group, TU Wien, Vienna, Austria
Clemens Gatterer , Interactive Media Systems Group, TU Wien, Vienna, Austria
Hannes Kaufmann , Interactive Media Systems Group, TU Wien, Vienna, Austria
pp. 74-83

Inducing self-motion sensations in driving simulators using force-feedback and haptic motion (Abstract)

Guillaume Bouyer , IBISC, Univ. Evry Val d'Essonne, France
Amine Chellali , IBISC, Univ. Evry Val d'Essonne, France
Anatole Lecuyer , Inria, France
pp. 84-90

An evaluation of strategies for two-user redirected walking in shared physical spaces (Abstract)

Mahdi Azmandian , USC Institute for Creative Technologies, Los Angeles CA, USA
Timofey Grechkin , USC Institute for Creative Technologies, Los Angeles CA, USA
Evan Suma Rosenberg , USC Institute for Creative Technologies, Los Angeles CA, USA
pp. 91-98

Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world (Abstract)

Vibol Yem , The University of Electro-Communications, Tokyo, Japan
Hiroyuki Kajimoto , The University of Electro-Communications, Tokyo, Japan
pp. 99-104

Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment (Abstract)

Myungho Lee , University of Central Florida, USA
Gerd Bruder , University of Central Florida, USA
Gregory F. Welch , University of Central Florida, USA
pp. 105-111

Acoustic VR in the mouth: A real-time speech-driven visual tongue system (Abstract)

Ran Luo , Department of Electrical and Computer Engineering, The University of New Mexico, USA
Qiang Fang , Institute of Linguistics, Chinese Academy of Social Sciences, China
Jianguo Wei , School of Software, Tianjin University, China
Wenhuan Lu , School of Software, Tianjin University, China
Weiwei Xu , State Key Laboratory of CAD & CG, Zhejiang University, China
Yin Yang , Department of Electrical and Computer Engineering, The University of New Mexico, USA
pp. 112-121

Efficient construction of the spatial room impulse response (Abstract)

Carl Schissler , Oculus & Facebook, USA
Peter Stirling , Oculus & Facebook, USA
Ravish Mehra , Oculus & Facebook, USA
pp. 122-130

Rapid one-shot acquisition of dynamic VR avatars (Abstract)

Charles Malleson , Disney Research, UK
Maggie Kosek , Disney Research, UK
Martin Klaudiny , Disney Research, UK
Ivan Huerta , Disney Research, UK
Jean-Charles Bazin , Disney Research, CH
Alexander Sorkine-Hornung , Disney Research, CH
Mark Mine , Walt Disney Imagineering, USA
Kenny Mitchell , Disney Research, UK
pp. 131-140

Prism aftereffects for throwing with a self-avatar in an immersive virtual environment (Abstract)

Bobby Bodenheimer , Vanderbilt University, USA
Sarah Creem-Regehr , University of Utah, USA
Jeanine Stefanucci , University of Utah, USA
Elena Shemetova , Vanderbilt University, USA
William B. Thompson , University of Utah, USA
pp. 141-147

Repeat after me: Using mixed reality humans to influence best communication practices (Abstract)

Andrew Cordar , University of Florida, USA
Adam Wendling , University of Florida, USA
Casey White , University of Virginia, USA
Samsun Lampotang , University of Florida USA
Benjamin Lok , University of Florida, USA
pp. 148-156

Optimizing placement of commodity depth cameras for known 3D dynamic scene capture (Abstract)

Rohan Chabra , University of North Carolina at Chapel Hill, USA
Adrian Ilie , University of North Carolina at Chapel Hill, USA
Nicholas Rewkowski , University of North Carolina at Chapel Hill, USA
Young-Woon Cha , University of North Carolina at Chapel Hill, USA
Henry Fuchs , University of North Carolina at Chapel Hill, USA
pp. 157-166

Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems (Abstract)

Stephan Beck , Virtual Reality and Visualization Research Group, Faculty of Media, Bauhaus-Universität Weimar, Germany
Bernd Froehlich , Virtual Reality and Visualization Research Group, Faculty of Media, Bauhaus-Universität Weimar, Germany
pp. 167-176

Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display (Abstract)

Katsuhiro Suzuki , Keio University
Fumihiko Nakamura , Keio University
Jiu Otsuka , Keio University
Katsutoshi Masai , Keio University
Yuta Itoh , Keio University
Yuta Sugiura , Keio University
Maki Sugimoto , Keio University
pp. 177-185

Enhancements to VTK enabling scientific visualization in immersive environments (Abstract)

Patrick O'Leary , Kitware, Inc., USA
Sankhesh Jhaveri , Kitware, Inc., USA
Aashish Chaudhary , Kitware, Inc., USA
William Sherman , Indiana University, USA
Ken Martin , Kitware, Inc., USA
David Lonie , Kitware, Inc., USA
Eric Whiting , Idaho National Laboratory, USA
James Money , Idaho National Laboratory, USA
Sandy McKenzie , Kitware, Inc., USA
pp. 186-194

MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR (Abstract)

Lele Feng , Digital ART Lab, School of Software, Shanghai Jiao Tong University, China
Xubo Yang , Digital ART Lab, School of Software, Shanghai Jiao Tong University, China
Shuangjiu Xiao , Digital ART Lab, School of Software, Shanghai Jiao Tong University, China
pp. 195-204

Attention guidance for immersive video content in head-mounted displays (Abstract)

Fabien Danieau , Technicolor, France
Antoine Guillo , ENSAM, France
Renaud Dore , Technicolor, France
pp. 205-206

A system for creating virtual reality content from make-believe games (Abstract)

Adela Barbulescu , INRIA/LJK Grenoble, France
Maxime Garcia , INRIA/LJK Grenoble, France
Antoine Begault , INRIA/LJK Grenoble, France
Marie-Paule Cani , INRIA/LJK Grenoble, France
Maxime Portaz , Univ. Grenoble Alpes, INRIA, LIG, France
Alexis Viand , Grenoble - INP, France
Romain Dulery , Grenoble - INP, France
Laurence Boissieux , INRIA Grenoble, France
Pierre Heinish , Grenoble - INP, France
Remi Ronfard , INRIA/LJK Grenoble, France
Dominique Vaufreydaz , Univ. Grenoble Alpes, CNRS, INRIA, LIG, France
pp. 207-208

High-definition wireless personal area tracking using AC magnetic field for virtual reality (Abstract)

Mohit Singh , School of Electrical and Computer Engineering, Purdue University, West Lafayette, Indiana, USA
Byunghoo Jung , School of Electrical and Computer Engineering, Purdue University, West Lafayette, Indiana, USA
pp. 209-210

HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection (Abstract)

Yuichi Hiroi , Keio University, Japan
Yuta Itot , Keio University, Japan
Takumi Hamasaki , Keio University, Japan
Daisuke Iwai , Osaka University, Japan
Maki Sugimoto , Keio University, Japan
pp. 211-212

Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images (Abstract)

Yuta Itoh , Keio Univ., Japan
Jason Orlosky , Osaka Univ., Japan
Kiyoshi Kiyokawa , Osaka Univ., Japan
Toshiyuki Amano , Wakayama Univ., Japan
Maki Sugimoto , Keio Univ., Japan
pp. 213-214

Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement (Abstract)

Alexandra Kitson , Simon Fraser University, Surrey, BC, Canada
Abraham M. Hashemian , Simon Fraser University, Surrey, BC, Canada
Ekaterina R. Stepanova , Simon Fraser University, Surrey, BC, Canada
Ernst Kruijff , Bonn-Rhein-Sieg University of Applied Sciences, Germany
Bernhard E. Riecke , Simon Fraser University, Surrey, BC, Canada
pp. 215-216

Biomechanical analysis of (non-)isometric virtual walking of older adults (Abstract)

Omar Janeh , Human-Computer Interaction, Universität Hamburg, Germany
Eike Langbehn , Human-Computer Interaction, Universität Hamburg, Germany
Frank Steinicke , Human-Computer Interaction, Universität Hamburg, Germany
Gerd Bruder , University of Central Florida, USA
Alessandro Gulberti , University Medical Center Hamburg-Eppendorf, Germany
Monika Poetter-Nerger , University Medical Center Hamburg-Eppendorf, Germany
pp. 217-218

Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account (Abstract)

Ehsan Azimi , Johns Hopkins Univ., USA
Long Qian , Johns Hopkins Univ., USA
Peter Kazanzides , Johns Hopkins Univ., USA
Nassir Navab , Johns Hopkins Univ., USA, TU München, Germany
pp. 219-220

6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays (Abstract)

David J. Zielinski , Duke Immersive Virtual Environment, Duke University, USA
Derek Nankivil , Department of Biomedical Engineering, Duke University, USA, Johnson & Johnson Vision Care Inc.
Regis Kopper , Department of Mechanical Engineering and Materials Science, Duke University, USA
pp. 221-222

Proposal of a spectral random dots marker using local feature for posture estimation (Abstract)

Norimasa Kobori , Toyota Motor Corporation
Daisuke Deguchi , Nagoya University
Ichiro Ide , Nagoya University
Hiroshi Murase , Nagoya University
pp. 223-224

Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer (Abstract)

Aylen Ricca , IBISC Laboratory, University of Evry, France
Amine Chellali , IBISC Laboratory, University of Evry, France
Samir Otmane , IBISC Laboratory, University of Evry, France
pp. 227-228

Conditions influencing perception of wind direction by the head (Abstract)

Takuya Nakano , Meijo University, Japan
Yasuyuki Yanagida , Meijo University, Japan
pp. 229-230

The AR-Rift 2 prototype (Abstract)

Anthony Steed , Department of Computer Science, University College London, United Kingdom
Yonathan Widya Adipradana , Department of Computer Science, University College London, United Kingdom
Sebastian Friston , Department of Computer Science, University College London, United Kingdom
pp. 231-232

Motor adaptation in response to scaling and diminished feedback in virtual reality (Abstract)

David M. Krum , University of Southern California Institute for Creative Technologies
Thai Phan , University of Southern California Institute for Creative Technologies
Sin-Hwa Kang , University of Southern California Institute for Creative Technologies
pp. 233-234

Separation of reflective and fluorescent components using the color mixing matrix (Abstract)

Isao Shimana , Wakayama University Japan
Toshiyuki Amano , Wakayama University Japan
pp. 235-236

Group immersive education with digital fulldome planetariums (Abstract)

Ka Chun Yu , Denver Museum of Nature & Science, USA
Kamran Saham , Metropolitan State University of Denver, USA
Victoria Sahami , Metropolitan State University of Denver, USA
Larry Sessions , Metropolitan State University of Denver, USA
Grant Denn , Metropolitan State University of Denver, USA
pp. 237-238

MR sand table: Mixing real-time video streaming in physical models (Abstract)

Zhong Zhou , State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China
Zhiyi Bian , State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China
Zheng Zhuo , State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China
pp. 239-240

Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science data (Abstract)

Suya You , University of Southern California, USA
Charles. K. Thompson , Jet Propulsion Laboratory, USA
pp. 241-242

Augmenting creative design thinking using networks of concepts (Abstract)

Georgi V. Georgiev , Center for Ubiquitous Computing, University of Oulu, Finland
Kaori Yamada , Organization of Advanced Science and Technology, Kobe University, Japan
Toshiharu Taura , Integrated Research Center, Kobe University, Japan
Vassilis Kostakos , Center for Ubiquitous Computing, University of Oulu, Finland
Matti Pouke , Center for Ubiquitous Computing, University of Oulu, Finland
Sylvia Tzvetanova Yung , School of Art and Design, University of Bedfordshire, UK
Timo Ojala , Center for Ubiquitous Computing, University of Oulu, Finland
pp. 243-244

RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays (Abstract)

Zhenliang Zhang , Beijing Institute of Technology, China
Dongdong Weng , Beijing Institute of Technology, China
Yue Liu , Beijing Institute of Technology, China
Yongtian Wang , Beijing Institute of Technology, China
Xinjun Zhao , Science and Technology on Complex Land Systems Simulation Laboratory, China
pp. 245-246

Turn physically curved paths into virtual curved paths (Abstract)

Keigo Matsumoto , The University of Tokyo, Japan
Takuji Narumi , The University of Tokyo, Japan
Yuki Ban , The University of Tokyo, Japan
Tomohiro Tanikawa , The University of Tokyo, Japan
Michitaka Hirose , The University of Tokyo, Japan
pp. 247-248

Effects of using HMDs on visual fatigue in virtual environments (Abstract)

Jie Guo , Beijing Institute of Technology, China
Dongdong Weng , Beijing Institute of Technology, China
Henry Been-Lirn Duh , La Trobe University, Australia
Yue Liu , Beijing Institute of Technology, China
Yongtian Wang , Beijing Institute of Technology, China
pp. 249-250

Upright adjustment of 360 spherical panoramas (Abstract)

Jinwoong Jung , POSTECH, Korea
Joon-Young Lee , Adobe Research, USA
Byungmoon Kim , Adobe Resaerch, USA
Seungyong Lee , POSTECH, Korea
pp. 251-252

