The Community for Technology Leaders
2014 IEEE Virtual Reality (VR) (2014)
Minneapolis, MN, USA
March 29, 2014 to April 2, 2014
ISBN: 978-1-4799-2871-2
TABLE OF CONTENTS

Contents (PDF)

pp. iii-vii

Supporters (PDF)

pp. viii

Paper reviewers (PDF)

pp. xiv

Keynote speaker: Telepresence: Soon not just a dream and a promise (PDF)

Henry Fuchs , University of North Carolina at Chapel Hill, USA
pp. xv

Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360° (Abstract)

Jerome Ardouin , ESIEA - INSA - Inria
Anatole Lecuyer , Inria - IRISA
Maud Marchal , INSA - IRISA - Inria
Eric Marchand , Univ. de Rennes 1 - IRISA
pp. 3-8

Omegalib: A multi-view application framework for hybrid reality display environments (Abstract)

Alessandro Febretti , Electronic Visualization Laboratory, University of Illinois at Chicago
Arthur Nishimoto , Electronic Visualization Laboratory, University of Illinois at Chicago
Victor Mateevitsi , Electronic Visualization Laboratory, University of Illinois at Chicago
Luc Renambot , Electronic Visualization Laboratory, University of Illinois at Chicago
Andrew Johnson , Electronic Visualization Laboratory, University of Illinois at Chicago
Jason Leigh , Electronic Visualization Laboratory, University of Illinois at Chicago
pp. 9-14

Efficient and robust radiance transfer for probeless photorealistic augmented reality (Abstract)

Lukas Gruber , Graz University of Technology
Tobias Langlotz , Graz University of Technology
Pradeep Sen , University of California, Santa Barbara
Tobias Hoherer , University of California, Santa Barbara
Dieter Schmalstieg , Graz University of Technology
pp. 15-20

Transitional Augmented Reality navigation for live captured scenes (Abstract)

Markus Tatzgern , Graz University of Technology
Raphael Grasset , Graz University of Technology
Denis Kalkofen , Graz University of Technology
Dieter Schmalstieg , Graz University of Technology
pp. 21-26

Hedgehog labeling: View management techniques for external labels in 3D space (Abstract)

Markus Tatzgern , Graz University of Technology
Denis Kalkofen , Graz University of Technology
Raphael Grasset , Graz University of Technology
Dieter Schmalstieg , Graz University of Technology
pp. 27-32

Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras (Abstract)

Mingsong Dou , Department of Computer Science University of North Carolina at Chapel Hill
Henry Fuchs , Department of Computer Science University of North Carolina at Chapel Hill
pp. 39-44

Using relative head and hand-target features to predict intention in 3D moving-target selection (Abstract)

Juan Sebastian Casallas , Iowa State University Arts et Metiers ParisTech
James H. Oliver , Virtual Reality Applications Center, Iowa State University
Jonathan W. Kelly , Department of Psychology, Iowa State University
Frederic Merienne , Institut Image Arts et Métiers ParisTech
Samir Garbaya , Institut Image Arts et Métiers ParisTech
pp. 51-56

The effectiveness of an AR-based context-aware assembly support system in object assembly (Abstract)

Bui Minh Khuong , Osaka University
Kiyoshi Kiyokawa , Osaka University
Andrew Miller , University of Maryland
Joseph J. La Viola , University of Central Florida
Tomohiro Mashita , Osaka University
Haruo Takemura , Osaka University
pp. 57-62

An enhanced steering algorithm for redirected walking in virtual environments (Abstract)

Mahdi Azmandian , USC Institute for Creative Technologies
Rhys Yahata , USC Institute for Creative Technologies
Mark Bolas , USC Institute for Creative Technologies
Evan Suma , USC Institute for Creative Technologies
pp. 65-66

Time perception during walking in virtual environments (Abstract)

Gerd Bruder , Immersive Media Group (IMG), Department of Computer Science, University of Würzburg
Frank Steinicke , Immersive Media Group (IMG), Department of Computer Science, University of Würzburg
pp. 67-68

Global illumination for Augmented Reality on mobile phones (Abstract)

Michael Csongei , Magic Vision Lab, University of South Australia
Liem Hoang , Magic Vision Lab, University of South Australia
Christian Sandor , Magic Vision Lab, University of South Australia
Yong Beom Lee , Samsung Advanced Institute of Technology, Samsung
pp. 69-70

Development of a Kinect-based anthropometric measurement application (Abstract)

Alvaro Espitia-Contreras , Nueva Granada Mil. University Industrial Engineering
Pedro Sanchez-Caiman , Nueva Granada Mil. University Industrial Engineering
Alvaro Uribe-Quevedo , Nueva Granada Mil. University Industrial Engineering
pp. 71-72

