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Computer Graphics and Applications, Pacific Conference on (2002)
Tsinghua University, Beijing
Oct. 9, 2002 to Oct. 11, 2002
ISBN: 0-7695-1784-6
pp: 460
Lifeng Wang , Microsoft Research Asia
Baining Guo , Microsoft Research Asia
Jingdan Zhang , Tsinghua University
Ke Deng , Tsinghua University
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jacobian approximation while computing the sampling rate, and the interpolation weights are computed with a sinc function. We also discuss how to do forward and backward mapping with the filter, and extend our algorithms to 3D meshes. Our experimental results verify our analysis.
texture mapping, antialiasing, spatially-variant filtering
Lifeng Wang, Baining Guo, Jingdan Zhang, Ke Deng, "Texture Mapping with a Jacobian-Based Spatially-Variant Filter", Computer Graphics and Applications, Pacific Conference on, vol. 00, no. , pp. 460, 2002, doi:10.1109/PCCGA.2002.1167901
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