The effect of lip and arm synchronization on embodiment: A pilot study (Abstract)

Tara Collingwoode-Williams , Department of Computing, Goldsmiths, University of London, UK
Marco Gillies , Department of Computing, Goldsmiths, University of London, UK
Cade McCall , Department of Psychology, University of York, UK
Xueni Pan , Department of Computing, Goldsmiths, University of London, UK
pp. 253-254

Virtual reality based training: Evaluation of user performance by capturing upper limb motion (Abstract)

Ehsan Zahedi , Concordia University, Canada
Hadi Rahmat-Khah , Kettering University, USA
Javad Dargahi , Concordia University, Canada
Mehrdad Zadeh , Kettering University, USA
pp. 255-256

Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments (Abstract)

Aida Erfanian , Dept. of Electrical and Computer Engineering, Schulich School of Engineering, University of Calgary, Canada
Stanley Tarng , Dept. of Electrical and Computer Engineering, Schulich School of Engineering, University of Calgary, Canada
Yaoping Hu , Dept. of Electrical and Computer Engineering, Schulich School of Engineering, University of Calgary, Canada
Jeremy Plouzeau , LE2I UMR6306, Arts et Métiers, CNRS University, France
Frederic Merienne , LE2I UMR6306, Arts et Métiers, CNRS University, France
pp. 257-258

Socially immersive avatar-based communication (Abstract)

Daniel Roth , University of Wurzburg, Germany
Kristoffer Waldow , University of Cologne, Germany
Marc Erich Latoschik , University of Wurzburg, Germany
Arnulph Fuhrmann , TH Koln, Germany
Gary Bente , University of Cologne, Germany
pp. 259-260

A comparison of methods for navigation and wayfinding in large virtual environments using walking (Abstract)

Richard A. Paris , Vanderbilt University, Nashville TN, United States
Timothy P. McNamara , Vanderbilt University, Nashville TN, United States
John J. Rieser , Vanderbilt University, Nashville TN, United States
Bobby Bodenheimer , Vanderbilt University, Nashville TN, United States
pp. 261-262

Immersive data interaction for planetary and earth sciences (Abstract)

Victor Ardulov , Jet Propulsion Laboratory, California Institute of Technology, USA
Oleg Pariser , Jet Propulsion Laboratory, California Institute of Technology, USA
pp. 263-264

Curvature gains in redirected walking: A closer look (Abstract)

Malte Nogalski , UAS Hamburg, Germany
Wolfgang Fohl , UAS Hamburg, Germany
pp. 267-268

Catching a real ball in virtual reality (PDF)

Matthew K. X. J. Pan , Disney Research, Los Angeles, California, USA
Gunter Niemeyer , Disney Research, Los Angeles, California, USA
pp. 269-270

Towards usable underwater virtual reality systems (Abstract)

Raphael Costa , University of Texas at San Antonio, USA
Rongkai Guo , Kennesaw State University, USA
John Quarles , University of Texas at San Antonio, USA
pp. 271-272

Development and evaluation of a hands-free motion cueing interface for ground-based navigation (Abstract)

Jacob Freiberg , Simon Fraser University, School of Interactive Arts and Technology, Surrey, BC, Canada
Alexandra Kitson , Simon Fraser University, School of Interactive Arts and Technology, Surrey, BC, Canada
Bernhard E. Riecke , Simon Fraser University, School of Interactive Arts and Technology, Surrey, BC, Canada
pp. 273-274

Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays (Abstract)

Alex Peer , Living Environments Lab, Wisconsin Institute for Discovery, University of Wisconsin-Madison, USA
Kevin Ponto , Living Environments Lab, Wisconsin Institute for Discovery, University of Wisconsin-Madison, USA
pp. 275-276

Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving (Abstract)

Taishi Sawabe , Nara Institute of Science and Technology, Japan
Masayuki Kanbara , Nara Institute of Science and Technology, Japan
Norihiro Hagita , Nara Institute of Science and Technology, Advanced Telecommunications Research Institute, Japan
pp. 277-278

Interaction with WebVR 360° video player: Comparing three interaction paradigms (Abstract)

Toni Pakkanen , School of Information Sciences, University of Tampere, Finland
Jaakko Hakulinen , School of Information Sciences, University of Tampere, Finland
Tero Jokela , Nokia Technologies, Nokia Corporation, Finland
Ismo Rakkolainen , School of Information Sciences, University of Tampere, Finland
Jari Kangas , School of Information Sciences, University of Tampere, Finland
Petri Piippo , Nokia Technologies, Nokia Corporation, Finland
Roope Raisamo , School of Information Sciences, University of Tampere, Finland
Marja Salmimaa , Nokia Technologies, Nokia Corporation, Finland
pp. 279-280

Comparing VR and non-VR driving simulations: An experimental user study (Abstract)

Florian Weidner , Ilmenau University of Technology, Germany
Anne Hoesch , Ilmenau University of Technology, Germany
Sandra Poeschl , Ilmenau University of Technology, Germany
Wolfgang Broll , Ilmenau University of Technology, Germany
pp. 281-282

Evaluation of airflow effect on a VR walk (Abstract)

Masato Kurosawa , Tokyo Metropolitan University, Japan
Ken Ito , Tokyo Metropolitan University, Japan
Yasushi Ikei , Tokyo Metropolitan University, Japan
Koichi Hirota , University of Electro-Communications, Japan
Michiteru Kitazaki , Toyohashi University of Technology, Japan
pp. 283-284

The impact of transitions on user experience in virtual reality (Abstract)

Liang Men , Queen Mary University of London, London, U.K.
Nick Bryan-Kinns , Queen Mary University of London, London, U.K.
Amelia Shivani Hassard , Queen Mary University of London, London, U.K.
Zixiang Ma , Queen Mary University of London, London, U.K.
pp. 285-286

Coherence changes gaze behavior in virtual human interactions (Abstract)

Richard Skarbez , University of North Carolina at Chapel Hill, USA
Gregory F. Welch , University of Central Florida, USA, University of North Carolina at Chapel Hill, USA
Frederick P. Brooks , University of North Carolina at Chapel Hill, USA
Mary C. Whitton , University of North Carolina at Chapel Hill, USA
pp. 287-288

Asymetric telecollaboration in virtual reality (Abstract)

Thibault Porssut , Ecole Polytechnique Fédéral de Lausanne, Immersive Interaction Group, Switzerland
Jean-Remy Chardonnet , Le2i, Arts et Métiers, CNRS, Univ., Bourgogne Franche-Comté, HeSam, Institut Image, France
pp. 289-290

