Virtual Reality Conference, IEEE (2009)
Lafayette, LA, USA
Mar. 14, 2009 to Mar. 18, 2009
Giuseppe Marino , PERCRO Laboratory, Scuola Superiore S.Anna, e-mail:email@example.com
Franco Tecchia , PERCRO Laboratory, Scuola Superiore S.Anna
Davide Vercelli , PERCRO Laboratory, Scuola Superiore S.Anna
Massimo Bergamasco , PERCRO Laboratory, Scuola Superiore S.Anna
The work addresses the topic of software integration in the context of complex Virtual Reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular we tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR). We believe that our technique can solve many integration burdens typically encountered in practical situations.
M. Bergamasco, F. Tecchia, G. Marino and D. Vercelli, "Hybrid Rendering in a Multi-framework VR System," 2009 IEEE Virtual Reality Conference(VR), Lafayette, LA, 2009, pp. 263-264.