The Community for Technology Leaders
Computer Graphics and Applications, Pacific Conference on (2002)
Tsinghua University, Beijing
Oct. 9, 2002 to Oct. 11, 2002
ISBN: 0-7695-1784-6
TABLE OF CONTENTS
Introduction

Preface (PDF)

pp. xi

Reviewers (PDF)

pp. xiii
Invited Papers

Video-Based Rendering (PDF)

Michael Cohen , Microsoft Research
pp. 2

Approximation with Active B-Spline Curves and Surfaces (Abstract)

Stefan Leopoldseder , Vienna University of Technology
Helmut Pottmann , Vienna University of Technology
Michael Hofer , Vienna University of Technology
pp. 8

Dynamics in Monsters, Inc. (PDF)

Andrew Witkin , Pixar Animation Studios
pp. 27
Illumination and Lighting

A Simple Layered RGB BRDF Model (Abstract)

Wolfgang Heidrich , University of British Columbia
Xavier Granier , University of British Columbia
pp. 30

Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images (Abstract)

Dimitris Samaras , State University of New York at Stony Brook
Yang Wang , State University of New York at Stony Brook
pp. 38

Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs (Abstract)

Xin Tong , Microsoft Research Asia
Heung-Yeung Shum , Microsoft Research Asia
Yasuyuki Matsushita , University of Tokyo
Stephen Lin , Microsoft Research Asia
Sing Bing Kang , Microsoft Research
pp. 58
Facial Expression, Motion and Behavior

Facial Expression Space Learning (Abstract)

Erika S. Chuang , Stanford University
Hrishikesh Deshpande , Stanford University
Chris Bregler , Stanford University
pp. 68

"May I talk to you? :-)" — Facial Animation from Text (Abstract)

Jörg Haber , Max-Planck-Institut für Informatik
Marc Schröder , Deutsches Forschungszentrum für künstliche Intelligenz
Hans-Peter Seidel , Max-Planck-Institut für Informatik
Kolja Kähler , Max-Planck-Institut für Informatik
Irene Albrecht , Max-Planck-Institut für Informatik
pp. 77

Learning Kernel-Based HMMs for Dynamic Sequence Synthesis (Abstract)

Tianshu Wang , Xi?an Jiao tong University
Yan Li , Microsoft Research, Asia
Ying-Qing Xu , Microsoft Research, Asia
Heung-Yeung Shum , Microsoft Research, Asia
Nan-Ning Zheng , Xi?an Jiao tong University
pp. 87

Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture (Abstract)

Hans-Peter Seidel , Max-Planck-Institut für Informatik
Christian Theobalt , Max-Planck-Institut für Informatik
Pascal Schüler , Max-Planck-Institut für Informatik
Marcus Magnor , Max-Planck-Institut für Informatik
pp. 96

Roadmap-Based Flocking for Complex Environments (Abstract)

Nancy M. Amato , Texas A&M University
O. Burchan Bayazit , Texas A&M University
Jyh-Ming Lien , Texas A&M University
pp. 104
3D Acquisition and IBR

The Light Field Oracle (Abstract)

Markus H. Gross , ETH Zurich
Reto Lütolf , ETH Zurich
Bernt Schiele , ETH Zurich
pp. 116

Robust Acquisition of 3D Informations from Short Image Sequences (Abstract)

François Sillion , iMAGIS - GRAVIR / IMAG - INRIA
Sylvain Paris , iMAGIS - GRAVIR / IMAG - INRIA
pp. 127

Scan Light Field Rendering (Abstract)

Jingyi Yu , Massachusetts Institute of Technology
Steven Gortler , Harvard University
Leonard McMillan , Massachusetts Institute of Technology
pp. 137

Blending Multiple Views (Abstract)

Ramesh Raskar , Mitsubishi Electric Research Labs
Kok-Lim Low , University of North Carolina at Chapel Hill
pp. 145
Texture and Appearence

A Simple Method for Modeling Wrinkles on Human Skin (Abstract)

Takaaki Kuratate , ATR Human Information Science Laboratories
Tomoyuki Nishita , University of Tokyo
Yosuke Bando , University of Tokyo
pp. 166

Painting Folds Using Expansion Textures (Abstract)

Fabrice Neyret , iMAGIS - GRAVIR / IMAG - INRIA
Jean Combaz , iMAGIS - GRAVIR / IMAG - INRIA
pp. 176

Pattern-Based Texture Metamorphosis (Abstract)

Ce Liu , Microsoft Research Asia
Heung-Yeung Shum , Microsoft Research Asia
Yizhou Yu , University of Illinois at Urbana-Champaign
Ziqiang Liu , Microsoft Research Asia and Zhejiang University
pp. 184
Hardware and Efficient Rendering

A Practical and Flexible Tiled Display System (Abstract)

Michael S. Brown , Hong Kong University of Science and Technology
W. Brent Seales , University of Kentucky
pp. 194

Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering (Abstract)

Michael Guthe , University of Bonn
Jan Meseth , University of Bonn
Reinhard Klein , University of Bonn
pp. 204