An immersive approach to visualizing perceptual disturbances (Abstract)

Grace M. Rodriguez , University of Puerto Rico, Rio Piedras Campus, USA
Marvis Cruz , University of Florida USA
Andrew Solis , University of Texas at Austin, USA
Patricia Ordonez , University of Puerto Rico, Rio Piedras Campus, USA
Brian C. McCann , University of Texas at Austin, USA
pp. 291-292

Corrective feedback for depth perception in CAVE-like systems (Abstract)

Adrian K. T. Ng , The University of Hong Kong, Hong Kong, China
Leith K. Y. Chan , The University of Hong Kong, Hong Kong, China
Henry Y. K. Lau , The University of Hong Kong, Hong Kong, China
pp. 293-294

Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera (Abstract)

Itsuo Kumazawa , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
Toshihiro Kai , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
Yoshikazu Onuki , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
Shunsuke Ono , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
pp. 295-296

Using augmented reality to improve dismounted operators' situation awareness (Abstract)

William Losina Brandao , Virtual Reality Group - Computer Science School - PUCRS - Brazil
Marcio Sarroglia Pinho , Virtual Reality Group - Computer Science School - PUCRS - Brazil
pp. 297-298

Gauntlet: Travel technique for immersive environments using non-dominant hand (Abstract)

Mathew Tomberlin , Game Research Lab, California State University Monterey Bay, USA
Liudmila Tahai , IDEA Lab, University of Waterloo, Canada
Krzysztof Pietroszek , Game Research Lab, California State University Monterey Bay, USA
pp. 299-300

Peers at work: Economic real-effort experiments in the presence of virtual co-workers (Abstract)

Andrea Bonsch , Visual Computing Institute, RWTH Aachen University, Germany
Jonathan Wendt , Visual Computing Institute, RWTH Aachen University, Germany
Heiko Overath , Visual Computing Institute, RWTH Aachen University, Germany
Ozgur Gurerk , RWTH School of Business & Economics, RWTH Aachen University, Germany
Christine Harbring , RWTH School of Business & Economics, RWTH Aachen University, Germany
Christian Grund , RWTH School of Business & Economics, RWTH Aachen University, Germany
Thomas Kittsteiner , RWTH School of Business & Economics, RWTH Aachen University, Germany
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany
pp. 301-302

Efficient sound synthesis for natural scenes (Abstract)

Kai Wang , Tianjin University, China
Haonan Cheng , Tianjin University, China
Shiguang Liu , Tianjin University, China
pp. 303-304

A diminished reality simulation for driver-car interaction with transparent cockpits (Abstract)

Patrick Lindemann , Chair of Human-Machine Communication, Technical University of Munich, Germany
Gerhard Rigoll , Chair of Human-Machine Communication, Technical University of Munich, Germany
pp. 305-306

Immersive and collaborative Taichi motion learning in various VR environments (Abstract)

Tianyu He , School of Information Science and Technology, University of Science of Technology of China, China
Xiaoming Chen , School of Information Science and Technology, University of Science of Technology of China, China
Zhibo Chen , School of Information Science and Technology, University of Science of Technology of China, China
Ye Li , Department of Computer Science, City University of Hong Kong, SAR China
Sen Liu , Department of Computer Science, City University of Hong Kong, SAR China
Junhui Hou , Department of Computer Science, City University of Hong Kong, SAR China
Ying He , School of Computer Engineering, Nanyang Technological University, Singapore
pp. 307-308

Virtual zero gravity impact on internal gravity model (Abstract)

Thibault Porssut , Immersive Interaction Group, Ecole Polytechnique Federal de Lausanne, Switzerland
Henrique G Debarba , Immersive Interaction Group, Ecole Polytechnique Federal de Lausanne, Switzerland
Elisa Canzoneri , Center for Neuroprosthetics, Ecole Polytechnique Federal de Lausanne, Switzerland
Bruno Herbelin , Center for Neuroprosthetics, Ecole Polytechnique Federal de Lausanne, Switzerland
Ronan Boulic , Immersive Interaction Group, Ecole Polytechnique Federal de Lausanne, Switzerland
pp. 309-310

Approximating optimal sets of views in virtual scenes (Abstract)

Sebastian Freitag , Visual Computing Institute, RWTH Aachen University, Germany
Clemens Lobbert , JARA-HPC, Aachen, Germany
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University, Germany
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany
pp. 311-312

Estimating the motion-to-photon latency in head mounted displays (Abstract)

Jingbo Zhao , Department of Electrical Engineering and Computer Science, York University, Canada
Robert S. Allison , Department of Electrical Engineering and Computer Science, York University, Canada
Margarita Vinnikov , Flight Research Laboratory, National Research Council, Canada
Sion Jennings , Flight Research Laboratory, National Research Council, Canada
pp. 313-314

Object location memory error in virtual and real environments (Abstract)

Mengxin Xu , University College London, UK
Maria Murcia-Lopez , University College London, UK
Anthony Steed , University College London, UK
pp. 315-316

Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations (Abstract)

Itsuo Kumazawa , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
Souma Suzuki , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
Yoshikazu Onuki , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
Shunsuke Ono , Laboratory for Future Interdisciplinary Research of Science and Technology, Tokyo Institute of Technology, Japan
pp. 317-318

BlowClick 2.0: A trigger based on non-verbal vocal input (Abstract)

Daniel Zielasko , Visual Computing Institute, RWTH Aachen University, Germany
Neha Neha , JARA-High-Performance Computing
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University, Germany
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany
pp. 319-320

KKse: Safety education system of the child in the kitchen knife cooking (Abstract)

Shiho Saito , Japan University of Electro-Communications
Koichi Hirota , Japan University of Electro-Communications
Takuya Nojima , Japan University of Electro-Communications
pp. 321-322

Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection (Abstract)

Yoshikazu Onuki , Tokyo Institute of Technology, Japan
Shunsuke Ono , Tokyo Institute of Technology, Japan
Itsuo Kumazawa , Tokyo Institute of Technology, Japan
pp. 323-324

A haptic three-dimensional shape display with three fingers grasping (Abstract)

Takuya Handa , NHK Science and Technology Research Laboratories, Japan
Kenji Murase , NHK Science and Technology Research Laboratories, Japan
Makiko Azuma , NHK Science and Technology Research Laboratories, Japan
Toshihiro Shimizu , NHK Science and Technology Research Laboratories, Japan
Satoru Kondo , NHK Science and Technology Research Laboratories, Japan
Hiroyuki Shinoda , The University of Tokyo, Japan
pp. 325-326

Data fragment: Virtual reality for viewing and querying large image sets (Abstract)

