Title page (PDF)
Copyright page (PDF)
Contents (PDF)
General chair message (PDF)
Program chair message (PDF)
IEEE visualization and graphics technical committee (VGTC) (PDF)
Organizing committee (PDF)
Program committee (PDF)
Paper reviewers (PDF)
Keynote speaker: Transforming the self through embodiment and agency (PDF)
Short papers (PDF)
Scalability limits of large immersive high-resolution displays (Abstract)
Exploring the effects of image persistence in low frame rate virtual environments (Abstract)
Distance estimation in large immersive projection systems, revisited (Abstract)
Turbulent motions cannot shake VR (Abstract)
Perceiving mass in mixed reality through pseudo-haptic rendering of Newton's third law (Abstract)
3DTouch: A wearable 3D input device for 3D applications (Abstract)
Applying latency to half of a self-avatar's body to change real walking patterns (Abstract)
Robust high-speed tracking against illumination changes for dynamic projection mapping (Abstract)
Mixed reality simulation with physical mobile display devices (Abstract)
Mobile user interfaces for efficient verification of holograms (Abstract)
Image-space illumination for augmented reality in dynamic environments (Abstract)
Light field projection for lighting reproduction (Abstract)
Posters (PDF)
Investigating visual dominance with a virtual driving task (Abstract)
VR and AR simulator for neurosurgical training (Abstract)
High-definition digital display case with the image-based interaction (Abstract)
Volumetric calibration and registration of RGBD-sensors (Abstract)
Touching sounds: Perception of the curvature of auditory virtual surfaces (Abstract)
Wayfinding by auditory cues in virtual environments (Abstract)
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display (Abstract)
A multi-layer approach of interactive path planning for assisted manipulation in virtual reality (Abstract)
Visual-olfactory immersive environment for product evaluation (Abstract)
A building-wide indoor tracking system for augmented reality (Abstract)
Collaborative table-top VR display for neurosurgical planning (Abstract)
Development of a wearable haptic device with pneumatic artificial muscles and MR brake (Abstract)
Using augmented reality to support situated analytics (Abstract)
Vision-based multi-person foot tracking for CAVE systems with under-floor projection (Abstract)
Effects and applicability of rotation gain in CAVE-like environments (Abstract)
flapAssist: How the integration of VR and visualization tools fosters the factory planning process (Abstract)
An immersive labyrinth (Abstract)
Towards context-sensitive reorientation for real walking in virtual reality (Abstract)
Incorporating D3.js information visualization into immersive virtual environments (Abstract)
Using interactive virtual characters in social neuroscience (Abstract)
Towards a high fidelity simulation of the kidney biopsy procedure (Abstract)
AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB camera (Abstract)
Five senses theatre project: Sharing experiences through bodily ultra-reality (Abstract)
Robust enhancement of depth images from Kinect sensor (Abstract)
Desktop versions of the string-based haptic interface — SPIDAR (Abstract)
Registration and projection method of tumor region projection for breast cancer surgery (Abstract)
BlenderVR: Open-source framework for interactive and immersive VR (Abstract)
An experimental study on the virtual representation of children (Abstract)
Dynamic hierarchical virtual button-based hand interaction for wearable AR (Abstract)
Human-avatar interaction and recognition memory according to interaction types and methods (Abstract)
3D position measurement of planar photo detector using gradient patterns (Abstract)
Cooperation in virtual environments with individual views (Abstract)
Multiple devices as windows for virtual environment (Abstract)
Synthesis of omnidirectional movie using a set of key frame panoramic images (Abstract)
Avatar embodiment realism and virtual fitness training (Abstract)
Influence of avatar realism on stressful situation in VR (Abstract)
Avatar anthropomorphism and illusion of body ownership in VR (Abstract)
Extending touch-less interaction on vision based wearable device (Abstract)
"I Built It!" — Exploring the effects of customizable virtual humans on adolescents with ASD (Abstract)
The effects of olfaction on training transfer for an assembly task (Abstract)
MRI overlay system using optical see-through for marking assistance (Abstract)
Continuous automatic calibration for optical see-through displays (Abstract)
Implementation of on-site virtual time machine for mobile devices (Abstract)
Preliminary evaluation of a virtual needle insertion training system (Abstract)
Third person's footsteps enhanced moving sensation of seated person (Abstract)
