The Community for Technology Leaders
2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI) (2012)
Tainan
Nov. 16, 2012 to Nov. 18, 2012
ISSN: 2376-6816
ISBN: 978-1-4673-4976-5
pp: 199-204
ABSTRACT
The MASH project is a collaborative platform with the aim to experiment different methods in an unknown environment of large size. The application is a goal-planning task in a 3D video game where runs are expensive. Moreover, there is no prior knowledge, the decisions have unknown semantics, observations on the environment are partial and of big size and accomplishing the task by taking random decisions always requires a very long run. So, solving this task is a big challenge. In this paper, we extend Monte-Carlo Tree Search, which has been proved very effective for applications in which simulating is easy and fast, to contexts in which there are only ârealâ expensive runs. This generic approach combines Clustering and Monte-Carlo Tree Search.
INDEX TERMS
computer games, groupware, Monte Carlo methods, tree searching
CITATION

J. Hoock and J. Bibai, "Solving a Goal-Planning Task in the MASH Project," 2012 Conference on Technologies and Applications of Artificial Intelligence(TAAI), Tainan, Taiwan Taiwan, 2013, pp. 199-204.
doi:10.1109/TAAI.2012.19
82 ms
(Ver 3.3 (11022016))