Theophilus Teo , University of South Australia
Mitchell Normal , University of South Australia
Matt Adcock , CSIRO, University of South Australia
Bruce H. Thomas , University of South Australia
pp. 327-328

Towards a design space characterizing workflows that take advantage of immersive visualization (Abstract)

Tom Vierjahn , Visual Computing Institute, RWTH Aachen University, Germany
Daniel Zielasko , Visual Computing Institute, RWTH Aachen University, Germany
Kees van Kooten , NVIDIA GmbH, Munich, Germany
Peter Messmer , NVIDIA, Zurich, Switzerland
Bernd Hentschel , Visual Computing Institute, RWTH Aachen University, Germany
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University, Germany
pp. 329-330

Hand gesture controls for image categorization in immersive virtual environments (Abstract)

Chao Peng , Department of Computer Science, University of Alabama in Huntsville, USA
Jeffrey T. Hansberger , Army Research Laboratory, Huntsville, AL, USA
Lizhou Cao , Department of Computer Science, University of Alabama in Huntsville, USA
Vaidyanath Areyur Shanthakumar , Department of Computer Science, University of Alabama in Huntsville, USA
pp. 331-332

Mixed reality training for tank platoon leader communication skills (Abstract)

Peter Khooshabeh , US Army Research Lab
Igor Choromanski , USC Institute for Creative Technologies
Catherine Neubauer , USC Institute for Creative Technologies
David M. Krum , USC Institute for Creative Technologies
Ryan Spicer , USC Institute for Creative Technologies
Julia Campbell , USC Institute for Creative Technologies
pp. 333-334

Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality (Abstract)

Jianren Wang , Shanghai Jiao Tong Univ., China
Long Qian , Johns Hopkins Univ., USA
Ehsan Azimi , Johns Hopkins Univ., USA
Peter Kazanzides , Johns Hopkins Univ., USA
pp. 335-336

The effect of geometric realism on presence in a virtual reality game (Abstract)

Jonatan S. Hvass , Aalborg University Copenhagen
Oliver Larsen , Aalborg University Copenhagen
Kasper B. Vendelbo , Aalborg University Copenhagen
Niels C. Nilsson , Aalborg University Copenhagen
Rolf Nordahl , Aalborg University Copenhagen
Stefania Serafin , Aalborg University Copenhagen
pp. 339-340

An exploration of input conditions for virtual teleportation (Abstract)

Emil R. Hoeg , Aalborg University Copenhagen
Kevin V. Ruder , Aalborg University Copenhagen
Niels C. Nilsson , Aalborg University Copenhagen
Rolf Nordahl , Aalborg University Copenhagen
Stefania Serafin , Aalborg University Copenhagen
pp. 341-342

A preliminary study of users' experiences of meditation in virtual reality (Abstract)

Thea Andersen , Aalborg University Copenhagen, Denmark
Gintare Anisimovaite , Aalborg University Copenhagen, Denmark
Anders Christiansen , Aalborg University Copenhagen, Denmark
Mohamed Hussein , Aalborg University Copenhagen, Denmark
Carol Lund , Aalborg University Copenhagen, Denmark
Thomas Nielsen , Aalborg University Copenhagen, Denmark
Eoin Rafferty , Aalborg University Copenhagen, Denmark
Niels C. Nilsson , Aalborg University Copenhagen, Denmark
Rolf Nordahl , Aalborg University Copenhagen, Denmark
Stefania Serafin , Aalborg University Copenhagen, Denmark
pp. 343-344

Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot (Abstract)

Yasuyuki Inoue , The University of Tokyo, Japan
Fumihiro Kato , The University of Tokyo, Japan
Mhd Yamen Saraiji , Keio University, Japan
Charith Lasantha Fernando , Keio University, Japan
Susumu Tachi , The University of Tokyo, Japan
pp. 345-346

Adaptive 360-degree video streaming using layered video coding (Abstract)

Afshin TaghaviNasrabadi , The University of Texas at Dallas, Texas, U.S.A.
Anahita Mahzari , The University of Texas at Dallas, Texas, U.S.A.
Joseph D. Beshay , The University of Texas at Dallas, Texas, U.S.A.
Ravi Prakash , The University of Texas at Dallas, Texas, U.S.A.
pp. 347-348

A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard (Abstract)

Hojun Lee , VR Lab, School of Integrated Technology, Yonsei University, (21983) Korea
Gyutae Ha , VR Lab, School of Integrated Technology, Yonsei University, (21983) Korea
Sangho Lee , VR Lab, School of Integrated Technology, Yonsei University, (21983) Korea
Shiho Kim , VR Lab, School of Integrated Technology, Yonsei University, (21983) Korea
pp. 349-350

Evaluation of labelling layout methods in augmented reality (Abstract)

Gang Li , Beijing Engineering Research Center of Mixed Reality and Advanced Display, Beijing Institute of Technology, 100081, China
Yue Liu , Beijing Engineering Research Center of Mixed Reality and Advanced Display, Beijing Institute of Technology, 100081, China
Yongtian Wang , Beijing Engineering Research Center of Mixed Reality and Advanced Display, Beijing Institute of Technology, 100081, China
pp. 351-352

Real-time interactive AR system for broadcasting (Abstract)

Hyunwoo Cho , ETRI, Rep. of Korea
Sung-Uk Jung , ETRI, Rep. of Korea
Hyung-Keun Jee , ETRI, Rep. of Korea
pp. 353-354

Texturing of augmented reality character based on colored drawing (Abstract)

Hengheng Zhao , Research Center of Digital Media Technology, Xiamen University
Ping Huang , Research Center of Digital Media Technology, Xiamen University
Junfeng Yao , Research Center of Digital Media Technology, Xiamen University
pp. 355-356

VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality (Abstract)

Annette Mossel , Vienna University of Technology, Austria
Mario Froeschl , Vienna University of Technology, Austria
Christian Schoenauer , Vienna University of Technology, Austria
Andreas Peer , M2DMasterMind Developmen, Austria
Johannes Goellner , M2DMasterMind Development, Austria
Hannes Kaufmann , Vienna University of Technology, Austria
pp. 357-358

Recommender system for physical object substitution in VR (Abstract)

Jose Garcia Estrada , University of Portsmouth, UK
Adalberto L. Simeone , University of Portsmouth, UK
pp. 359-360

Itapeva 3D: Being Indiana Jones in virtual reality (Abstract)

Eduardo Zilles Borba , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Andre Montes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Roseli de Deus Lopes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Marcelo Knorich Zuffo , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Regis Kopper , Duke Immersive Virtual Environment - Duke University (USA)
pp. 361-362

