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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 247-248
Keigo Matsumoto , The University of Tokyo, Japan
Takuji Narumi , The University of Tokyo, Japan
Yuki Ban , The University of Tokyo, Japan
Tomohiro Tanikawa , The University of Tokyo, Japan
Michitaka Hirose , The University of Tokyo, Japan
ABSTRACT
Redirected walking allows users to explore a large virtual environment while there is a limitation of the room size. Previous works tried to present users straight path in a virtual environment while they walked on a curved path in reality. We expand a previous technique to present users a various curved path in a virtual environment while they walked on a particular curved path or a straight path with/without haptics. Furthermore, we propose a novel estimation methodology to quantify walking paths which user has thought he walked in reality. The data from our experiment shows that users feel walking a various curved path in VR as same as one-to-one mapping condition.
INDEX TERMS
Haptic interfaces, Legged locomotion, Estimation, Virtual environments, Cameras, Visualization, Tracking
CITATION

K. Matsumoto, T. Narumi, Y. Ban, T. Tanikawa and M. Hirose, "Turn physically curved paths into virtual curved paths," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 247-248.
doi:10.1109/VR.2017.7892269
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