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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 259-260
Daniel Roth , University of Wurzburg, Germany
Kristoffer Waldow , University of Cologne, Germany
Marc Erich Latoschik , University of Wurzburg, Germany
Arnulph Fuhrmann , TH Koln, Germany
Gary Bente , University of Cologne, Germany
ABSTRACT
In this paper, we present SIAM-C, an avatar-mediated communication platform to study socially immersive interaction in virtual environments. The proposed system is capable of tracking, transmitting, representing body motion, facial expressions, and voice via virtual avatars and inherits the transmission of human behaviors that are available in real-life social interactions. Users are immersed using active stereoscopic rendering projected onto a life-size projection plane, utilizing the concept of “fish tank” virtual reality (VR). Our prototype connects two separate rooms and allows for socially immersive avatar-mediated communication in VR.
INDEX TERMS
Tracking, Avatars, Virtual environments, Stereo image processing, Three-dimensional displays, Sensors
CITATION

D. Roth, K. Waldow, M. E. Latoschik, A. Fuhrmann and G. Bente, "Socially immersive avatar-based communication," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 259-260.
doi:10.1109/VR.2017.7892275
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