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Horizontal Interactive Human-Computer Systems, International Workshop on (2006)
Adelaide, Australia
Jan. 5, 2006 to Jan. 7, 2006
ISBN: 0-7695-2494-X
pp: 113-122
Mitsunori Matsushita , NTT Corporation, Japan
Takeshi Namemura , University of Tokyo, Japan
Masafumi Matsuda , NTT Corporation, Japan
Tatsumi Yamada , NTT Corporation, Japan
ABSTRACT
This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight Table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members.
INDEX TERMS
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CITATION
Mitsunori Matsushita, Takeshi Namemura, Masafumi Matsuda, Tatsumi Yamada, "Behavioral analysis of asymmetric information sharing on Lumisight Table", Horizontal Interactive Human-Computer Systems, International Workshop on, vol. 00, no. , pp. 113-122, 2006, doi:10.1109/TABLETOP.2006.6
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