The Community for Technology Leaders
2016 IEEE Virtual Reality (VR) (2016)
Greenville, SC, USA
March 19, 2016 to March 23, 2016
ISSN: 2375-5334
ISBN: 978-1-5090-0836-0
TABLE OF CONTENTS

Title page (PDF)

pp. 1

Contents (PDF)

pp. iii-ix

General Chair Message (PDF)

Sabarish V. Babu , Clemson University, USA
Sabine Coquillart , INRIA Grenoble Rhône-Alpes, France
Larry F. Hodges , Clemson University, USA
Zach Wartell , University of North Carolina at Charlotte, USA
pp. x-xi

Program chair message (PDF)

Tobias Hollerer , University of California, Santa Barbara, USA
Victoria Interrante , University of Minnesota, USA
Anatole Lecuyer , Inria, France
Evan Suma , Mississippi State University, USA
pp. xii

Paper reviewers (PDF)

pp. xvi

Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments (PDF)

Ming Lin , Department Of Computer Science, University Of North Carolina At Chapel Hill
pp. xvii

Capstone speaker: Agents? Seriously (PDF)

Timothy Bickmore , College Of Computer And Information Science, Northeastern University
pp. xviii

Papers (PDF)

pp. 1

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table (Abstract)

Myungho Lee , University of Central Florida
Kangsoo Kim , University of Central Florida
Salam Daher , University of Central Florida
Andrew Raij , University of Central Florida
Ryan Schubert , University of Central Florida and UNC-Chapel Hill
Jeremy Bailenson , Stanford University
Greg Welch , University of Central Florida
pp. 11-17

Interactive and adaptive data-driven crowd simulation (Abstract)

Sujeong Kim , University of North Carolina at Chapel Hill
Aniket Bera , University of North Carolina at Chapel Hill
Andrew Best , University of North Carolina at Chapel Hill
Rohan Chabra , University of North Carolina at Chapel Hill
Dinesh Manocha , University of North Carolina at Chapel Hill
pp. 29-38

A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments (Abstract)

Johannes Hummel , German Aerospace Center
Janki Dodiya , German Aerospace Center
German Aerospace Center , German Aerospace Center
Laura Eckardt , University of Kaiserslautern, Germany
Robin Wolff , German Aerospace Center
Andreas Gerndf , German Aerospace Center
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, Germany, and JARA - High Performance Computing
pp. 39-48

Interaction with virtual object using deformable hand (Abstract)

Koichi Hirota , Graduate School of Information Systems, The University of Electro-Communications
Kazuyoshi Tagawa , Ritsumeikan Global Innovation Research Organization, Ritsumeikan University
pp. 49-56

Estimating latency and concurrency of asynchronous real-time interactive systems using model checking (Abstract)

Stephan Rehfeld , Beuth Hochschule für Technik Berlin, Germany
Marc Erich Latoschik , Universität Würzburg, Germany
Henrik Tramberend , Beuth Hochschule für Technik Berlin, Germany
pp. 57-66

The impact of a self-avatar on cognitive load in immersive virtual reality (Abstract)

Anthony Steed , University College London, UK
Ye Pan , University College London, UK
Fiona Zisch , University College London, UK
William Steptoe , University College London, UK
pp. 67-76

Personality differences predict decision-making in an accident situation in virtual driving (Abstract)

Uijong Ju , Department of Brain and Cognitive Engineering, Korea University, Seoul, Korea
June Kang , Department of Biomedical Science, Korea University, Seoul, Korea
Christian Wallraven , Department of Brain and Cognitive Engineering, Korea University, Seoul, Korea
pp. 77-82

Adaptive information density for augmented reality displays (Abstract)

Markus Tatzgern , Salzburg University of Applied Sciences
Valeria Orso , University of Padova
Denis Kalkofen , Graz University of Technology
Giulio Jacucci , University of Helsinki
Luciano Gamberini , University of Padova
Dieter Schmalstieg , Graz University of Technology
pp. 83-92

Evaluating wide-field-of-view augmented reality with mixed reality simulation (Abstract)

Donghao Ren , University of California, Santa Barbara
Tibor Goldschwendt , University of California, Santa Barbara
YunSuk Chang , University of California, Santa Barbara
Tobias Hollerer , University of California, Santa Barbara
pp. 93-102

A calibration method for optical see-through head-mounted displays with a depth camera (Abstract)

