2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
Jie Guo , Beijing Institute of Technology, China
Dongdong Weng , Beijing Institute of Technology, China
Henry Been-Lirn Duh , La Trobe University, Australia
Yue Liu , Beijing Institute of Technology, China
Yongtian Wang , Beijing Institute of Technology, China
There are few negative effects to make people discomfort using virtual reality systems. In this paper, we investigated the effects of visual fatigue when wearing head-mounted displays (HMD) and compared the results with those from the smartphones. Forty subjects were recruited and divided into two different groups. The visual fatigue scale was measured to assess the subjects' performance. The results indicated that visual fatigue caused by the conflict of focal distance and vergence distance was less severe than visual fatigue caused by long-term focus without accommodation.
Visualization, Fatigue, Resists, Smart phones, Games, Strain, TV
J. Guo, D. Weng, H. Been-Lirn Duh, Y. Liu and Y. Wang, "Effects of using HMDs on visual fatigue in virtual environments," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 249-250.