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2016 IEEE Virtual Reality (VR) (2016)
Greenville, SC, USA
March 19, 2016 to March 23, 2016
ISSN: 2375-5334
ISBN: 978-1-5090-0836-0
pp: 299-300
Mikkel Nielsen , Aalborg University Copenhagen
Christian Toft , Aalborg University Copenhagen
Niels C. Nilsson , Aalborg University Copenhagen
Rolf Nordahl , Aalborg University Copenhagen
Stefania Serafin , Aalborg University Copenhagen
ABSTRACT
This study investigates sliding as a walking-in-place (WIP) method for virtual reality navigation using the Wizdish. The Wizdish is a novel WIP device built for home usage. Two WIP methods, sliding and marching, were compared for naturalness, presence, and surface difference. The sliding technique used on the Wizdish was found to be significantly more disruptive during the experience compared to marching. This could be due to the size of the Wizdish, restricting the users stride, or due to a longer acclimatization time.
INDEX TERMS
Legged locomotion, Friction, Tracking, Training, Virtual reality, Footwear, Navigation
CITATION

M. Nielsen, C. Toft, N. C. Nilsson, R. Nordahl and S. Serafin, "Evaluating two alternative walking in place interfaces for virtual reality gaming," 2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016, pp. 299-300.
doi:10.1109/VR.2016.7504772
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