Hanseul Jun , Seoul National University
Gunhee Kim , Seoul National University
pp. 103-111

Gaze prediction using machine learning for dynamic stereo manipulation in games (Abstract)

George Alex Koulieris , Technical University of Crete, INRIA
Douglas Cunningham , Technical University of Cottbus
Katerina Mania , Technical University of Crete
pp. 113-120

Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD) (Abstract)

E. Bekele , Electrical Engineering and Computer Science Department, Vanderbilt University, Nashville, TN, USA
J. Wade , Electrical Engineering and Computer Science Department, Vanderbilt University, Nashville, TN, USA
D. Bian , Electrical Engineering and Computer Science Department, Vanderbilt University, Nashville, TN, USA
J. Fan , Electrical Engineering and Computer Science Department, Vanderbilt University, Nashville, TN, USA
Amy Swanson , Treatment and Research in Autism Spectrum Disorder (TRIAD), Vanderbilt University, Nashville, TN, USA
Z. Warren , Treatment and Research in Autism Spectrum Disorder (TRIAD), Vanderbilt University, Nashville, TN, USA
N. Sarkar , Electrical Engineering and Computer Science Department, Vanderbilt University, Nashville, TN, USA
pp. 121-130

Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students (Abstract)

Dhaval Parmar , Clemson University
Joseph Isaac , Clemson University
Sabarish V. Babu , Clemson University
Nikeetha D'Souza , Clemson University
Alison E. Leonard , Clemson University
Sophie Jorg , Clemson University
Kara Gundersen , University of Florida
Shaundra B. Daily , University of Florida
pp. 131-140

Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians (Abstract)

Pooya Rahimian , Dept. Computer Science, University of Iowa
Elizabeth E. O'Neal , Dept. Psychological & Brain Sciences, University of Iowa
Junghum Paul Yon , Dept. Computer Science, University of Iowa
Luke Franzen , Dept. Computer Science, University of Iowa
Yuanyuan Jiang , Dept. Computer Science, University of Iowa
Jodie M. Plumert , Dept. Psychological & Brain Sciences, University of Iowa
Joseph K. Kearney , Dept. Computer Science, University of Iowa
pp. 141-149

Posters (PDF)

pp. 1

Induction of linear and circular vection in real and virtual worlds (Abstract)

Bobby Bodenheimer , Vanderbilt University
Yiming Wang , Vanderbilt University
Divine Maloney , University of the South
John Rieser , Vanderbilt University
pp. 153-154

Automatic generation of world in miniatures for realistic architectural immersive virtual environments (Abstract)

Andrea Bonsch , Visual Computing Institute, RWTH Aachen University, JARA - High Performance Computing
Sebastian Freitag , Visual Computing Institute, RWTH Aachen University, JARA - High Performance Computing
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, JARA - High Performance Computing
pp. 155-156

Virtual energy center for teaching alternative energy technologies (Abstract)

Christoph W. Borst , University of Louisiana at Lafayette
Kenneth A. Ritter , University of Louisiana at Lafayette
Terrence L. Chambers , University of Louisiana at Lafayette
pp. 157-158

New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review (Abstract)

Sabah Boustila , University of Strasbourg, France
Antonio Capobianco , University of Strasbourg, France
Olivier Genevaux , University of Strasbourg, France
Dominique Bechmann , University of Strasbourg, France
pp. 159-160

Integrating videos with LIDAR scans for virtual reality (Abstract)

Giang Bui , University of Missouri-Columbia
Brittany Morago , University of Missouri-Columbia
Truc Le , University of Missouri-Columbia
Kevin Karsch , University of Missouri-Columbia
Zheyu Lu , University of Missouri-Columbia
Ye Duan , University of Missouri-Columbia
pp. 161-162

A methodology for reducing the time necessary to generate virtual electric substations (Abstract)

Alexandre Carvalho , Universidade Federal de Uberlândia, Uberlândia, Minas Gerais, Brazil
Alexandre Cardoso , Universidade Federal de Uberlândia, Uberlândia, Minas Gerais, Brazil
Camilo Barreto , Universidade Federal de Uberlândia, Uberlândia, Minas Gerais, Brazil
Edgard Lamounier , Universidade Federal de Uberlândia, Uberlândia, Minas Gerais, Brazil
Gerson F M Lima , Universidade Federal de Uberlândia, Uberlândia, Minas Gerais, Brazil
Leandro R Mattioli , Universidade Federal de Uberlândia, Uberlândia, Minas Gerais, Brazil
Milton Miranda , Universidade Federal de Uberlândia, Uberlândia, Minas Gerais, Brazil
Paulo R M Prado , Companhia Energética de Minas Gerais - CEMIG
pp. 163-164

