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Computer Modeling and Simulation, International Conference on (2009)
Mar. 25, 2009 to Mar. 27, 2009
ISBN: 978-0-7695-3593-7
pp: 431-436
This paper introduces a variety of heuristic methods of object placement that can be used within a general scheme for the automatic creation of virtual rooms. The methods allow a room to be populated with objects in a randomised but controllable way, where the choice of method is determined by the object being placed and the target location. Certain combinations of object and location (for example books on a bookshelf) allow very simple methods to be used whilst most general situations are addressed using Stochastic Diffusion Search. The system is integrated with a Physics Engine, to guarantee physically stable configurations. These methods allow naturalistic placement to occur, for example paper within desk-tidy.
Object placement, stochastic diffusion search
R.J. Cant, C.S. Langensiepen, "Methods for Automated Object Placement in Virtual Scenes", Computer Modeling and Simulation, International Conference on, vol. 00, no. , pp. 431-436, 2009, doi:10.1109/UKSIM.2009.69
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