2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
Kai Wang , Tianjin University, China
Haonan Cheng , Tianjin University, China
Shiguang Liu , Tianjin University, China
This paper presents a novel framework to generate the sound of outdoor natural scenes, such as waterfall, ocean, etc. Our method firstly simulates liquid with a grid-based method. Then combined with the movement of liquid, we generate seed-particles which represent bubbles, foams or splashes. Next, we assign each seed-particles a radius with a new radius distribution model. By calculating the bubbles' pressure wave we generate the sound. Experiments demonstrated that our novel framework can efficiently synthesize the sounds for natural scenes.
Liquids, Solid modeling, Computational modeling, Oceans, Graphics, Complexity theory
K. Wang, H. Cheng and S. Liu, "Efficient sound synthesis for natural scenes," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 303-304.