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2016 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) (2016)
Greenville, SC, USA
March 20, 2016 to March 20, 2016
ISBN: 978-1-5090-0830-8
TABLE OF CONTENTS

Analyzing egress accuracy through the study of virtual and real crowds (Abstract)

Vincius Cassol , Pontifical Catholic University of Rio Grande do Sul - Brazil
Jovani Oliveira , Pontifical Catholic University of Rio Grande do Sul - Brazil
Soraia Raupp Musse , Pontifical Catholic University of Rio Grande do Sul - Brazil
Norman Badler , University of Pennsylvania - USA
pp. 1-6

Using synthetic crowds to inform building pillar placements (Abstract)

Brandon Haworth , York University
Muhammad Usman , York University
Glen Berseth , University of British Columbia
Mahyar Khayatkhoei , Rutgers University
Mubbasir Kapadia , Rutgers University
Petros Faloutsos , York University
pp. 7-11

A software framework for developing mathematical model driven virtual human (Abstract)

Chao Mei , Department of Computer Science Department of Computer Science
John Quarles , The University of Texas at San Antonio The University of Texas at San Antonio
pp. 12-16

Feeling crowded yet?: crowd simulations for VR (Abstract)

Nuria Pelechano , Universitat Politecnica de Catalunya
Jan M. Allbecky , George Mason University
pp. 17-21
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