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Virtual Reality Conference, IEEE (2009)
Lafayette, LA, USA
Mar. 14, 2009 to Mar. 18, 2009
ISBN: 978-1-4244-3943-0
pp: 263-264
Massimo Bergamasco , PERCRO Laboratory, Scuola Superiore S.Anna
Franco Tecchia , PERCRO Laboratory, Scuola Superiore S.Anna
Giuseppe Marino , PERCRO Laboratory, Scuola Superiore S.Anna,
Davide Vercelli , PERCRO Laboratory, Scuola Superiore S.Anna
The work addresses the topic of software integration in the context of complex Virtual Reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular we tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR). We believe that our technique can solve many integration burdens typically encountered in practical situations.
Massimo Bergamasco, Franco Tecchia, Giuseppe Marino, Davide Vercelli, "Hybrid Rendering in a Multi-framework VR System", Virtual Reality Conference, IEEE, vol. 00, no. , pp. 263-264, 2009, doi:10.1109/VR.2009.4811046
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