The Community for Technology Leaders
Symposium on Interactive Ray Tracing (2008)
Los Angeles, CA USA
Aug. 9, 2008 to Aug. 10, 2008
ISBN: 978-1-4244-2741-3
TABLE OF CONTENTS

Ray-specialized acceleration structures for ray tracing (PDF)

Warren Hunt , University of Texas at Austin, USA
William R. Mark , Intel Graphics Research, University of Texas at Austin, USA
pp. 3-10

Adaptive acceleration structures in perspective space (PDF)

Warren Hunt , University of Texas at Austin, USA
William R. Mark , Intel Graphics Research, University of Texas at Austin, USA
pp. 11-17

Raytracing prefiltered occlusion for aggregate geometry (PDF)

Dylan Lacewell , Walt Disney Animation Studios, USA
Brent Burley , Walt Disney Animation Studios, USA
Solomon Boulos , Stanford University, USA
Peter Shirley , NVIDIA Corporation, USA
pp. 19-26

Row tracing using hierarchical occlusion maps (PDF)

Ravi P. Kammaje , Swansea University, UK
Benjamin Mora , Swansea University, UK
pp. 27-34

Multi bounding volume hierarchies (PDF)

Manfred Ernst , Bytes+Lights GmbH, Germany
Gunther Greiner , Universität Erlangen-Nürnberg, Germany
pp. 35-40

Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs - (PDF)

Ingo Wald , Intel Corporation, USA
Carsten Benthin , Intel Corporation, USA
Solomon Boulos , Stanford University, USA
pp. 49-57

Coherent ray tracing via stream filtering (PDF)

Christiaan P. Gribble , Department of Computer Science, Grove City College, USA
Karthik Ramani , School of Computing, University of Utah, USA
pp. 59-66

Improving Kd-tree quality at a reasonable construction cost (PDF)

Alexei Soupikov , Intel Corporation, USA
Maxim Shevtsov , Intel Corporation, USA
Alexander Kapustin , Intel Corporation, USA
pp. 67-72

Tree rotations for improving bounding volume hierarchies (PDF)

Andrew Kensler , SCI Institute, University of Utah, USA
pp. 73-76

Corrections to the surface area metric with respect to mail-boxing (PDF)

Warren A. Hunt , The University of Texas at Austin, USA
pp. 77-80

Fast agglomerative clustering for rendering (PDF)

Bruce Walter , Cornell University, USA
Kavita Bala , Cornell University, USA
Milind Kulkarni , University of Texas, Austin, USA
Keshav Pingali , University of Texas, Austin, USA
pp. 81-86

Interactive volumetric shadows in participating media with single-scattering (PDF)

Chris Wyman , University of Iowa, USA
Shaun Ramsey , Washington College, USA
pp. 87-92

Simulation of fluorescent concentrators (PDF)

Marion Bendig , Ulm University, Germany
Johannes Hanika , Ulm University, Germany
Holger Dammertz , Ulm University, Germany
Jan Christoph Goldschmidt , Fraunhofer ISE, Germany
Marius Peters , Freiburg University, Germany
Michael Weber , Ulm University, Germany
pp. 93-98

A lighting model for fast rendering of forest ecosystems (PDF)

Robert Geist , Clemson University, SC, Canada
Jay Steele , Clemson University, SC, Canada
pp. 99-106

Towards interactive global illumination effects via sequential Monte Carlo adaptation (PDF)

Vincent Pegoraro , University of Utah, USA
Carson Brownlee , University of Utah, USA
Peter S. Shirley , University of Utah, USA
Steven G. Parker , University of Utah, USA
pp. 107-114

RTfact: Generic concepts for flexible and high performance ray tracing (PDF)

Iliyan Georgiev , University of Saarland, Germany
Philipp Slusallek , DFKI Saarbrücken, University of Saarland, Germany
pp. 115-122

Efficient clustered BVH update algorithm for highly-dynamic models (PDF)

Kirill Garanzha , Department of Software for Computers and Automation Systems, Bauman Moscow State Technical University, Russia
pp. 123-130

Adaptive ray packet reordering (PDF)

Solomon Boulos , Stanford University, USA
Ingo Wald , Intel Corporation, USA
Carsten Benthin , Stanford University, USA
pp. 131-138

Interactive particle tracing in dynamic scenes consisting of NURBS surfaces (PDF)

Jakob Barz , Universität Koblenz-Landau, Germany
Oliver Abert , Universität Koblenz-Landau, Germany
Stefan Muller , Universität Koblenz-Landau, Germany
pp. 139-146

Interactive SIMD ray tracing for large deformable tetrahedral meshes (PDF)