Exploring social presence transfer in real-virtual human interaction (Abstract)

Salam Daher , University of Central Florida
Kangsoo Kim , University of Central Florida
Myungho Lee , University of Central Florida
Andrew Raij , University of Central Florida
Ryan Schubert , University of Central Florida and UNC-Chapel Hill
Jeremy Bailenson , Stanford University
Greg Welch , University of Central Florida
pp. 165-166

Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use (Abstract)

Mikael Dallaire-Cote , École de technologie supérieure, Montreal, Canada
Philippe Charbonneau , École de technologie supérieure, Montreal, Canada
Sara St-Pierre Cote , École de technologie supérieure, Montreal, Canada
Rachid Aissaoui , École de technologie supérieure, Montreal, Canada
David R. Labbe , École de technologie supérieure, Montreal, Canada
pp. 167-168

Depth-based 3D gesture multi-level radial menu for virtual object manipulation (Abstract)

Matthew M. Davis , Virginia Tech, COGENT - Cognitive Engineering for Novel Technologies Lab
Joseph L. Gabbard , Virginia Tech, COGENT - Cognitive Engineering for Novel Technologies Lab
Doug A. Bowman , Virginia Tech, COGENT - Cognitive Engineering for Novel Technologies Lab
Dennis Gracanin , Virginia Tech, COGENT - Cognitive Engineering for Novel Technologies Lab
pp. 169-170

Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality (Abstract)

Ulrich Eck , PBRC, University of South Australia
Liem Hoang , IMDLab, Nara Institute of Science and Technology
Christian Sandor , IMDLab, Nara Institute of Science and Technology
Goshiro Yamamoto , IMDLab, Nara Institute of Science and Technology
Takafumi Taketom , IMDLab, Nara Institute of Science and Technology
Hirokazu Kato , IMDLab, Nara Institute of Science and Technology
Hamid Laga , PBRC, University of South Australia
pp. 171-172

The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments (Abstract)

Mi Feng , Worcester Polytechnic Institute
Arindam Dey , HIT Lab Australia, Worcester Polytechnic Institute
Robert W. Lindeman , HIT Lab NZ, Worcester Polytechnic Institute
pp. 173-174

Automatic identification of rigidly linked 6DoF sensors (Abstract)

Jake Fountain , The University of Newcastle, Australia
Shamus P. Smith , The University of Newcastle, Australia
pp. 175-176

Psychophysical influence on temperature perception by mixed-reality visual stimulation (Abstract)

Satoshi Hashiguchi , School of Information Science and Engineering, Ritsumeikan University
Fumihisa Shibata , School of Information Science and Engineering, Ritsumeikan University
Asako Kimura , School of Information Science and Engineering, Ritsumeikan University
pp. 177-178

Olfactory display using surface acoustic wave device and micropumps for wearable applications (Abstract)

Kazuki Hashimoto , Interdisciplinary graduate school of science and engineering, Tokyo Institute of Technology, Japan
Takamichi Nakamoto , Interdisciplinary graduate school of science and engineering, Tokyo Institute of Technology, Japan
pp. 179-180

De-escalation training in an augmented virtuality space (Abstract)

Charles E. Hughes , University of Central Florida
Kathleen M. Ingraham , University of Central Florida
pp. 181-182

A realistic walking model for enhancing redirection in virtual reality (Abstract)

Courtney Hutton , Occidental College
Evan Suma , USC Institute for Creative Technologies
pp. 183-184

Vestibulohaptic passive stimulation for a walking sensation (Abstract)

Yasushi Ikei , Tokyo Metropolitan University
Shunki Kato , Tokyo Metropolitan University
Kohei Komase , Tokyo Metropolitan University
Shogo Imao , Tokyo Metropolitan University
Sho Sakurai , Tokyo Metropolitan University, The University of Tokyo
Michiteru Kitazaki , Toyohashi University of Technology
Koichi Hirota , The University of Electro-Communications
pp. 185-186

Groupnect: Integrating group interaction into large display system (Abstract)

