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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 289-290
Thibault Porssut , Ecole Polytechnique Fédéral de Lausanne, Immersive Interaction Group, Switzerland
Jean-Remy Chardonnet , Le2i, Arts et Métiers, CNRS, Univ., Bourgogne Franche-Comté, HeSam, Institut Image, France
ABSTRACT
We present a first study where we combine two asymétrie virtual reality systems for telecollaboration purposes: a CAVE system and a head-mounted display (HMD), using a server-client type architecture. Experiments on a puzzle game in limited time, alone and in collaboration, show that combining asymetric systems reduces cognitive load. Moreover, the participants reported preferring working in collaboration and showed to be more efficient in collaboration. These results provide insights in combining several low cost HMDs with a unique expensive CAVE.
INDEX TERMS
Collaboration, Resists, Atmospheric measurements, Particle measurements, Virtual reality, Games, Indexes
CITATION

T. Porssut and J. Chardonnet, "Asymetric telecollaboration in virtual reality," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 289-290.
doi:10.1109/VR.2017.7892290
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