Matthias Gross , Fraunhofer ITWM, IRTG, Germany
Hans Hagen , University of Kaiserslautern, IRTG, Germany
Franz-Josef Pfreund , Fraunhofer ITWM, IRTG, Germany
pp. 147-154

Ray tracing with the BSP tree (PDF)

Thiago Ize , University of Utah, USA
Ingo Wald , Intel Corp, USA
Steven G. Parker , NVIDIA, University of Utah, USA
pp. 159-166

Accelerated building and ray tracing of restricted BSP trees (PDF)

Brian C. Budge , University of California, Davis, USA
Daniel Coming , Desert Research Institute, USA
Derek Norpchen , Desert Research Institute, USA
Kenneth I. Joy , University of California, Davis, USA
pp. 167-174

A straightforward CUDA implementation for interactive ray-tracing (PDF)

Brian C. Budge , University of California, Davis, USA
John C. Anderson , University of California, Davis, USA
Christoph Garth , University of California, Davis, USA
Kenneth I. Joy , University of California, Davis, USA
pp. 178

Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies (PDF)

Chen-Haur Chang , Media IC and System Lab Graduate Institute of Electronics Engineering and Department of Electrical Engineering, National Taiwan University, China
Chuan-Yiu Lee , Media IC and System Lab Graduate Institute of Electronics Engineering and Department of Electrical Engineering, National Taiwan University, China
Shao-Yi Chien , Media IC and System Lab Graduate Institute of Electronics Engineering and Department of Electrical Engineering, National Taiwan University, China
pp. 179

Ray tracing NPR-style feature lines (PDF)

A.N.M. Imroz Choudhury , SCI Institute, University of Utah, USA
Steven G. Parker , SCI Institute, University of Utah, USA
pp. 180

Ray tracing on an architecture built from reusable IP components (PDF)

Andrew Cox , ARM Ltd., UK
Agis Theodoropoulos , ARM Ltd., UK
Jacob Bramley , ARM Ltd., UK
Robert Catherall , ARM Ltd., UK
Richard Bruce , ARM Ltd., UK
pp. 181

Ray traversal of octree point clouds on the GPU (PDF)

Aaron Knoll , SCI Institute, University of Utah, USA
pp. 182

Comparing incoherent ray performance of TRaX vs. Manta (PDF)

Danny Kopta , School of Computing, University of Utah, USA
Josef Spjut , School of Computing, University of Utah, USA
Erik Brunvand , School of Computing, University of Utah, USA
Steve Parker , School of Computing, University of Utah, USA
pp. 183

Accelerating ray tracing using constrained tetrahedralizations (PDF)

Ares Lagae , Department of Computer Science, Katholieke Universiteit Leuven, Belgium
Philip Dutre , Department of Computer Science, Katholieke Universiteit Leuven, Belgium
pp. 184

High-speed volume ray casting with CUDA (PDF)

Lukas Marsalek , Saarland University, Germany
Armin Hauber , Saarland University, Germany
Philipp Slusallek , DFKI Saarbrücken & Saarland University, Germany
pp. 185

A split node cache scheme for fast ray tracing (PDF)

Jae-ho Nah , Department of Computer Science, Yonsei University, Korea
Jin-suk Heo , School of Electrical and Electronic Engineering, Yonsei University, Korea
Woo-chan Park , Department of Computer Engineering, Sejong University, Korea
Tack-don Han , Department of Computer Science, Yonsei University, Korea
pp. 186

An FPGA implementation of whitted-style ray tracing accelerator (PDF)

Sang-Duk Kim , Dept. of Computer Science, Yonsei Univ., Korea
Woo-Chan Park , Dept. of Computer Engineering, Sejong Univ., Korea
Jeong-Soo Park , Dept. of Computer Science, Yonsei Univ., Korea
Kyung-Ho Lee , Institut Pasteur Korea, Korea
Dong-Seok Kim , Dept. of Computer Engineering, Sejong Univ., Korea
Jae-ho Nah , Dept. of Computer Science, Yonsei Univ., Korea
Jin-Hong Park , Dept. of Computer Science, Yonsei Univ., Korea
Yoon-Sig Kang , Dept. of Computer Science, Yonsei Univ., Korea
Sung-Bong Yang , Dept. of Computer Science, Yonsei Univ., Korea
Tack-Don Han , Dept. of Computer Science, Yonsei Univ., Korea
pp. 187

kd-Tree traversal techniques (PDF)

John A. Tsakok , Department of Electrical and Computer Engineering, University of Waterloo, Ontario, Canada
William Bishop , Department of Electrical and Computer Engineering, University of Waterloo, Ontario, Canada
Andrew Kennings , Department of Electrical and Computer Engineering, University of Waterloo, Ontario, Canada
pp. 190
92 ms
(Ver 3.3 (11022016))