Interactive Rendering of Translucent Objects (Abstract)

Hans-Peter Seidel , Max-Planck-Institut für Informatik
Philippe Bekaert , Max-Planck-Institut für Informatik
Jochen Lang , Max-Planck-Institut für Informatik
Jan Kautz , Max-Planck-Institut für Informatik
Michael Goesele , Max-Planck-Institut für Informatik
Marcus A. Magnor , Max-Planck-Institut für Informatik
Hendrik P.A. Lensch , Max-Planck-Institut für Informatik
pp. 214

Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware (Abstract)

Ruigang Yang , University of North Carolina at Chapel Hill
Greg Welch , University of North Carolina at Chapel Hill
Gary Bishop , University of North Carolina at Chapel Hill
pp. 225
Geometry and Shape

Computing Distances between Surfaces Using Line Geometry (Abstract)

Myung-Soo Kim , Seoul National University
Kyung-Ah Sohn , Seoul National University
Bert Jüttler , Johannes Kepler University of Linz
Wenping Wang , University of Hong Kong
pp. 236

On-Line Graphics Recognition (Abstract)

Zhengxing Sun , Nanjing University
Liu Wenyin , City University of Hong Kong
Sun Jianyong , Nanjing University
Jin Xiangyu , Nanjing University
pp. 256

Shape-Similarity Search of Three-Dimensional Models Using Parameterized Statistics (Abstract)

Masatoshi Ibato , Ibaraki Computing Center, Incorporated.
Ryutarou Ohbuchi , Yamanashi University
Tsuyoshi Takei , Yamanashi University
Tomo Otagiri , Yamanashi University
pp. 265
Mesh and Subdivision

Discrete Differential Error Metric for Surface Simplification (Abstract)

Sun-Jeong Kim , Korea University
Soo-Kyun Kim , Korea University
Chang-Hun Kim , Korea University
pp. 276

Compressing Hexahedral Volume Meshes (Abstract)

Martin Isenburg , University of North Carolina at Chapel Hill
pp. 284

A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding (Abstract)

Hans-Peter Seidel , Max-Planck-Institut für Informatik
Ioannis Ivrissimtzis , Max-Planck-Institut für Informatik
Christian Rössl , Max-Planck-Institut für Informatik
pp. 294

A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control (Abstract)

Hong Qin , State University of New York at Stony Brook
Hui Xie , State University of New York at Stony Brook
pp. 304
Point-Based Rendering and Virtual Reality

Wandering in VR Environments by Estimating Head Pose Using an Omnicam (Abstract)

Shigang Li , Iwate University
Norishige Chiba , Iwate University
Fumiyoshi Ishizawa , Iwate University
pp. 318

3D Video Recorder (Abstract)

Stephan Würmlin , Swiss Federal Institute of Technology
Oliver G. Staadt , University of California at Davis
Edouard Lamboray , Swiss Federal Institute of Technology
Markus H. Gross , Swiss Federal Institute of Technology
pp. 325

A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough (Abstract)

Yanci Zhang , Chinese Academy of Sciences
Xuehui Liu , Chinese Academy of Sciences
Enhua Wu , Chinese Academy of Sciences and University of Macao
pp. 335
Volume Modeling and Visualization

Hierarchical Representation of Time-Varying Volume Data with "4th-root-of-2" Subdivision and Quadrilinear B-Spline Wavelets (Abstract)

Kenneth I. Joy , University of California at Davis
Lars Linsen , University of California at Davis
Valerio Pascucci , Lawrence Livermore National Laboratory
Mark A. Duchaineau , Lawrence Livermore National Laboratory
Bernd Hamann , University of California at Davis
pp. 346

ISpace: Interactive Volume Data Classification Techniques Using Independent Component Analysis (Abstract)

Eric B. Lum , University of California at Davis
Shigeru Muraki , National Institute of Advanced Industrial Science and Technology
Kwan-Liu Ma , University of California at Davis
Ikuko Takanashi , Mitsubishi Electric Corporation
pp. 366
Painting and NPR

Example-Based Caricature Generation with Exaggeration (Abstract)

Heung-Yeung Shum , Microsoft Research, Asia
Lin Liang , Microsoft Research, Asia
Hong Chen , Xi?an Jiaotong University
Ying-Qing Xu , Microsoft Research, Asia
pp. 386

Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques (Abstract)

Kwan-Liu Ma , University of California at Davis
Eric B. Lum , University of California at Davis
Aleksander Stompel , University of California at Davis
pp. 394

Two Methods for Creating Chinese Painting (Abstract)

Jianer Chen , Texas A&M University
Ching (Clara) Chan , Texas A&M University
Ergun Akleman , Texas A&M University
pp. 403

An Efficient Brush Model for Physically-Based 3D Painting (Abstract)

Nelson S.-H. Chu , Hong Kong University of Science and Technology
Chiew-Lan Tai , Hong Kong University of Science and Technology
pp. 413
Poster Session

