Rio de Janeiro, Brazil
Oct. 8, 2009 to Oct. 10, 2009
This paper proposes an intelligent cinematography director for camera control in plot-based storytelling systems. The role of the director is to select in real-time the camera shots that best fit for the scenes and present the content in an interesting and coherent manner. Director's knowledge is represented with a collection of support vector machines (SVM) trained to solve cinematography problems of shot selection. With this work we introduce the use of support vector machines, applied as an artificial intelligence method, in a storytelling director. This approach also can be extended and applied in games and other digital entertainment applications.
Storytelling, Cinematography, Artificial Intelligence, Support Vector Machine
Edirlei E. Soares de Lima, Cesar T. Pozzer, Marcos C. d'Ornellas, Angelo E.M. Ciarlini, Bruno Feijó, Antonio L. Furtado, "Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments", SBGAMES, 2009, 2010 Brazilian Symposium on Games and Digital Entertainment, 2010 Brazilian Symposium on Games and Digital Entertainment 2009, pp. 44-51, doi:10.1109/SBGAMES.2009.14