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2017 IEEE Virtual Reality (VR) (2017)
Los Angeles, CA, USA
March 18, 2017 to March 22, 2017
ISSN: 2375-5334
ISBN: 978-1-5090-6648-3
pp: 207-208
Adela Barbulescu , INRIA/LJK Grenoble, France
Maxime Garcia , INRIA/LJK Grenoble, France
Antoine Begault , INRIA/LJK Grenoble, France
Marie-Paule Cani , INRIA/LJK Grenoble, France
Maxime Portaz , Univ. Grenoble Alpes, INRIA, LIG, France
Alexis Viand , Grenoble - INP, France
Romain Dulery , Grenoble - INP, France
Laurence Boissieux , INRIA Grenoble, France
Pierre Heinish , Grenoble - INP, France
Remi Ronfard , INRIA/LJK Grenoble, France
Dominique Vaufreydaz , Univ. Grenoble Alpes, CNRS, INRIA, LIG, France
ABSTRACT
Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose a system which assists the storyteller by generating a virtualized story from a recorded dialogue performed with 3D printed figurines. We capture the gestures and facial expressions of the storyteller using Kinect cameras and IMU sensors and transfer them to their virtual counterparts in the story-world. As a proof-of-concept, we demonstrate our system with an improvised story involving a prince and a witch, which was successfully recorded and transferred into 3D animation.
INDEX TERMS
Head, Speech, Virtual reality, Cameras, Magnetic heads, Three-dimensional displays, Sensors
CITATION

A. Barbulescu et al., "A system for creating virtual reality content from make-believe games," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 2017, pp. 207-208.
doi:10.1109/VR.2017.7892249
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