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2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI) (2012)
Tainan
Nov. 16, 2012 to Nov. 18, 2012
ISSN: 2376-6816
ISBN: 978-1-4673-4976-5
pp: 278-283
ABSTRACT
Important patterns are necessary in building a state-action evaluation function in board game. A pattern is good if its features are informative. In this paper, we propose a method to evaluate whether a pattern is informative. From that, important patterns can be extracted automatically. Patterns must be extracted from high quality and huge set of game records. In experiment, we implement the method in such set of Othello game records.
INDEX TERMS
computer games, feature extraction
CITATION

H. Nguyen, K. Ikeda and B. Le, "Extracting Important Patterns for Building State-Action Evaluation Function in Othello," 2012 Conference on Technologies and Applications of Artificial Intelligence(TAAI), Tainan, Taiwan Taiwan, 2013, pp. 278-283.
doi:10.1109/TAAI.2012.11
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