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Symposium on Interactive Ray Tracing (2006)
Salt Lake City, UT
Sept. 18, 2006 to Sept. 20, 2006
ISBN: 1-4244-0693-5
TABLE OF CONTENTS

Contents (PDF)

pp. iii-iv

Ray Tracing for the Movie "Car" (PDF)

Per Christensen , Pixar Animation Studios
pp. ix
Papers

Covers (PDF)

pp. C1

Copyright Page (PDF)

pp. ii

Ray Tracing on the Cell Processor (Abstract)

C. Benthin , inTrace Realtime Ray Tracing GmbH
pp. 15-23

Improving Ray Tracing Precision by Object Space Intersection Computation (Abstract)

H. Dammertz , Abt. Medieninformatik, Ulm Univ.
A. Keller , Abt. Medieninformatik, Ulm Univ.
pp. 25-31

Optimizing Ray-Triangle Intersection via Automated Search (Abstract)

P. Shirley , Sch. of Comput., Utah Univ., Salt Lake City, UT
A. Kensler , Sch. of Comput., Utah Univ., Salt Lake City, UT
pp. 33-38

An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes (Abstract)

C. Robertson , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
T. Ize , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
S.G. Parker , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
I. Wald , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
pp. 47-55

On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) (Abstract)

I. Wald , SCI Inst., Utah Univ., Salt Lake City, UT
pp. 61-69

On the Fast Construction of Spatial Hierarchies for Ray Tracing (Abstract)

H.-P. Seidel , MPI Informatik, Saarbrucken
R. Herzog , MPI Informatik, Saarbrucken
V. Havran , MPI Informatik, Saarbrucken
pp. 71-80

Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic (Abstract)

W.R. Mark , Texas Univ., Austin, TX
W. Hunt , Texas Univ., Austin, TX
pp. 81-88

Experiences with Streaming Construction of SAH KD-Trees (Abstract)

H.-P. Seidel , MPI Informatik
S. Popov , MPI Informatik
J. Gunther , MPI Informatik
pp. 89-94

GPU-Assisted Ray Casting of Large Scenes (Abstract)

D.A. Balciunas , Lab. of Integrable Syst., Sao Paulo Univ.
pp. 95-103

The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds (Abstract)

E. Hubo , Expertise Centre for Digital Media, Hasselt Univ.
pp. 105-113

Interactive Isosurface Ray Tracing of Large Octree Volumes (Abstract)

S. Parker , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
C. Hansen , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
I. Wald , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
A. Knoll , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
pp. 115-124

Filter Importance Sampling (Abstract)

G. Greiner , Lehrstuhl fur Graphische Datenverabeitung, Erlangen-Nurnberg Univ., Erlangen
M. Ernst , Lehrstuhl fur Graphische Datenverabeitung, Erlangen-Nurnberg Univ., Erlangen
M. Stamminger , Lehrstuhl fur Graphische Datenverabeitung, Erlangen-Nurnberg Univ., Erlangen
pp. 125-132

Global Importance Sampling of Glossy Surfaces Using the Photon Map (Abstract)

A. Lastra , Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC
J. Steinhurst , Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC
pp. 133-138

Ray Casting of Trimmed NURBS Surfaces on the GPU (Abstract)

R. Lenhardt , Bauhaus Univ. Weimar
H.-F. Pabst , Bauhaus Univ. Weimar
A. Schollmeyer , Bauhaus Univ. Weimar
J.P. Springer , Bauhaus Univ. Weimar
pp. 151-160

Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations (Abstract)

A. Dietrich , Comput. Graphics Group, Saarland Univ.
G. Marmitt , Comput. Graphics Group, Saarland Univ.
P. Slusallek , Comput. Graphics Group, Saarland Univ.
pp. 169-176

Design for Parallel Interactive Ray Tracing Systems (Abstract)

J. Bigler , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
A. Stephens , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
S.G. Parker , Sci. Comput.&Imaging Inst., Utah Univ., Salt Lake City, UT
pp. 187-196
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