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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 283-284
Masato Kurosawa , Tokyo Metropolitan University, Japan
Ken Ito , Tokyo Metropolitan University, Japan
Yasushi Ikei , Tokyo Metropolitan University, Japan
Koichi Hirota , University of Electro-Communications, Japan
Michiteru Kitazaki , Toyohashi University of Technology, Japan
ABSTRACT
The present study investigates the augmentation effect of airflow on the sensation of a virtual reality walk. The intensity of cutaneous sensation evoked by airflow during the real and virtual walk was measured. The airflow stimulus was added to the participant with passive vestibular motion and visual presentation. The result suggests that the sensation of walking was strongly increased by adding the airflow stimulus to the vestibular and optic presentations. The cutaneous sensation of airflow was perceived higher for the sitting participant than during a real walk in both a single and the combined stimuli. The equivalent speed of airflow for the sitting participant was lowered from the airflow speed in the real walk.
INDEX TERMS
Legged locomotion, Optical sensors, Adaptive optics, Standards, Virtual environments, Electronic mail, Stimulated emission
CITATION

M. Kurosawa, K. Ito, Y. Ikei, K. Hirota and M. Kitazaki, "Evaluation of airflow effect on a VR walk," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 283-284.
doi:10.1109/VR.2017.7892287
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