Hao Jiang , Institute of Computing Technology, Chinese Academy of Sciences
Chang Gao , Institute of Computing Technology, Chinese Academy of Sciences
Tianlu Mao , Institute of Computing Technology, Chinese Academy of Sciences
Hui Li , Sichuan University
Zhaoqi Wang , Institute of Computing Technology, Chinese Academy of Sciences
pp. 191-192

Acting together: Joint pedestrian road crossing in an immersive virtual environment (Abstract)

Yuanyuan Jiang , The University of Iowa
Pooya Rahimian , The University of Iowa
Elizabeth E. O'Neal , The University of Iowa
Jodie M. Plumert , The University of Iowa
Junghum Paul Yon , The University of Iowa
Joseph K. Kearney , The University of Iowa
Luke Franzen , The University of Iowa
pp. 193-194

Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors (Abstract)

Valerie Kane , Virginia Tech, Blacksburg, USA
Missie Smith , Virginia Tech, Blacksburg, USA
Gary Burnett , Univ. of Nottingham, Nottingham, UK
Joseph L. Gabbard , Virginia Tech, Blacksburg, USA
David Large , Univ. of Nottingham, Nottingham, UK
pp. 195-196

Effect of head mounted display latency on human stability during quiescent standing on one foot (Abstract)

Soma Kawamura , Graduate School of Engineering, Gifu University
Ryugo Kijima , Faculty of Engineering, Gifu University
pp. 199-200

VR device time — Hi-precision time management by synchronizing times between devices and host PC through USB (Abstract)

Ryugo Kijima , Faculty of Engineering, Gifu University
Katsuya Yamaguchi , Graduate School of Engineering, Gifu University
pp. 201-202

Casting shadows: Ecological interface design for augmented reality pedestrian collision warning (Abstract)

Hyungil Kim , Industrial and Systems Engineering, Virginia Tech
Jessica D. Isleib , Industrial and Systems Engineering, Virginia Tech
Joseph L. Gabbard , Industrial and Systems Engineering, Virginia Tech
pp. 205-206

Redirected head gaze to support AR meetings distributed over heterogeneous environments (Abstract)

Taeheon Kim , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA, USA
Ashwin Kachhara , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA, USA
Blair Maclntyre , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA, USA
pp. 207-208

Head mounted projection for enhanced gaze in social interactions (Abstract)

David M. Krum , USC Institute for Creative Technologies
Sin-Hwa Kang , USC Institute for Creative Technologies
Thai Phan , USC Institute for Creative Technologies
Lauren Cairco Dukes , Google, Inc.
Mark Bolas , USC Institute for Creative Technologies
pp. 209-210

A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility (Abstract)

Itsuo Kumazawa , Imaging Science and Engineering Laboratory, Tokyo Institute of Technology
Shu Yano , Imaging Science and Engineering Laboratory, Tokyo Institute of Technology
Souma Suzuki , Imaging Science and Engineering Laboratory, Tokyo Institute of Technology
Shunsuke Ono , Imaging Science and Engineering Laboratory, Tokyo Institute of Technology
pp. 211-212

Influence by others' opinions: Social pressure from agents in immersive virtual environments (Abstract)

Christos Kyrlitsias , GET Lab, Cyprus University of Technology
Despina Michael , GET Lab, Cyprus University of Technology
pp. 213-214

Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data (Abstract)

Wallace S. Lages , Virginia Tech, USA
Bireswar Laha , Stanford University, USA
Wesley Miller , Brown University, USA
Johannes Novotny , Brown University, USA
David H. Laidlaw , Virginia Tech, USA
John J. Socha , Brown University, USA
Doug A. Bowman , Virginia Tech, USA
pp. 215-216

The effect of realism on the virtual hand illusion (Abstract)

Lorraine Lin , Clemson University
Sophie Jorg , Clemson University
pp. 217-218

Effects of vibrotactile stimulation during virtual sandboarding (Abstract)

Stine Lind , Aalborg University
Lui Thomsen , Aalborg University
Mie Egeberg , Aalborg University
Niels Nilsson , Aalborg University
Rolf Nordahl , Aalborg University
Stefania Serafin , Aalborg University
pp. 219-220

A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays (Abstract)

Robert W. Lindeman , HIT Lab NZ, University of Canterbury, HIVE Lab, Worcester Polytechnic Institute
pp. 221-222

