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2016 IEEE Virtual Reality (VR) (2016)
Greenville, SC, USA
March 19, 2016 to March 23, 2016
ISSN: 2375-5334
ISBN: 978-1-5090-0836-0
pp: 259-260
Anders Paludan , Aalborg University Copenhagen
Jacob Elbaek , Aalborg University Copenhagen
Mathias Mortensen , Aalborg University Copenhagen
Morten Zobbe , Aalborg University Copenhagen
Niels Christian Nilsson , Aalborg University Copenhagen
Rolf Nordahl , Aalborg University Copenhagen
Lars Reng , Aalborg University Copenhagen
Stefania Serafin , Aalborg University Copenhagen
ABSTRACT
In virtual reality environments that allow users to walk freely, the area of the virtual environment (VE) is constrained to the size of the tracking area. By using redirection techniques, this problem can be partially circumvented; one of the techniques involves rotating the user more or less in the virtual world than in the physical world; this technique is referred to as rotational gain. Experiments conducted by Frank Steinicke et al. [7] sought to uncover users' ability to detect the usage of rotational gain. This paper seeks to further investigate this area, examining the effect of visual density in the VE. Testing visual density using 0, 4 and 16 objects did not seem to reveal the point at which the test participants become noticeably affected.
INDEX TERMS
Visualization, Legged locomotion, Virtual environments, Bridges, Tracking
CITATION

A. Paludan et al., "Disguising rotational gain for redirected walking in virtual reality: Effect of visual density," 2016 IEEE Virtual Reality (VR), Greenville, SC, USA, 2016, pp. 259-260.
doi:10.1109/VR.2016.7504752
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