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Virtual Reality Conference, IEEE (2009)
Lafayette, LA, USA
Mar. 14, 2009 to Mar. 18, 2009
ISBN: 978-1-4244-3943-0
pp: 263-264
Massimo Bergamasco , PERCRO Laboratory, Scuola Superiore S.Anna
Franco Tecchia , PERCRO Laboratory, Scuola Superiore S.Anna
Giuseppe Marino , PERCRO Laboratory, Scuola Superiore S.Anna, e-mail:giuseppe.marino@sssup.it
Davide Vercelli , PERCRO Laboratory, Scuola Superiore S.Anna
ABSTRACT
The work addresses the topic of software integration in the context of complex Virtual Reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular we tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR). We believe that our technique can solve many integration burdens typically encountered in practical situations.
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CITATION
Massimo Bergamasco, Franco Tecchia, Giuseppe Marino, Davide Vercelli, "Hybrid Rendering in a Multi-framework VR System", Virtual Reality Conference, IEEE, vol. 00, no. , pp. 263-264, 2009, doi:10.1109/VR.2009.4811046
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