2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI) (2012)
Nov. 16, 2012 to Nov. 18, 2012
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TAAI.2012.17
This article describes a video game for iOS mobile devices. The video game is based on the arcade game of air hockey and it uses adaptive physics to improve the experience between two human opponents. The physics of the game continually adapts itself to the ability of each player. That is, the game becomes more difficult for the skillful player, however, it becomes easier for the inexperienced player. This is achieved by applying fuzzy-logic to affect the physical properties of the air hockey game that are driven by the Chipmunk physic motor engine.
computer games, fuzzy logic, mobile computing
C. Delgado-Mata and J. Ibanez, "Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing," 2012 Conference on Technologies and Applications of Artificial Intelligence(TAAI), Tainan, Taiwan Taiwan, 2013, pp. 272-277.