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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 287-288
Richard Skarbez , University of North Carolina at Chapel Hill, USA
Gregory F. Welch , University of Central Florida, USA, University of North Carolina at Chapel Hill, USA
Frederick P. Brooks , University of North Carolina at Chapel Hill, USA
Mary C. Whitton , University of North Carolina at Chapel Hill, USA
ABSTRACT
We discuss the design and results of an experiment investigating Plausibility Illusion in virtual human (VH) interactions, in particular, the coherence of conversation with a VH. This experiment was performed in combination with another experiment evaluating two display technologies. As that aspect of the study is not relevant to this poster, it will be mentioned only in the Materials section. Participants who interacted with a low-coherence VH looked around the room markedly more than participants interacting with a high-coherence VH, demonstrating that the level of coherence of VHs can have a detectable effect on user behavior and that head and gaze behavior can be used to evaluate the quality of a VH interaction.
INDEX TERMS
Coherence, Interviews, Head, Virtual reality, Speech recognition, Biomedical imaging, Software
CITATION

R. Skarbez, G. F. Welch, F. P. Brooks and M. C. Whitton, "Coherence changes gaze behavior in virtual human interactions," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 287-288.
doi:10.1109/VR.2017.7892289
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