Horizontal Interactive Human-Computer Systems, International Workshop on (2006)
Jan. 5, 2006 to Jan. 7, 2006
pp: 8 pp.
A digital tabletop offers several advantages over other groupware form factors for collaborative applications. However, users of a tabletop system do not share a common perspective for the display of information: what is presented right side up to one participant is upside down for another. In this paper, we survey five different rotation and translation techniques for objects displayed on a direct touch digital tabletop display. We analyze their suitability for interactive tabletops in light of their respective input and output degrees of freedom, as well as the precision and completeness provided by each. We describe various tradeoffs that arise when considering which, when and where each of these techniques might be most useful.
Collaborative software, Collaborative work, Collaboration, Displays, Computer science, Topology, Dynamic programming, Educational institutions, Application software, Java
"Rotation and translation mechanisms for tabletop interaction", Horizontal Interactive Human-Computer Systems, International Workshop on, vol. 00, no. , pp. 8 pp., 2006, doi:10.1109/TABLETOP.2006.26