Design and evaluation of Binaural auditory rendering for CAVEs (Abstract)

F. Grani , Medialogy, Aalborg University Copenhagen
F. Argelaguet , Inria IRISA Rennes, France
V. Gouranton , Inria IRISA Rennes, France
M. Badawi , Inria IRISA Rennes, France
R. Gaugne , Inria IRISA Rennes, France
S. Serafin , Medialogy, Aalborg University Copenhagen
A. Lecuyer , Inria IRISA Rennes, France
pp. 73-74

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems (Abstract)

F. Grani , Medialogy, Aalborg University Copenhagen
F. Argelaguet , Inria IRISA Rennes, France
V. Gouranton , Inria IRISA Rennes, France
M. Badawi , Inria IRISA Rennes, France
R. Gaugne , Inria IRISA Rennes, France
S. Serafin , Medialogy, Aalborg University Copenhagen
A. Lecuyer , Inria IRISA Rennes, France
pp. 75-76

A unique way to increase presence of mobility impaired users — Increasing confidence in balance (Abstract)

Rongkai Guo , The University of Texas at San Antonio
Gayani Samaraweera , The University of Texas at San Antonio
John Quarles , The University of Texas at San Antonio
pp. 77-78

Integration of road network logics into virtual environments (Abstract)

Tobias Haubrich , Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences
Sven Seele , Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences
Rainer Herpers , Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences
Peter Becker , Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences
pp. 79-80

The effect of an occluder on near field depth matching in optical see-through augmented reality (Abstract)

Chunya Hua , Mississippi State University
J. Edward Swan , Mississippi State University
pp. 81-82

Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education (Abstract)

Elizabeth Izatt , Department of Electrical Engineering and Computer Science, University of California, Berkeley
Kate Scholberg , Physics Department, Duke University
Regis Kopper , Duke immersive Virtual Environment Pratt School of Engineering, Duke University
pp. 83-84

Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces (Abstract)

J. Adam Jones , University of Southern California
Lauren Cairco Dukes , Clemson University
Mark Bolas , University of Southern California
pp. 85-86

The effect of eye position on the view of virtual geometry (Abstract)

J. Adam Jones , University of Southern California
David M. Krum , University of Southern California
Mark Bolas , University of Southern California
pp. 87-88

The design of a retinal resolution fully immersive VR display (Abstract)

Anne Kenyon , Brown University
John van Rosendale , VR Technologies
Samuel Fulcomer , CCV, Brown University
David Laidlaw , Brown University
pp. 89-90

Tablet-based interaction panels for immersive environments (Abstract)

David M. Krum , USC Institute for Creative Technologies
Thai Phan , USC Institute for Creative Technologies
Lauren Cairco Dukes , Clemson University
Peter Wang , Continuum Analytics
Mark Bolas , USC Institute for Creative Technologies
pp. 91-92

Real-time path planning in emergency using non-uniform safety fields (Abstract)

Bangrui Liu , Beihang University
Aimin Hao , Beihang University
pp. 93-94

A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing (Abstract)

Daniela Markov-Vetter , German Aerospace Center
Vanja Zander , German Sport University Cologne
Joachim Latsch , German Sport University Cologne
Oliver Staadt , University of Rostock
pp. 95-96

Decoupled mapping and localization for Augmented Reality on a mobile phone (Abstract)

Pierre Martin , Orange - IRISA, Inria
Eric Marchand , Université de Rennes 1, IRISA, Inria
pp. 97-98

Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error (Abstract)

Kenneth R. Moser , Mississippi State University
Magnus Axholt , Screenlab Research
J. Edward Swan , Mississippi State University
pp. 99-100

Reflectance and light source estimation for indoor AR Applications (Abstract)

Alexander Plopski , Osaka University
Tomohiro Mashita , Osaka University
Kiyoshi Kiyokawa , Osaka University
Haruo Takemura , Osaka University
pp. 103-104

Virtual speech anxiety training — Effects of simulation fidelity on user experience (Abstract)

Sandra Poeschl , Research Group Media Psychology & Media Design TU Ilmenau
Nicola Doering , Research Group Media Psychology & Media Design, TU Ilmenau
pp. 105-106

Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior (Abstract)

Kevin Ponto , University of Wisconsin - Madison
Karen Chen , University of Wisconsin - Madison
Ross Tredinnick , University of Wisconsin - Madison
Robert G Radwin , University of Wisconsin - Madison
pp. 107-108