Interval B-Spline Curve Evaluation Bounding Point Cloud (PDF)

Hongwei Lin , Zhejiang University
Guojin Wang , Zhejiang University
pp. 424

Interactive Construction of Multi-Segment Curved Handles (PDF)

Ergun Akleman , Texas A&M University
Vinod Srinivasan , Texas A&M University
Jianer Chen , Texas A&M University
pp. 429

Interactive Simulation of Fire (PDF)

John Keyser , Texas A&M University
Zeki Melek , Texas A&M University
pp. 431

Adaptive Solid Texturing for Web3D Applications (PDF)

Tomoyuki Nishita , University of Tokyo
Bing-Yu Chen , University of Tokyo
pp. 433

A Method of Human Short Hair Modeling and Real Time Animation (Abstract)

Huang Zhiyong , National University of Singapore
Yang Guang , Volume Interactions
pp. 435

On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy (Abstract)

Ming Ouhyoung , National Taiwan University
Jeng-sheng Yeh , National Taiwan University
Ting-yu Lien , National Taiwan University
pp. 439

Soft Shadow Maps for Area Light by Area Approximation (PDF)

Zhengming Ying , Zhejiang University
Jinxiang Dong , Zhejiang University
Min Tang , Zhejiang University
pp. 442

Progress in Collision Detection and Response Techniques for Cloth Animation (PDF)

Johannes Mezger , University of Tübingen
Olaf Etzmuß , University of Tübingen
Stefan Kimmerle , University of Tübingen
pp. 444

Normal Compression Based on Clustering and Relative Indexing (PDF)

Hyun Kim , ETRI
Youngsong Cho , Hanyang University
Deok-Soo Kim , Hanyang University
pp. 446

A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons (PDF)

Weihua Zhou , Zhejiang University
Youdong Liang , Zhejiang University
Hujun Bao , Zhejiang University
pp. 448

A Mesh Watermarking Approach for Appearance Attributes (PDF)

Jinxiang Dong , Zhejiang University
Ruofeng Tong , Zhejiang University
Liangjun Zhang , Zhejiang University
Feiqi Su , Zhejiang University
pp. 450

A Model Based Technique for Realistic Oriental Painting (PDF)

Hwan Gue Cho , Pusan National University
Young Jung Yu , Pusan University of Foreign Studies
Young Bok Lee , Pusan National University
Do Hoon Lee , Miryang National University
pp. 452

Cartoon Motion Capture by Shape Matching (Abstract)

Hongbin Wang , Chinese Academy of Science
Hua Li , Chinese Academy of Science
pp. 454

Selective Non-Uniform Subdivision (Abstract)

Hiroshi Masuda , University of Tokyo
Kenjio T. Miura , Shizuoka University
pp. 457

Texture Mapping with a Jacobian-Based Spatially-Variant Filter (PDF)

Lifeng Wang , Microsoft Research Asia
Baining Guo , Microsoft Research Asia
Jingdan Zhang , Tsinghua University
Ke Deng , Tsinghua University
pp. 460

Shape-Adaptive 3-D Mesh Simplification Based on Local Optimality Measurement (Abstract)

Sang Wook Lee , Sogang University
Sang Uk Lee , Seoul National University
In Kyu Park , Samsung Advanced Institute of Technology
pp. 462

Physically Based Simulation of Cracks on Drying 3D Solid (PDF)

Kimiya Aoki , Toyohashi University of Technology
Ngo Hai Dong , Toyohashi University of Technology
Shigeru Kuriyama , Toyohashi University of Technology
Toyohisa Kaneko , Toyohashi University of Technology
pp. 467

Interactive Physically-Based Cloud Simulation (PDF)

Zeki Melek , Texas A&M University
Derek Overby , Texas A&M University
John Keyser , Texas A&M University
pp. 469

A Simple Approach to Interactive Free-Form Shape Deformations (Abstract)

Shin Yoshizawa , Max-Planck-Institut für Informatik
Hans-Peter Seidel , Max-Planck-Institut für Informatik
Alexander G. Belyaev , Max-Planck-Institut für Informatik
pp. 471

Subdivision Surface Simplification (Abstract)

Hans-Peter Seidel , Max-Planck-Institut für Informatik
Kolja Kähler , Max-Planck-Institut für Informatik
Won-Ki Jeong , Max-Planck-Institut für Informatik
pp. 477

Mesh Metamorphosis with Topology Transformations (PDF)

Minsu Ahn , Pohang University of Science and Technology
Seungyong Lee , Pohang University of Science and Technology
pp. 481

Single-Image Reflectance Estimation for Relighting by Iterative Soft Grouping (Abstract)

Stephen Lin , Microsoft Research, Asia
Yuanzhen Li , Microsoft Research, Asia and Chinese Academy of Sciences
Sing Bing Kang , Microsoft Research
Hanqing Lu , Chinese Academy of Sciences
Heung-Yeung Shum , Microsoft Research, Asia
pp. 483
Author Index

Author Index (PDF)

pp. 491
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