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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 237-238
Ka Chun Yu , Denver Museum of Nature & Science, USA
Kamran Saham , Metropolitan State University of Denver, USA
Victoria Sahami , Metropolitan State University of Denver, USA
Larry Sessions , Metropolitan State University of Denver, USA
Grant Denn , Metropolitan State University of Denver, USA
ABSTRACT
Although fulldome video digital theaters evolved from traditional planétariums, they are more akin to virtual reality (VR) theaters that create large-scale, group immersive experiences. In order to help understand how immersion and wide fields-of-view (FOV) impact learning, we studied the use of visualizations on topics that do and do not require spatial understanding in astronomy classes. We find a significant difference between students who viewed visualizations in the dome versus those that saw non-immersive content in their classrooms, with the former showing the greatest retention. Our results suggest that immersive visuals help free up cognitive resources that can be used to build mental models requiring spatial understanding, and the physical display size combined with the wide FOV may result in greater attention. Although fulldome is a complementary medium to traditional VR, our results have implications for future head-mounted displays.
INDEX TERMS
Visualization, Education, Astronomy, Virtual environments, Three-dimensional displays, Cognitive science
CITATION

K. C. Yu, K. Saham, V. Sahami, L. Sessions and G. Denn, "Group immersive education with digital fulldome planetariums," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 237-238.
doi:10.1109/VR.2017.7892264
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