SC Conference (2010)
New Orleans, Louisiana
Nov. 13, 2010 to Nov. 19, 2010
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SC.2010.49
This paper focuses on the use of GPGPU-based clusters for hierarchical N-body simulations. Whereas the behavior of these hierarchical methods has been studied in the past on CPU-based architectures, we investigate key performance issues in the context of clusters of GPUs. These include kernel organization and efficiency, the balance between tree traversal and force computation work, grain size selection through the tuning of offloaded work request sizes, and the reduction of sequential bottlenecks. The effects of various application parameters are studied and experiments done to quantify gains in performance. Our studies are carried out in the context of a production-quality parallel cosmological simulator called ChaNGa. We highlight the re-engineering of the application to make it more suitable for GPU-based environments. Finally, we present performance results from experiments on the NCSA Lincoln GPU cluster, including a note on GPU use in multistepped simulations.
F. Gioachin, L. V. Kalé, T. R. Quinn, P. Jetley and L. Wesolowski, "Scaling Hierarchical N-body Simulations on GPU Clusters," 2010 ACM/IEEE International Conference for High Performance Computing, Networking, Storage and Analysis(SC), New Orleans, LA, 1899, pp. 1-11.