Sound design in virtual reality concert experiences using a wave field synthesis approach (Abstract)

Rasmus B. Lind , Aalborg University Copenhagen, Denmark
Victor Milesen , Aalborg University Copenhagen, Denmark
Dina M. Smed , Aalborg University Copenhagen, Denmark
Simone P. Vinkel , Aalborg University Copenhagen, Denmark
Francesco Grani , Aalborg University Copenhagen, Denmark
Niels C. Nilsson , Aalborg University Copenhagen, Denmark
Lars Reng , Aalborg University Copenhagen, Denmark
Rolf Nordahl , Aalborg University Copenhagen, Denmark
Stefania Serafin , Aalborg University Copenhagen, Denmark
pp. 363-364

Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation (Abstract)

Andreas Ryge , Aalborg University Copenhagen, Denmark
Lui Thomsen , Aalborg University Copenhagen, Denmark
Theis Berthelsen , Aalborg University Copenhagen, Denmark
Jonatan S. Hvass , Aalborg University Copenhagen, Denmark
Lars Koreska , Aalborg University Copenhagen, Denmark
Casper Vollmers , Aalborg University Copenhagen, Denmark
Niels C. Nilsson , Aalborg University Copenhagen, Denmark
Rolf Nordahl , Aalborg University Copenhagen, Denmark
Stefania Serafin , Aalborg University Copenhagen, Denmark
pp. 365-366

Immerj: A novel system for democratizing immersive storytelling (Abstract)

Sarang S. Bhadsavie , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Xie Hunt Shannon Yap , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Justin Segler , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Rahul Jaisimha , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Nishant Raman , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Yengzhou Feng , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Sierra J. Biggs , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Micah Peoples , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Robert B. Brenner , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
Brian C. McCann , Texas Advanced Computing Center, School of Journalism, University of Texas at Austin, USA
pp. 367-368

Assisted travel based on common visibility and navigation meshes (Abstract)

Sebastian Freitag , Visual Computing Institute, RWTH Aachen University, Germany - JARA-HPC, Aachen, Germany
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University, Germany - JARA-HPC, Aachen, Germany
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany - JARA-HPC, Aachen, Germany
pp. 369-370

Advertising perception with immersive virtual reality devices (Abstract)

Eduardo Zilles Borba , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of Sao Paulo (Brazil)
Marcelo Knorich Zuffo , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of Sao Paulo (Brazil)
pp. 371-372

Exploring non-reversing magic mirrors for screen-based augmented reality systems (Abstract)

Felix Bork , Technische Universität München, Munich, Germany
Roghayeh Barmaki , Johns Hopkins University, Baltimore MD, United States
Ulrich Eck , Technische Universität München, Munich Germany
Pascal Fallavolita , University of Ottawa, Ottawa Canada
Bernhard Fuerst , Johns Hopkins University, Baltimore MD, United States
Nassir Navab , Technische Universität München, Munich Germany, Johns Hopkins University, Baltimore MD, United States
pp. 373-374

Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences (Abstract)

Kasra Rahimi Moghadam , Texas A&M University, United States
Eric D. Ragan , Texas A&M University, United States
pp. 375-376

Coordinating attention and cooperation in multi-user virtual reality narratives (Abstract)

Cullen Brown , Texas A&M University, United States of America
Ghanshyam Bhutra , Texas A&M University, United States of America
Mohamed Suhail , Texas A&M University, United States of America
Qinghong Xu , Texas A&M University, United States of America
Eric D. Ragan , Texas A&M University, United States of America
pp. 377-378

Designing intentional impossible spaces in virtual reality narratives: A case study (Abstract)

Joshua A. Fisher , Georgia Institute of Technology, USA
Amit Garg , Georgia Institute of Technology, USA
Karan Pratap Singh , Georgia Institute of Technology, USA
Wesley Wang , Georgia Institute of Technology, USA
pp. 379-380

Comparison of a speech-based and a pie-menu-based interaction metaphor for application control (Abstract)

Sebastian Pick , Visual Computing Institute, RWTH Aachen University, Germany
Andrew S. Puika , Shinta VR, Indonesia
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany
pp. 381-382

Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning research (Abstract)

Jessie Mann , Graduate Program in Translational Biology, Medicine, and Health, Virginia Tech, 1, Blacksburg, Virginia, USA
Nicholas Polys , Computer Science Department, Virginia Tech, Blacksburg, Virginia, USA
Rachel Diana , Psychology Department, Virginia Tech, Blacksburg, Virginia, USA
Manasa Ananth , Virginia Tech, Blacksburg, Virginia, USA
Brad Herald , Virginia Tech, Blacksburg, Virginia, USA
Sweetuben Platel , Virginia Tech, Blacksburg, Virginia, USA
pp. 383-384

REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery (Abstract)

Ryan Spicer , University of Southern California
Julia Anglin , University of Southern California
David M. Krum , University of Southern California
Sook-Lei Liew , University of Southern California
pp. 385-386

Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data (Abstract)

Dustin T. Han , Texas A&M University, USA
Shyam Prathish Sargunam , Texas A&M University, USA
Eric D. Ragan , Texas A&M University, USA
pp. 387-388

Classification method of tactile feeling using stacked autoencoder based on haptic primary colors (Abstract)

Fumihiro Kato , The University of Tokyo, Japan
Charith Lasantha Fernando , Keio University, Japan
Yasuyuki Inoue , The University of Tokyo, Japan
Susumu Tachi , The University of Tokyo, Japan
pp. 391-392

Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems (Abstract)

Ross Tredinnick , Living Environments Laboratory, Wisconsin Institute for Discovery, University of Wisconsin - Madison USA
Brady Boettcher , Living Environments Laboratory, Wisconsin Institute for Discovery, University of Wisconsin - Madison USA
Simon Smith , Living Environments Laboratory, Wisconsin Institute for Discovery, University of Wisconsin - Madison USA
Sam Solovy , Living Environments Laboratory, Wisconsin Institute for Discovery, University of Wisconsin - Madison USA
Kevin Ponto , Living Environments Laboratory, Wisconsin Institute for Discovery, University of Wisconsin - Madison USA
pp. 393-394

Immersion and coherence in a visual cliff environment (Abstract)

Richard Skarbez , University of North Carolina at Chapel Hill, USA
Frederick P. Brooks , University of North Carolina at Chapel Hill, USA
Mary C. Whitton , University of North Carolina at Chapel Hill, USA
pp. 397-398

Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system (Abstract)

