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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 279-280
Toni Pakkanen , School of Information Sciences, University of Tampere, Finland
Jaakko Hakulinen , School of Information Sciences, University of Tampere, Finland
Tero Jokela , Nokia Technologies, Nokia Corporation, Finland
Ismo Rakkolainen , School of Information Sciences, University of Tampere, Finland
Jari Kangas , School of Information Sciences, University of Tampere, Finland
Petri Piippo , Nokia Technologies, Nokia Corporation, Finland
Roope Raisamo , School of Information Sciences, University of Tampere, Finland
Marja Salmimaa , Nokia Technologies, Nokia Corporation, Finland
ABSTRACT
Immersive 360° video needs new ways of interaction. We compared three different interaction methods to find out which one of them is the most applicable for controlling 360° video playback. The compared methods were: remote control, pointing with head orientation, and hand gestures. A WebVR-based 360° video player was built for the experiment.
INDEX TERMS
Streaming media, Head, User interfaces, TV, Headphones, Usability, Indexes
CITATION

T. Pakkanen et al., "Interaction with WebVR 360° video player: Comparing three interaction paradigms," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 279-280.
doi:10.1109/VR.2017.7892285
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