Design and evaluation of visual feedback for virtual grasp (Abstract)

Mores Prachyabrued , Mahidol University
Christoph W. Borst , University of Louisiana at Lafayette
pp. 109-110

Social presence in mixed agency interactions (Abstract)

Andrew Robb , University of Florida
Benjamin Lok , University of Florida
pp. 111-112

An AR edutainment system supporting bone anatomy learning (Abstract)

Tatsuya Kodera , The Graduate School for Science and Technology, Keio University
Philipp Stefan , Computer Aided Medical Procedure (CAMP), Technische Universität München
Yuji Oyamada , School of Fundamental Science and Engineering, Waseda University
Meng Ma , Computer Aided Medical Procedure (CAMP), Technische Universität München
Alexander Schoch , Computer Aided Medical Procedure (CAMP), Technische Universität München
Motoko Kanegae , The Graduate School for Science and Technology, Keio University
Naoki Shimizu , The Graduate School for Science and Technology, Keio University
Patrick Wucherer , Computer Aided Medical Procedure (CAMP), Technische Universität München
Sebastien Cahier , The Graduate School for Science and Technology, Keio University
Matthias Weigl , Institut und Poliklinik für Arbeits-, Sozial- und Umweltmedizin, Ludwig-Maximilians-Universität München
Maki Sugimoto , The Graduate School for Science and Technology, Keio University
Pascal Fallavollita , Computer Aided Medical Procedure (CAMP), Technische Universität München
Hideo Saito , The Graduate School for Science and Technology, Keio University
Nassir Navab , Computer Aided Medical Procedure (CAMP), Technische Universität München
pp. 113-114

MuVR: A Multi-User Virtual Reality platform (Abstract)

Jerald Thomas , University of Minnesota Duluth
Raghav Bashyal , USC School of Cinematic Arts
Samantha Goldstein , Swarthmore College
Evan Suma , USC Institute for Creative Technologies
pp. 115-116

CAVE visualization of the IceCube neutrino detector (Abstract)

Ross Tredinnick , University of Wisconsin - Madison
James Vanderheiden , University of Wisconsin - Madison
Clayton Suplinski , University of Wisconsin - Madison
James Madsen , University of Wisconsin - River Falls
pp. 117-118

Responsive audiences — Nonverbal cues as reactions to a speaker's behavior (Abstract)

Ana-Despina Tudor , Ilmenau University of Technology, Research Group Media Psychology & Media Design
Ilinca Mustatea , Ilmenau University of Technology, Research Group Media Psychology & Media Design
Sandra Poeschl , Ilmenau University of Technology, Research Group Media Psychology & Media Design
Nicola Doering , Ilmenau University of Technology, Research Group Media Psychology & Media Design
pp. 119-120

VR central venous access simulation system for newborns (Abstract)

Lizeth Vega-Medina , Davinci Research Group, VR Center
Byron Perez-Gutierrez , Davinci Research Group, VR Center
Gerardo Tibamoso , Davinci Research Group, VR Center
Alvaro Uribe-Quevedo , Industrial Engineering, VR Center
Norman Jaimes , Simulation Lab. School of Medicine
pp. 121-122

Modeling interactions in continuum traffic (Abstract)

Hua Wang , University of Chinese Academy of Sciences
Tianlu Mao , Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology Chinese Academy of Sciences
Zhaoqi Wang , Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology Chinese Academy of Sciences
pp. 123-124

Comparative study of input devices for a VR mine simulation (Abstract)

David Zielinski , Duke University
Brendan Macdonald , National Institute for Occupational Safety and Health
Regis Kopper , Duke University
pp. 125-126

C-OLiVE: Group co-located interaction in VEs for contextual learning (Abstract)

Panagiotis Apostolellis , Center for Human-Computer Interaction, Virginia Tech
Doug A. Bowman , Center for Human-Computer Interaction, Virginia Tech
pp. 129-130

Development of a scenario builder tool for scaffolded virtual patients (Abstract)

Lauren Cairco Dukes , School of Computing, Clemson University
Larry F. Hodges , School of Computing, Clemson University
pp. 131-132

A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital maps (Abstract)

Hyungki Kim , Department of Mechanical Engineering, KAIST, Korea
Soonhung Han , Department of Ocean Systems Engineering, KAIST, Korea
pp. 133-134

Simulating crowd interactions in virtual environments (doctoral consortium) (Abstract)

Sujeong Kim , University of North Carolina at Chapel Hill
Ming C. Lin , University of North Carolina at Chapel Hill
Dinesh Manocha , University of North Carolina at Chapel Hill
pp. 135-136

