Service Composition with PDDL Representations and Visualization over Videogame Engines (Short Paper)
2015 IEEE 8th International Conference on Service-Oriented Computing and Applications (SOCA) (2015)
Oct. 19, 2015 to Oct. 21, 2015
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SOCA.2015.46
We devise a succinct knowledge representation framework based on a nondeterministic variant of a well-known Artificial Intelligence formalism, called PDDL, for representing dynamic domains in Planning. We represent the environment and the agents' (high-level) behavior as distinct PDDL action domains and exploit service composition techniques, to compose agent behaviors so as to realize a collective behavior of interest to the user. Specifically, we characterize the computational complexity of the problem and give effective algorithms for solving it, taking advantage of the succinct representation in PDDL. We explore the visualization of service composition over this framework based on the videogame metaphor of virtual worlds using a popular engine. The execution then of agents as game characters provides a form of procedural attachment of atomic actions to concrete interactions within a realistic 3D space.
Engines, Games, Batteries, Robots, Knowledge representation, Planning, Concrete,Planning Domain Definition Language (PDDL), Service composition, Interactive smart spaces, Videogames
Giuseppe de Giacomo, Valsamis Ntouskos, Fabio Patrizi, Stavros Vassos, Davide Aversa, "Service Composition with PDDL Representations and Visualization over Videogame Engines (Short Paper)", 2015 IEEE 8th International Conference on Service-Oriented Computing and Applications (SOCA), vol. 00, no. , pp. 101-107, 2015, doi:10.1109/SOCA.2015.46