Jinsil Hwaryoung Seo , Soft Interaction Lab, Department of Visualization, Texas A&M University, USA
Brian Smith , Soft Interaction Lab, Department of Visualization, Texas A&M University, USA
Margaret Cook , Soft Interaction Lab, Department of Visualization, Texas A&M University, USA
Michelle Pine , Department of Veterinary Integrative Biosciences, Texas A&M University, USA
Erica Malone , Department of Veterinary Integrative Biosciences, Texas A&M University, USA
Steven Leal , Soft Interaction Lab, Department of Visualization, Texas A&M University, USA
Jinkyo Suh , Soft Interaction Lab, Department of Visualization, Texas A&M University, USA
pp. 399-400

Transfer of a skilled motor learning task between virtual and conventional environments (Abstract)

Julia Anglin , University of Southern California, Los Angeles, California, United States of America
David Saldana , University of Southern California, Los Angeles, California, United States of America
Allie Schmiesing , University of Southern California, Los Angeles, California, United States of America
Sook-Lei Liew , University of Southern California, Los Angeles, California, United States of America
pp. 401-402

A methodology for optimized generation of virtual environments based on hydroelectric power plants (Abstract)

Igor Andrade Moraes , Federal University of Uberlândia (UFU) - Brazil
Alexandre Cardoso , Federal University of Uberlândia (UFU) - Brazil
Edgard Lamounier , Federal University of Uberlândia (UFU) - Brazil
Milton Miranda Neto , Federal University of Uberlândia (UFU) - Brazil
Isabela Cristina dos Santos Peres , Federal University of Uberlândia (UFU) - Brazil
pp. 403-404

Steering locomotion by vestibular perturbation in room-scale VR (Abstract)

Misha Sra , MIT Media Lab, 75 Amherst St., Cambridge, MA 02142 USA
pp. 405-406

Cognitive psychology and human factors engineering of virtual reality (Abstract)

Adrian K. T. Ng , The University of Hong Kong, Hong Kong, China
pp. 407-408

Design and assessment of haptic interfaces: An essay on proactive haptic articulation (Abstract)

Victor Adriel de Jesus Oliveira , Universidade Federal do Rio Grande do Sul (UFRGS), Instituto de Informática, PO. Box 15064, CEP 91501-970 - Porto Alegre - RS - Brazil
pp. 409-410

On exploring the mitigation of distance misperception in virtual reality (Abstract)

Alex Peer , Living Environments Lab, Wisconsin Institute for Discovery, University of Wisconsin-Madison, USA
pp. 415-416

Design of collaborative 3D user interfaces for virtual and augmented reality (Abstract)

Jeronimo G Grandi , Institute of Informatics, Federal University of Rio Grande do Sul, Brazil
pp. 419-420

Improve accessibility of virtual and augmented reality for people with balance impairments (Abstract)

Sharif Mohammad Shahnewaz Ferdous , University of Texas at San Antonio, San Antonio, Texas, USA
pp. 421-422

View-aware tile-based adaptations in 360 virtual reality video streaming (Abstract)

Mohammad Hosseini , University of Illinois at Urbana-Champaign (UIUC), Urbana, Illinois, USA
pp. 423-424

Augmented reality: Principles and practice (Abstract)

Dieter Schmalstieg , Graz University of Technology, Austria
Tobias Hollerer , University of California at Santa Barbara, CA, USA
pp. 425-426

Hypertextual reality: VR on the web (Abstract)

Diego Gonzalez-Zuniga , Samsung Research UK
Peter O'Shaughnessy , Samsung Research UK
Michael Blix , Samsung Research America
pp. 427-428

Diving into the multiplicity: Liberating your design process from a convention-centered approach (Abstract)

Rebecca Rouse , Rensselaer Polytechnic Institute, Troy, NY USA
Benjamin Chang , Rensselaer Polytechnic Institute, Troy, NY USA
Silvia Ruzanka , Rensselaer Polytechnic Institute, Troy, NY USA
pp. 429-430

Human-centered design for immersive interactions (Abstract)

Jason Jerald , NextGen Interactions
pp. 431-432

Navigation interfaces for virtual reality and gaming: Theory and practice (Abstract)

Ernst Kruijff , Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany
Bernhard E. Riecke , School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, Canada
pp. 433-434

The pull (PDF)

Quba Michalski , QubaVR, USA
Brendan J. Hogan , Impossible Acoustic, USA
Jamie Hunsdale , Impossible Acoustic, USA
pp. 435

Defying the Nazis VR (PDF)

Dylan Southard , VR Playhouse
Elijah Allan-Blitz , A-B Productions
Jordan Halsey , VR Playhouse
Christina Heller , VR Playhouse
Artemis Joukowsky , Farm Pond Pictures
pp. 437

Singapore inside out London 2015 in VR (PDF)

Lionel Chok , iMMERSiVELY, Singapore
pp. 438

Genome gazing: A 360° stereoscopic animation for Google cardboard (PDF)

Kate Patterson , Garvan Institute of Medical Research, Australia
pp. 439

Smoke Water Fire (2016) (PDF)

Mark J. Stock , Independent artist, USA
pp. 440

FACETEQ interface demo for emotion expression in VR (Abstract)

Ifigeneia Mavridou , Centre of Digital Entertainment, Bournemouth University, Bournemouth, UK
James T. McGhee , 7Emteq Ltd, Sussex Innovation Centre, Science Park Square, Brighton, UK
Mahyar Hamedi , 7Emteq Ltd, Sussex Innovation Centre, Science Park Square, Brighton, UK
Mohsen Fatoorechi , 7Emteq Ltd, Sussex Innovation Centre, Science Park Square, Brighton, UK
Andrew Cleal , 7Emteq Ltd, Sussex Innovation Centre, Science Park Square, Brighton, UK
Emili Ballaguer-Balester , Faculty of Science and Technology, Bournemouth University, Bournemouth, UK
Ellen Seiss , Faculty of Science and Technology, Bournemouth University, Bournemouth, UK
Graeme Cox , 7Emteq Ltd, Sussex Innovation Centre, Science Park Square, Brighton, UK
Charles Nduka , 7Emteq Ltd, Sussex Innovation Centre, Science Park Square, Brighton, UK
pp. 441-442

Diminished hand: A diminished reality-based work area visualization (Abstract)

Shohei Mori , Keio University, Japan
Momoko Maezawa , Keio University, Japan
Naoto Ienaga , Keio University, Japan
Hideo Saito , Keio University, Japan
pp. 443-444

Jogging with a virtual runner using a see-through HMD (Abstract)