An intelligent multimodal mixed reality real-time strategy game (Abstract)

Sascha Link , Human-Computer Interaction, University of Würzburg
Berit Barkschat , Human-Computer Interaction, University of Würzburg
Chris Zimmerer , Human-Computer Interaction, University of Würzburg
Martin Fischbach , Human-Computer Interaction, University of Würzburg
Dennis Wiebusch , Human-Computer Interaction, University of Würzburg
Jean-Luc Lugrin , Human-Computer Interaction, University of Würzburg
Marc Erich Latoschik , Human-Computer Interaction, University of Würzburg
pp. 223-224

FaceBo: Real-time face and body tracking for faithful avatar synthesis (Abstract)

Jean-Luc Lugrin , University of Würzburg
David Zilch , University of Würzburg
Daniel Roth , University of Wurzburg, University of Cologne
Gary Bente , Michigan State University, University of Cologne
Marc Erich Latoschik , University of Würzburg
pp. 225-226

Using projection AR to add design studio pedagogy to a CS classroom (Abstract)

Blair MacIntyre , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA USA
Dingtian Zhang , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA USA
Ryan Jones , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA USA
Amber Solomon , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA USA
Elizabeth Disalvo , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA USA
Mark Guzdial , School of Interactive Computing, Georgia Institute of Technology, Atlanta, GA USA
pp. 227-228

A handy system for natural composition of CG and real scene with real-time reflection of lighting changes (Abstract)

Hirofumi Morioka , Japan Broadcasting Corporation
Hidehiko Okubo , Japan Broadcasting Corporation
Hideki Mitsumine , Japan Broadcasting Corporation
pp. 231-232

Fast and accurate relocalization for keyframe-based SLAM using geometric model selection (Abstract)

Atsunori Moteki , Fujitsu Laboratories Ltd.
Nobuyasu Yamaguchi , Fujitsu Laboratories Ltd.
Ayu Karasudani , Fujitsu Laboratories Ltd.
Toshiyuki Yoshitake , Fujitsu Laboratories Ltd.
pp. 235-236

Measurement of wind direction perception by the entire head (Abstract)

Takuya Nakano , Meijo University
Yasuyuki Yanagida , Meijo University
pp. 237-238

Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments (Abstract)

Thomas Nescher , ICVR - IWF - ETH Zurich
Markus Zank , ICVR - IWF - ETH Zurich
Andreas Kunz , ICVR - IWF - ETH Zurich
pp. 239-240

Estimation of detection thresholds for audiovisual rotation gains (Abstract)

Niels Christian Nilsson , Aalborg University
Evan Suma , USC Institute for Creative Technologies
Rolf Nordahl , Aalborg University
Mark Bolas , USC Institute for Creative Technologies
Stefania Serafin , Aalborg University
pp. 241-242

bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction (Abstract)

Jun Nishida , University of Tsukuba
Kenji Suzuki , University of Tsukuba/JST
pp. 243-244

Anchoring 2D gesture annotations in augmented reality (Abstract)

Benjamin Nuernberger , University of California, Santa Barbara
Kuo-Chin Lien , University of California, Santa Barbara
Tobias Hollerer , University of California, Santa Barbara
Matthew Turk , University of California, Santa Barbara
pp. 247-248

Immersion at scale: Researcher's guide to ecologically valid mobile experiments (Abstract)

Soo Youn Oh , Department of Communication, Stanford University
Ketaki Shriram , Department of Communication, Stanford University
Bireswar Laha , Department of Communication, Stanford University
Shawnee Baughman , Department of Communication, Stanford University
Elise Ogle , Department of Communication, Stanford University
Jeremy Bailenson , Department of Communication, Stanford University
pp. 249-250

Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments (Abstract)

Victor Adriel de Jesus Oliveira , Universidade Federal do Rio Grande do Sul (UFRGS) - Instituto de Informática (INF) PO. Box 15064, CEP 91501-970 Porto Alegre, RS - Brazil
Luciana Nedel , Universidade Federal do Rio Grande do Sul (UFRGS) - Instituto de Informática (INF) PO. Box 15064, CEP 91501-970 Porto Alegre, RS - Brazil
Anderson Maciel , Universidade Federal do Rio Grande do Sul (UFRGS) - Instituto de Informática (INF) PO. Box 15064, CEP 91501-970 Porto Alegre, RS - Brazil
pp. 251-252

SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays (Abstract)

Kohei Oshima , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Kenneth R Moser , Computer Science & Engineering, Mississippi State University
Damien Constantine Rompapas , Interactive Media Design Laboratory, Nara Institute of Science and Technology
J Edward Swan , Computer Science & Engineering, Mississippi State University
Sei Ikeda , Mobile Computing Laboratory, Ritsumeikan University
Goshiro Yamamoto , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Takafumi Taketomi , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Christian Sandor , Interactive Media Design Laboratory, Nara Institute of Science and Technology
Hirokazu Kato , Interactive Media Design Laboratory, Nara Institute of Science and Technology
pp. 253-254

Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality (Abstract)

Benjamin I. Outram , Graduate School of Media Design, Keio University, Tokyo
Masashi Nakatani , Graduate School of Media Design, Keio University, Tokyo
Kouta Minamizawa , Graduate School of Media Design, Keio University, Tokyo
pp. 255-256

Using virtual environments to evaluate assumptions of the human visual system (Abstract)

Eric Palmer , Purdue University
Aaron Michaux , Purdue University
Zygmunt Pizlo , Purdue University
pp. 257-258

Disguising rotational gain for redirected walking in virtual reality: Effect of visual density (Abstract)

Anders Paludan , Aalborg University Copenhagen
Jacob Elbaek , Aalborg University Copenhagen
Mathias Mortensen , Aalborg University Copenhagen
Morten Zobbe , Aalborg University Copenhagen
Niels Christian Nilsson , Aalborg University Copenhagen
Rolf Nordahl , Aalborg University Copenhagen
Lars Reng , Aalborg University Copenhagen
Stefania Serafin , Aalborg University Copenhagen
pp. 259-260

Perceptual space warping: Preliminary exploration (Abstract)

Alex Peer , Living Environments Lab, University of Wisconsin-Madison
Kevin Ponto , Living Environments Lab, University of Wisconsin-Madison
pp. 261-262

Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place (Abstract)

Thies Pfeiffer , Center of Excellence Cognitive Interaction Technology, Faculty of Technology, Bielefeld University, Germany
Aljoscha Schmidt , Center of Excellence Cognitive Interaction Technology, Faculty of Technology, Bielefeld University, Germany
Patrick Renner , Center of Excellence Cognitive Interaction Technology, Faculty of Technology, Bielefeld University, Germany
pp. 263-264

Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs (Abstract)

Daniel Pohl , Intel Corporation
Xucong Zhang , Max Planck Institute for Informatics
Andreas Bulling , Max Planck Institute for Informatics
pp. 269-270

Faster feedback for remote scene viewing with pan-tilt stereo camera (Abstract)

Yi Ren , Department of computer science, UNC Chapel Hill
Henry Fuchs , Department of computer science, UNC Chapel Hill
pp. 273-274

A simplified inverse kinematic approach for embodied VR applications (Abstract)

Daniel Roth , University of Würzburg, University of Cologne
Jean-Luc Lugrin , University of Würzburg
Julia Buser , TH Köln
Gary Bente , Michigan State University, University of Cologne
Arnulph Fuhrmann , TH Köln
Marc Erich Latoschik , University of Würzburg
pp. 275-276

Avatar realism and social interaction quality in virtual reality (Abstract)

Daniel Roth , University of Würzburg, University of Cologne
Jean-Luc Lugrin , University of Würzburg
Dmitri Galakhov , TH Köln
Arvid Hofmann , University of Cologne
Gary Bente , Michigan State University, University of Cologne
Marc Erich Latoschik , University of Würzburg
Arnulph Fuhrmann , TH Köln
pp. 277-278

Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes (Abstract)

Satoru Sakurai , Osaka University
Kazuma Aoyama , Osaka University, Japan Society for the Promotion of Science
Nobuhisa Miyamoto , Osaka University
Makoto Mizukami , Osaka University
Masahiro Furukawa , Osaka University, CiNet
Taro Maeda , Osaka University, CiNet
Hideyuki Ando , Osaka University, CiNet
pp. 279-280

Using Chromo-coded light fields for augmented reality (Abstract)

Ian Schillebeeckx , Washington University in St. Louis, 1 Brookings Drive, St. Louis, MO 63130
Robert Pless , Washington University in St. Louis, 1 Brookings Drive, St. Louis, MO 63130
pp. 281-282

Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments (Abstract)

Sharif Mohammad Shahnewaz Ferdous , University of Texas at San Antonio
Imtiaz Muhammad Arafat , University of Texas at San Antonio
John Quarles , University of Texas at San Antonio
pp. 283-284

Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon (Abstract)

Erik Sikstrom , Aalborg University Copenhagen
Niels Christian Nilsson , Aalborg University Copenhagen
Amalia de Gotzen , Aalborg University Copenhagen
Stefania Serafin , Aalborg University Copenhagen
pp. 285-286

Navigation interface for virtual environments constructed with spherical images (Abstract)

Ryohei Tanaka , Graduate School of Information Science and Technology, The University of Tokyo
Takuji Narumi , Graduate School of Information Science and Technology, The University of Tokyo
Tomohiro Tanikawa , Graduate School of Information Science and Technology, The University of Tokyo
Michitaka Hirose , Graduate School of Information Science and Technology, The University of Tokyo
pp. 291-292

Bringing basic accessibility features to virtual reality context (Abstract)

Mauro Teofilo , Samsung Research Institutee, Amazon Federal University
Josiane Nascimento , Samsung Research Institute
Jonathan Santos , Samsung Research Institute
Yves Albuquerque , Samsung Research Institute
Andre L. Souza , The University of Alabama
Daniel Nogueira , Samsung Research Institute
pp. 293-294

RayOnPlane: A translation technique minimizing gesture size (Abstract)

Philipp Tiefenbacher , Institute for Human-Machine Communication, Technische Universität München, Germany
Clemens Techmer , Institute for Human-Machine Communication, Technische Universität München, Germany
Gerhard Rigoll , Institute for Human-Machine Communication, Technische Universität München, Germany
pp. 295-296

Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality (Abstract)

Philipp Tiefenbacher , Institute for Human-Machine Communication, Technische Universität München, Germany
Jan Gillich , Institute for Human-Machine Communication, Technische Universität München, Germany
Paul Schott , Institute for Human-Machine Communication, Technische Universität München, Germany
Gerhard Rigoll , Institute for Human-Machine Communication, Technische Universität München, Germany
pp. 297-298

Evaluating two alternative walking in place interfaces for virtual reality gaming (Abstract)

Mikkel Nielsen , Aalborg University Copenhagen
Christian Toft , Aalborg University Copenhagen
Niels C. Nilsson , Aalborg University Copenhagen
Rolf Nordahl , Aalborg University Copenhagen
Stefania Serafin , Aalborg University Copenhagen
pp. 299-300

Progressive feedback point cloud rendering for virtual reality display (Abstract)

Ross Tredinnick , Wisconsin Institute for Discovery - University of Wisconsin-Madison
Markus Broecker , Wisconsin Institute for Discovery - University of Wisconsin-Madison
Kevin Ponto , Wisconsin Institute for Discovery - University of Wisconsin-Madison
pp. 301-302

Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments (Abstract)

Dimitar Valkov , Visualization and Computer Graphics (VisCG) Research Group, Department of Computer Science at the University of MUnster, Germany
John Martens , Visualization and Computer Graphics (VisCG) Research Group, Department of Computer Science at the University of MUnster, Germany
Klaus Hinrichs , Visualization and Computer Graphics (VisCG) Research Group, Department of Computer Science at the University of MUnster, Germany
pp. 305-306

A tour guiding system of historical relics based on augmented reality (Abstract)

Xiaodong Wei , Beijing Engineering Research Center of Mixed Reality and Advanced Display, Beijing Institute of Technology, 100081
Dongdong Weng , Beijing Engineering Research Center of Mixed Reality and Advanced Display, Beijing Institute of Technology, 100081
Yue Liu , Beijing Engineering Research Center of Mixed Reality and Advanced Display, Beijing Institute of Technology, 100081
Yongtian Wang , Beijing Engineering Research Center of Mixed Reality and Advanced Display, Beijing Institute of Technology, 100081
pp. 307-308

Analysis in support of realistic timing in animated fingerspelling (Abstract)

Nkenge Wheatland , UC Riverside
Ahsan Abdullah , UC Davis
Michael Neff , UC Davis
Sophie Jorg , Clemson University
Victor Zordan , Clemson University
pp. 309-310

Low-cost raycast-based coordinate system registration for consumer depth cameras (Abstract)

