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Virtual Reality Conference, IEEE (2013)
Lake Buena Vista, FL USA
Mar. 18, 2013 to Mar. 20, 2013
ISSN: 1087-8270
ISBN: 978-1-4673-4795-2
pp: 195-196
Jeffrey Bertrand , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Lauren Cairco Dukes , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Patrick Dukes , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Elham Ebrahimi , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Austen Hayes , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Naja Mack , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Jerome McClendon , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Dhaval Parmar , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Toni Bloodworth Pence , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Blair Shannon , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Aliceann Wachter , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Yanxiang Wu , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Sabarish Babu , Sch. of Comput., Clemson Univ., Clemson, SC, USA
Larry F. Hodges , Sch. of Comput., Clemson Univ., Clemson, SC, USA
ABSTRACT
We present a set of demonstrations of current work in the Clemson University Virtual Environments Group involving the development and testing of interactive virtual environments for applications in training, rehabilitation and workforce development. All of these applications are designed to leverage commodity hardware such as HDTVs, game controllers, and the Kinect sensor.
INDEX TERMS
Educational institutions, Training, Games, Hospitals, Virtual environments, Three-dimensional displays
CITATION

J. Bertrand et al., "Serious games for training, rehabilitation and workforce development," 2013 IEEE Virtual Reality (VR), Lake Buena Vista, FL, USA, 2013, pp. 195-196.
doi:10.1109/VR.2013.6549427
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