Takeo Hamada , Toyohashi University of Technology, Japan
Michio Okada , Toyohashi University of Technology, Japan
Michiteru Kitazaki , Toyohashi University of Technology, Japan
pp. 445-446

Demonstration: Rapid one-shot acquisition of dynamic VR avatars (Abstract)

Charles Malleson , Disney Research, UK
Maggie Kosek , Disney Research, UK
Martin Klaudiny , Disney Research, UK
Ivan Huerta , Disney Research, UK
Jean-Charles Bazin , Disney Research, CH
Alexander Sorkine-Hornung , Disney Research, CH
Mark Mine , Walt Disney Imagineering, USA
Kenny Mitchell , Disney Research, UK
pp. 447-448

Application of redirected walking in room-scale VR (Abstract)

Eike Langbehn , Human-Computer Interaction, University of Hamburg
Paul Lubos , Human-Computer Interaction, University of Hamburg
Gerd Bruder , Institute for Simulation and Training, University of Central Florida
Frank Steinicke , Human-Computer Interaction, University of Hamburg
pp. 449-450

Immersive virtual training for substation electricians (Abstract)

Eduardo H. Tanaka , Eldorado Research Institute, Brazil
Juliana A. Paludo , Eldorado Research Institute, Brazil
Rafael Bacchetti , Eldorado Research Institute, Brazil
Edgar V. Gadbem , Eldorado Research Institute, Brazil
Leonardo R. Domingues , Eldorado Research Institute, Brazil
Carlucio S. Cordeiro , Eldorado Research Institute, Brazil
Olavo Giraldi , Eldorado Research Institute, Brazil
Guilherme Alcarde Gallo , Eldorado Research Institute, Brazil
Adam Mendes da Silva , Eldorado Research Institute, Brazil
Marcos H. Cascone , Eldorado Research Institute, Brazil
pp. 451-452

Experiencing guidance in 3D spaces with a vibrotactile head-mounted display (Abstract)

Victor Adriel de Jesus Oliveira , Universidade Federal do Rio Grande do Sul - UFRGS, Instituto de Informática. Porto Alegre, Brazil
Luca Brayda , Fondazione Istituto Italiano di Tecnologia - IIT, RBCS. Genoa, Italy
Luciana Nedel , Universidade Federal do Rio Grande do Sul - UFRGS, Instituto de Informática. Porto Alegre, Brazil
Anderson Maciel , Universidade Federal do Rio Grande do Sul - UFRGS, Instituto de Informática. Porto Alegre, Brazil
pp. 453-454

3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display (Abstract)

Qian Zhou , Dept. of Electrical and Computer Engineering, University of British Columbia, BC, Canada
Kai Wu , Dept. of Electrical and Computer Engineering, University of British Columbia, BC, Canada
Gregor Miller , Dept. of Electrical and Computer Engineering, University of British Columbia, BC, Canada
Ian Stavness , Dept. of Computer Science, University of Saskatchewan, SK, Canada
Sidney Fels , Dept. of Electrical and Computer Engineering, University of British Columbia, BC, Canada
pp. 455-456

WebVR meets WebRTC: Towards 360-degree social VR experiences (Abstract)

Simon Gunkel , TNO, The Netherlands
Martin Prins , TNO, The Netherlands
Hans Stokking , TNO, The Netherlands
Omar Niamut , TNO, The Netherlands
pp. 457-458

mpCubee: Towards a mobile perspective cubic display using mobile phones (Abstract)

Jens Grubert , Coburg University, Germany
Matthias Kranz , University of Passau, Germany
pp. 459-460

Towards ad hoc mobile multi-display environments on commodity mobile devices (Abstract)

Jens Grubert , Coburg University, Germany
Matthias Kranz , University of Passau, Germany
pp. 461-462

ArcheoVR: Exploring Itapeva's archeological site (Abstract)

Eduardo Zilles Borba , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Andre Montes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Marcio Almeida , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Mario Nagamura , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Roseli Lopes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Marcelo Knorich Zuffo , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo (Brazil)
Astolfo Araujo , Archeology and Ethnology Museum - University of São Paulo (Brazil)
Regis Kopper , Duke Immersive Virtual Environment - Duke University (USA)
pp. 463-464

NIVR: Neuro imaging in virtual reality (Abstract)

Tyler Ard , USC Mark and Mary Stevens Neuroimaging and Informatics Institute, USA
David M. Krum , USC Institute for Creative Technologies, USA
Thai Phan , USC Institute for Creative Technologies, USA
Dominique Duncan , USC Mark and Mary Stevens Neuroimaging and Informatics Institute, USA
Ryan Essex , USC Mark and Mary Stevens Neuroimaging and Informatics Institute, USA
Mark Bolas , USC Institute for Creative Technologies, USA
Arthur Toga , USC Mark and Mary Stevens Neuroimaging and Informatics Institute, USA
pp. 465-466

VRAIN: Virtual reality assisted intervention for neuroimaging (Abstract)

Dominique Duncan , USC Stevens Neuroimaging and Informatics Institute, USA
Bradley Newman , RareFaction Interactive, USA
Adam Saslow , RareFaction Interactive, USA
Emily Wanserski , RareFaction Interactive, USA
Tyler Ard , USC Stevens Neuroimaging and Informatics Institute, USA
Ryan Essex , USC Stevens Neuroimaging and Informatics Institute, USA
Arthur Toga , USC Stevens Neuroimaging and Informatics Institute, USA
pp. 467-468

Gesture-based augmented reality annotation (Abstract)

Yun Suk Chang , University of California, Santa Barbara, USA
Benjamin Nuernberger , University of California, Santa Barbara, USA
Bo Luan , University of California, Santa Barbara, USA
Tobias Hollerer , University of California, Santa Barbara, USA
John O'Donovan , University of California, Santa Barbara, USA
pp. 469-470

Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application (Abstract)

Jason W. Woodworth , University of Louisiana at Lafayette, United States of America
Sam Ekong , University of Louisiana at Lafayette, United States of America
Christoph W. Borst , University of Louisiana at Lafayette, United States of America
pp. 471-472

Rapid creation of photorealistic virtual reality content with consumer depth cameras (Abstract)

Chih-Fan Chen , USC Institute for Creative Technologies, Los Angeles CA, USA
Mark Bolas , USC Institute for Creative Technologies, Los Angeles CA, USA
Evan Suma Rosenberg , USC Institute for Creative Technologies, Los Angeles CA, USA
pp. 473-474

Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews (Abstract)

Carmine Elvezio , Columbia University, USA
Mengu Sukan , Columbia University, USA
Steven Feiner , Columbia University, USA
Barbara Tversky , Teachers College, USA
pp. 475-476
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