Dennis Wiebusch , University of Würzburg
Martin Fischbach , University of Würzburg
Florian Niebling , University of Würzburg
Marc Erich Latoschik , University of Würzburg
pp. 311-312

Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments (Abstract)

Brandon Wilson , University of Houston-Victoria
Matthew Bounds , University of Houston-Victoria
Alireza Tavakkoli , University of Houston-Victoria
pp. 313-314

Supporting path switching for non-player characters in a virtual environment (Abstract)

Mingze Xi , The University of Newcastle, Australia
Shamus P. Smith , The University of Newcastle, Australia
pp. 315-316

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis (Abstract)

Daniel Zielasko , Visual Computing Institute, RWTH Aachen University, JARA - High-Performance Computing
Sven Horn , Visual Computing Institute, RWTH Aachen University, JARA - High-Performance Computing
Sebastian Freitag , Visual Computing Institute, RWTH Aachen University, JARA - High-Performance Computing
Benjamin Weyers , Visual Computing Institute, RWTH Aachen University, JARA - High-Performance Computing
Torsten W. Kuhlen , Visual Computing Institute, RWTH Aachen University, JARA - High-Performance Computing
pp. 317-318

Videos (PDF)

pp. 1

Interactive and adaptive data-driven crowd simulation: User study (PDF)

Aniket Bera , University of North Carolina at Chapel Hill
Sujeong Kim , University of North Carolina at Chapel Hill
Dinesh Manocha , University of North Carolina at Chapel Hill
pp. 325

A fully immersive virtual model to explore archaeological sites (PDF)

Eduardo Zilles Borba , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Marcio Cabral , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Roseli de Deus Lopes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Marcelo Knorich Zuffo , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Regis Kopper , Duke Immersive Virtual Environment - Duke University
pp. 326

VR THOR — Virtual reality training with hotstick on operations risks (PDF)

Marcio Cabral , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Olavo Belloc , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Andre Montes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Eduardo Zilles Borba , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Marcelo Knorich Zuffo , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
pp. 327

Batmen — Hybrid collaborative object manipulation using mobile devices (PDF)

Marcio Cabral , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Gabriel Roque , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Mario Nagamura , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Andre Montes , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Eduardo Zilles Borba , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Celso Kurashima , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
Marcelo Knorich Zuffo , Interdisciplinary Center in Interactive Technologies - Polytechnic School - University of São Paulo
pp. 328

Control methods in a supernatural flight simulator (PDF)

Dennis Krupke , Human-Computer Interaction, University of Hamburg
Paul Lubos , Human-Computer Interaction, University of Hamburg
Lena Demski , Human-Computer Interaction, University of Hamburg
Jonas Brinkhoff , Human-Computer Interaction, University of Hamburg
Gregor Weber , Human-Computer Interaction, University of Hamburg
Fabian Willke , Human-Computer Interaction, University of Hamburg
Frank Steinicke , Human-Computer Interaction, University of Hamburg
pp. 329

The Amnesia Atlas VR. A photographic media interface as memory-prosthesis (PDF)

Volker Kuchelmeister , University of New South Wales, Sydney
Jill Bennett , University of New South Wales, Sydney
pp. 330

VR study of human-multicopter interaction in a residential setting (PDF)

Thiago Marinho , University of Illinois at Urbana-Champaign
Arun Lakshmanan , University of Illinois at Urbana-Champaign
Venanzio Cichella , University of Illinois at Urbana-Champaign
Christopher Widdowson , University of Illinois at Urbana-Champaign
Hang Cui , University of Illinois at Urbana-Champaign
Robert Mitchell Jones , University of Illinois at Urbana-Champaign
Bentic Sebastian , University of Illinois at Urbana-Champaign
Camille Goudeseune , University of Illinois at Urbana-Champaign
pp. 331

Calibration and interaction in optical see-through augmented reality using leap motion (PDF)

Kenneth R Moser , Mississippi State University, Department of Computer Science and Engineering
Sujan Anreddy , Mississippi State University, Department of Computer Science and Engineering
J. Edward Swan , Mississippi State University, Department of Computer Science and Engineering
pp. 332

What do we care 4? A virtual reality music video (PDF)

Marieke Nooren , WildVreemd - VRstorytelling, matrix scenarios and multispeaker music
Steye Hallema , WildVreemd
pp. 333
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