Does vibrotactile intercommunication increase collaboration? (Abstract)
Coupled-clay: Physical-virtual 3D collaborative interaction environment (Abstract)
GPU-accelerated attention map generation for dynamic 3D scenes (Abstract)
A procedure for accurate calibration of a tabletop haploscope AR environment (Abstract)
Scalable metadata in- and output for multi-platform data annotation applications (Abstract)
Using astigmatism in wide angle HMDs to improve rendering (Abstract)
Shark punch: A virtual reality game for aquatic rehabilitation (Abstract)
Social presence with virtual glass (Abstract)
Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry (Abstract)
Navigation in REVERIE's virtual environments (Abstract)
Collaborative telepresence workspaces for space operation and science (Abstract)
Does virtual reality affect visual perception of egocentric distance? (Abstract)
Characteristics of virtual walking sensation created by a 3-dof motion seat (Abstract)
Optical see-through HUDs effect on depth judgments of real world objects (Abstract)
EVE: Exercise in Virtual Environments (Abstract)
A GPU-based adaptive algorithm for non-rigid surface registration (Abstract)
Subjective evaluation of peripheral viewing during exposure to a 2D/3D video clip (Abstract)
Zoom factor compensation for monocular SLAM (Abstract)
A modified tactile brush algorithm for complex touch gestures (Abstract)
Landscape change from daytime to nighttime under augmented reality environment (Abstract)
Impact of illusory resistance on finger walking behavior (Abstract)
3D node localization from node-to-node distance information using cross-entropy method (Abstract)
From visual cues to climate perception in virtual urban environments (Abstract)
HorizontalDragger: A freehand remote selector for object acquisition (Abstract)
A real-time welding training system base on virtual reality (Abstract)
Transparent cockpit using telexistence (Abstract)
Flying robot manipulation system using a virtual plane (Abstract)
Binocular interface: Interaction techniques considering binocular parallax for a large display (Abstract)
Tracking human locomotion by relative positional feet tracking (Abstract)
Demos (PDF)
MagicPot360: Free viewpoint shape display modifying the perception of shape (Abstract)
3D heterogeneous interactive web mapping application (Abstract)
Towards a high resolution grip measurement device for orthopaedics (Abstract)
Aughanded Virtuality — The hands in the virtual environment (Abstract)
Augmented reality maintenance demonstrator and associated modelling (Abstract)
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle (Abstract)
Walking recording and experience system by Visual Psychophysics Lab (Abstract)
Laying out spaces with virtual reality (Abstract)
A multi-projector display system of arbitrary shape, size and resolution (Abstract)
Blind in a virtual world: Mobility-training virtual reality games for users who are blind (Abstract)
Underwater integral photography (Abstract)
Low cost virtual reality for medical training (Abstract)
“Never Blind VR” enhancing the virtual reality headset experience with augmented virtuality (Abstract)
Live streaming system for omnidirectional video (Abstract)
Eπıλoγη∗ in Crisis∗∗ (Abstract)
Exploring virtual reality and prosthetic training (Abstract)
Augmented reality for maintenance application on a mobile platform (Abstract)
Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays (Abstract)
Dynamic 3D interaction using an optical See-through HMD (Abstract)
Virtual reality toolbox for experimental psychology — Research demo (Abstract)
Three-dimensional VR interaction using the movement of a mobile display (Abstract)
Videos (PDF)
Marioneta: Virtual puppeteer experience (Abstract)
Pocket-size augmented reality system for flight control (Abstract)
Evaluating optical see-through head-mounted display calibration via frustum visualization (Abstract)
3DTouch: A wearable 3D input device for 3D applications (Abstract)
Shark punch: A virtual reality game for aquatic rehabilitation (Abstract)
Hearts and minds: The interrogations project (Abstract)
Industrial presentations (PDF)
Virtual reality training of manual procedures in the nuclear sector (Abstract)
OSVR: An open-source virtual reality platform for both industry and academia (Abstract)
Design of portable and accessible platform in charge of wheelchair feedback immersion (Abstract)
Connected touch tables for remote collaboration (Abstract)
TechViz XL helps KITs Formula Student car “become alive” (Abstract)
Optical see-through head up displays' effect on depth judgments of real world objects (PDF)
Nested immersion: Describing and classifying augmented virtual reality (PDF)
Can living in virtual environments alter reality? (PDF)