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Mar. 25, 2009 to Mar. 27, 2009
ISBN: 978-0-7695-3593-7
pp: 431-436
This paper introduces a variety of heuristic methods of object placement that can be used within a general scheme for the automatic creation of virtual rooms. The methods allow a room to be populated with objects in a randomised but controllable way, where the choice of method is determined by the object being placed and the target location. Certain combinations of object and location (for example books on a bookshelf) allow very simple methods to be used whilst most general situations are addressed using Stochastic Diffusion Search. The system is integrated with a Physics Engine, to guarantee physically stable configurations. These methods allow naturalistic placement to occur, for example paper within desk-tidy.
Object placement, stochastic diffusion search
R.J. Cant, C.S. Langensiepen, "Methods for Automated Object Placement in Virtual Scenes", UKSIM, 2009, Computer Modeling and Simulation, International Conference on, Computer Modeling and Simulation, International Conference on 2009, pp. 431-436, doi:10.1109/UKSIM.2009.69
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