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Horizontal Interactive Human-Computer Systems, International Workshop on (2006)
Adelaide, Australia
Jan. 5, 2006 to Jan. 7, 2006
ISBN: 0-7695-2494-X
pp: 113-122
Masafumi Matsuda , NTT Corporation, Japan
Mitsunori Matsushita , NTT Corporation, Japan
Tatsumi Yamada , NTT Corporation, Japan
Takeshi Namemura , University of Tokyo, Japan
This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight Table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members.

M. Matsushita, T. Namemura, M. Matsuda and T. Yamada, "Behavioral analysis of asymmetric information sharing on Lumisight Table," First IEEE International Workshop on Horizontal Interactive Human-Computer Systems 2006(TABLETOP), Adelaide, SA, Australia, 2006, pp. 113-122.
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