Simulating cooperative fire evacuation training in a virtual environment using gaming technology (Abstract)

Mingze Xi , School of Electrical Engineering and Computer Science The University of Newcastle (Australia)
Shamus P. Smith , School of Electrical Engineering and Computer Science The University of Newcastle (Australia)
pp. 139-140

LunAR Park: Augmented reality, retro-futurism & a ride to the moon (Abstract)

Alexander Betts , University of Illinois at Chicago
Brenda A Lopez Silva , University of Illinois at Chicago
Panos Oikonomou , Columbia University
pp. 143

CORVETTE: Collaborative environment for technical training and experiment (Abstract)

Rozenn Bouville Berthelot , IRISA/INSA de Rennes
Thomas Lopez , IRISA/INSA de Rennes
Florian Nouviale , IRISA/INSA de Rennes
Valerie Gouranton , IRISA/INSA de Rennes
Bruno Arnaldi , IRISA/INSA de Rennes
pp. 145

Control of robot using a brain computer interface (Abstract)

Pramod Chembrammel , Mechanical and Aerospace Engg. Dept, University at Buffalo, NY, USA
Naveen Kumar Sankaran , Mechanical and Aerospace Engg. Dept, University at Buffalo, NY, USA
Thenkurussi Kesavadas , Mechanical and Aerospace Engg. Dept, University at Buffalo, NY, USA
pp. 147

The effect of an occluder on near field depth matching in optical see-through augmented reality (Abstract)

Chunya Hua , Mississippi State University
Kenneth Moser , Mississippi State University
J. Edward Swan , Mississippi State University
pp. 149

Panoramic Navigator. A vision machine for expanded spaces of representation (Abstract)

Volker Kuchelmeister , UNSW University of New South Wales Sydney, College of Fine Arts
pp. 151

CAVE2 documentary (Abstract)

Jason Leigh , University of Illinois at Chicago
Andrew Johnson , University of Illinois at Chicago
Luc Renambot , University of Illinois at Chicago
Lance Long , University of Illinois at Chicago
Dan Sandin , University of Illinois at Chicago
Jonas Talandis , University of Illinois at Chicago
Alessandro Febretti , University of Illinois at Chicago
Arthur Nishimoto , University of Illinois at Chicago
pp. 153

Particle dreams in spherical harmonics (Abstract)

Dan Sandin , University of Illinois at Chicago
Robert Kooima , Louisiana State University
Laurie Spiegel , Corbin Hill Road Farm
Tom DeFanti , Univ. of California, San Diego
pp. 155

Full body interaction in virtual reality with affordable hardware (Abstract)

Tuukka M. Takala , Department of Media Technology, Aalto University, Finland
Mikael Matveinen , Department of Media Technology, Aalto University, Finland
pp. 157

Ubiquitous virtual reality ‘To-Go’ (Abstract)

Aryabrata Basu , University of Georgia
Kyle Johnsen , University of Georgia
pp. 161-162

The Virtual World Framework: Collaborative virtual environments on the web (Abstract)

Eric Burns , Lockheed Martin
David Easter , Lockheed Martin
Rob Chadwick , ADL Colab
David A. Smith , Lockheed Martin
pp. 165-166

Demonstration: VR-HYPERSPACE — The innovative use of virtual reality to increase comfort by changing the perception of self and space (Abstract)

Ioannis Karaseitanidis , Institute of Communications and Computer Systems Greece
Mirabelle D'Cruz , The University of Nottingham UK
Laura Lewis , The University of Nottingham UK
Sue Cobb , The University of Nottingham UK
Matthias Bues , Fraunhofer Institute for Industrial Engineering Germany
Oliver Stefani , Fraunhofer Institute for Industrial Engineering Germany
Tredeaux Grobler , Fraunhofer Institute for Industrial Engineering Germany
Kaj Helin , VTT Technical Research Centre of Finland
Juhani Viitaniemi , VTT Technical Research Centre of Finland
Susanna Aromaa , VTT Technical Research Centre of Finland
Bernd Frohlich , Bauhaus-Universität Weimar Germany
Stephan Beck , Bauhaus-Universität Weimar Germany
Andre Kunert , Bauhaus-Universität Weimar Germany
Alexander Kulik , Bauhaus-Universität Weimar Germany
Harshada Patel , The University of Nottingham UK
Panagiotis Psonis , Institute of Communications and Computer Systems Greece
Nikos Frangakis , Institute of Communications and Computer Systems Greece
Mel Slater , University of Barcelona Spain
Ilias Bergstrom , University of Barcelona Spain
Konstantina Kilteni , University of Barcelona Spain
Elena Kokkinara , University of Barcelona Spain
Betty Mohler , Max Planck Institute for Biological Cybernetics Germany
Markus Leyrer , Max Planck Institute for Biological Cybernetics Germany
Florian Soyka , Max Planck Institute for Biological Cybernetics Germany
Enrico Gaia , Thales Alenia Space Italia, S.p.A Italy
Domenico Tedone , Thales Alenia Space Italia, S.p.A Italy
Michael Olbert , Airbus Group Innovations (former EADS Innovation works Germany)
Mario Cappitelli , Airbus Group Innovations (former EADS Innovation works Germany)
pp. 167-168

