The Community for Technology Leaders
2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 231-232
Anthony Steed , Department of Computer Science, University College London, United Kingdom
Yonathan Widya Adipradana , Department of Computer Science, University College London, United Kingdom
Sebastian Friston , Department of Computer Science, University College London, United Kingdom
ABSTRACT
Video see-through augmented reality (VSAR) is an effective way of combing real and virtual scenes for head-mounted human computer interfaces. In this paper we present the AR-Rift 2 system, a cost-effective prototype VSAR system based around the Oculus Rift CV1 head-mounted display (HMD). Current consumer camera systems however typically have latencies far higher than the rendering pipeline of current consumer HMDs. They also have lower update rate than the display. We thus measure the latency of the video and implement a simple image-warping method to ensure smooth movement of the video.
INDEX TERMS
Augmented reality, Prototypes, Streaming media, Resists, Lenses, Webcams
CITATION

A. Steed, Y. W. Adipradana and S. Friston, "The AR-Rift 2 prototype," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 231-232.
doi:10.1109/VR.2017.7892261
88 ms
(Ver 3.3 (11022016))