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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 299-300
Mathew Tomberlin , Game Research Lab, California State University Monterey Bay, USA
Liudmila Tahai , IDEA Lab, University of Waterloo, Canada
Krzysztof Pietroszek , Game Research Lab, California State University Monterey Bay, USA
ABSTRACT
We present Gauntlet, a travel technique for immersive environments that uses non-dominant hand tracking and a fist gesture to translate and rotate the viewport. The technique allows for simultaneous use of the dominant hand for other spatial input tasks. Applications of Gauntlet include FPS games, and other application domains where navigation should be performed together with other tasks. We release the technique along with an example application, a VR horror game, as an open source project.
INDEX TERMS
Games, Fatigue, Navigation, Performance evaluation, Tracking, Virtual reality, Optical devices
CITATION

M. Tomberlin, L. Tahai and K. Pietroszek, "Gauntlet: Travel technique for immersive environments using non-dominant hand," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 299-300.
doi:10.1109/VR.2017.7892295
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