Geometrically-correct projection-based texture mapping onto a cloth (Abstract)

Yuichiro Fujimoto , Nara Institute of Science and Technology
Jun Miyazaki , Tokyo Institute of Technology
Takafumi Taketomi , Nara Institute of Science and Technology
Hirokazu Kato , Nara Institute of Science and Technology
Bruce H. Thomas , University of South Australia
Goshiro Yamamoto , Nara Institute of Science and Technology
Ross T. Smith , University of South Australia
pp. 169-170

An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments (Abstract)

Ashley L. Guinan , Haptics and Embedded Mechatronics Laboratory, University of Utah
Markus N. Montandon , Haptics and Embedded Mechatronics Laboratory, University of Utah
Andrew J. Doxon , Haptics and Embedded Mechatronics Laboratory, University of Utah
William R. Provancher , Haptics and Embedded Mechatronics Laboratory, University of Utah
pp. 171-172

MUSE: Understanding traditional dances (Abstract)

Muqeem Khan , Northwestern University in Qatar
pp. 173-174

A demonstration of tablet-based interaction panels for immersive environments (Abstract)

David M. Krum , USC Institute for Creative Technologies
Thai Phan , USC Institute for Creative Technologies
Lauren Cairco Dukes , Clemson University
Peter Wang , Continuum, Analytics
Mark Bolas , USC Institute for Creative Technologies
pp. 175-176

AR jigsaw puzzle with RGB-D based detection of texture-less pieces (Abstract)

Joao Paulo Lima , DEINFO-UFRPE, Brazil, Voxar Labs, CIn-UFPE, Brazil
Joao Marcelo Teixeira , DEINFO-UFRPE, Brazil Voxar Labs, CIn-UFPE, Brazil
Veronica Teichrieb , Voxar Labs, CIn-UFPE, Brazil
pp. 177-178

Product accessibility evaluation using virtual user models (Abstract)

Panagiotis Moschonas , Visual Analytics, Augmented and Virtual Reality Lab, Information Technologies Institute (ITI), Centre for Research and Technology - Hellas (CERTH), 6th km Charilaou-Thermi, 57001, Thessaloniki, Greece
Athanasios Tsakiris , Visual Analytics, Augmented and Virtual Reality Lab, Information Technologies Institute (ITI), Centre for Research and Technology - Hellas (CERTH), 6th km Charilaou-Thermi, 57001, Thessaloniki, Greece
Dimitrios Tzovaras , Visual Analytics, Augmented and Virtual Reality Lab, Information Technologies Institute (ITI), Centre for Research and Technology - Hellas (CERTH), 6th km Charilaou-Thermi, 57001, Thessaloniki, Greece
pp. 179-180

Application of Hanger Reflex to wrist and waist (Abstract)

Takuto Nakamura , Department of Informatics, The University of Electro-communications
Narihiro Nishimura , Department of Informatics, The University of Electro-communications
Michi Sato , Department of Informatics, The University of Electro-communications
Hiroyuki Kajimoto , Department of Informatics, The University of Electro-communications
pp. 181-182

NASA Telexploration Project demo (Abstract)

Jeff Norris , NASA Jet Propulsion Laboratory
Scott Davidoff , NASA Jet Propulsion Laboratory
pp. 183-184

Automatic acquisition and animation of virtual avatars (Abstract)

Ari Shapiro , USC Institute for Creative Technologies
Andrew Feng , USC Institute for Creative Technologies
Ruizhe Wang , University of Southern California
Gerard Medioni , University of Southern California
Mark Bolas , USC Institute for Creative Technologies
Evan A. Suma , USC Institute for Creative Technologies
pp. 185-186

Developing virtual reality applications with Unity (PDF)

Jason Jerald , NextGen Interactions
Peter Giokaris , Oculus VR
Danny Woodall , Sixense Entertainment
Arno Hartbolt , University of Southern California Institute for Creative Technologies
Anish Chandak , Impulsonic
Sebastien Kuntz , i'm in VR
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