The Community for Technology Leaders
Computer Graphics and Applications, Pacific Conference on (2001)
Tokyo, Japan
Oct. 16, 2001 to Oct. 18, 2001
ISBN: 0-7695-1227-5
TABLE OF CONTENTS

Preface (PDF)

pp. ix

Reviewers (PDF)

pp. xii
Invited Talk
Adaptive Meshing

Compressing the Property Mapping of Polygon Meshes (Abstract)

Martin Isenburg , University of North Carolina
Jack Snoeyink , University of North Carolina
pp. 0004

An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction (Abstract)

Shi-Min Hu , Tsinghua University
Jian-Hua Wu , Tsinghua University
Jia-Guang Sun , Tsinghua University
Chiew-Lan Tai , Hong Kong University of Science and Technology
pp. 0012

FastMesh: Efficient View-Dependent Meshing (Abstract)

Renato Pajarola , University of California Irvine
pp. 0022

Correcting Texture Mapping Errors Introduced by Graphics Hardware (Abstract)

Manuel M. Oliveira , State University of New York at Stony Brook
pp. 0031
Morphing

Minimizing the Distortion of Affine Spline Motions (Abstract)

Myung-Soo Kim , Seoul National University
Bert Juettler , Johannes Kepler University of Linz
Dae-Eun Hyun , Seoul National University
pp. 0050

Multiresolution Interpolation Meshes (Abstract)

Takashi Kanai , Keio University
Masahiro Fujita , Keio University
Hiroaki Chiyokura , Keio University
Takashi Michikawa , Keio University
pp. 0060

Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes (Abstract)

Yoshiyuki Kokojima , Toshiba Corporation
Ryutarou Ohbuchi , Yamanashi University
Shigeo Takahashi , University of Tokyo
pp. 0070
Surface Features and Reconstruction

A 3D Voronoi-Based Skeleton and Associated Surface Features (Abstract)

Masayuki Hisada , The University of Aizu
Alexander G. Belyaev , The University of Aizu
Tosiyasu L. Kunii , Hosei University
pp. 0089
Geometric Processing

Progressive 3D Reconstruction from a Sketch Drawing (Abstract)

Beom-Soo Oh , Korea University
Chang-Hun Kim , Korea University
pp. 0108

On the Numerical Redundancies of Geometric Constraint Systems (Abstract)

Yan-Tao Li , Tsinghua University
Shi-Min Hu , Tsinghua University
Jia-Guang Sun , Tsinghua University
pp. 0118

Dual Brep-CSG Collision Detection for General Polyhedra (Abstract)

Kai Poutrain , Centre de Math?matiques et d'Informatique
Magali Contensin , Centre de Math?matiques et d'Informatique
pp. 0124

A Physical 3D Trackball (Abstract)

Dae-Eun Hyun , Seoul National University
Myung-Soo Kim , Seoul National University
Joon-Kyung Seong , Seoul National University
Kang-Hoon Lee , Seoul National University
Yoo-Jin Choi , Seoul National University
pp. 0134
Subdivision Surfaces

Sharp Features on Multiresolution Subdivision Surfaces (Abstract)

Fausto Bernardini , IBM T. J. Watson Research Center
Ioana M. Martin , IBM T. J. Watson Research Center
Denis Zorin , New York University
Henning Biermann , New York University
pp. 0140

Fine Tuning: Curve and Surface Deformation by Scaling Derivatives (Abstract)

Lazhu Wang , Raindrop Geomagic, Inc.
Fuhua (Frank) Cheng , University of Kentucky
Kenjiro T. Miura , Shizuoka University
pp. 0150

Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points (Abstract)

Chang Hun Kim , Korea University
Won Ki Jeong , Max-Planck-Institut fuer Informatik
pp. 0160

Stream Bubbles for Steady Flow Visualization (Abstract)

Bing Zhang , University of California, Santa Cruz
Alex Pang , University of California, Santa Cruz
pp. 0169
Smooth Surface Synthesis

Dual Mesh Resampling (Abstract)

Gabriel Taubin , IBM T.J. Watson Research Center
pp. 0180

Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces (Abstract)

Alexander Belyaev , The University of Aizu
Yutaka Ohtake , The University of Aizu
Masahiro Horikawa , The University of Aizu
pp. 0189

Integrating Physics-Based Modeling with PDE Solids for Geometric Design (Abstract)

Hong Qin , State University of New York at Stony Brook
Haixia Du , State University of New York at Stony Brook
pp. 0198
Invited Talk
Volume Visualization

Visualization-Specific Compression of Large Volume Data (Abstract)

Chandrajit Bajaj , The Univ. of Texas at Austin
Insung Ihm , Sogang University
Sanghun Park , The Univ. of Texas at Austin
pp. 0212

A Magnification Lens for Interactive Volume Visualization (Abstract)

Eric LaMar , Lawrence Livermore National Laboratory
Bernd Hamann , University of California, Davis
Kenneth I. Joy , University of California, Davis
pp. 0223
Volumetric Modeling

Progressive Isosurface Extraction from Tetrahedral Meshes (Abstract)

U. Labsik , University of Erlangen-Nuremberg
P. Kipfer , University of Erlangen-Nuremberg
S. Meinlschmidt , University of Erlangen-Nuremberg
G. Greiner , University of Erlangen-Nuremberg
pp. 0244

Haptic Sculpting of Volumetric Implicit Functions (Abstract)

Hong Qin , State University of New York at Stony Brook
Jing Hua , State University of New York at Stony Brook
pp. 0254

Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces (Abstract)

Xikun Liang , University of Calgary
Brian Wyvill , University of Calgary
Mai Ali Nur , University of Calgary
pp. 0265
Visibility and Flow Models

Visibility Preprocessing for Urban Scenes using Line Space Subdivision (Abstract)

Michael Wimmer , Vienna University of Technology
Jiri Bittner , Czech Technical University in Prague
Peter Wonka , Vienna University of Technology
pp. 0276

Adaptive Progressive Vertex Tracing in Distributed Environments (Abstract)

Daniel Beier , DaimlerChrysler AG
Beat Bruderlin , Technical University of Ilmenau
Alexander Schmidt , Technical University of Ilmenau
Thomas Ullmann , DaimlerChrysler AG
pp. 0285

Modeling Realistic Virtual Hairstyles (Abstract)

Yizhou Yu , University of Illinois at Urbana-Champaign
pp. 0295

Streamline Modeling Based on Potential Flow (Abstract)

Hiroshi Masuda , University of Tokyo
Kenjiro T. Miura , Shizuoka University
Yasuhiro Suzuki , Shizuoka University
Ichiro Tanaka , Tokyo Denki University
pp. 0305
Illumination

Animating Human Face under Arbitrary Illumination (Abstract)

Bao-Cai Yin , Beijing Polytechnic University
De-Hui Kong , Beijing Polytechnic University
Wan-Jun Huang , Beijing Polytechnic University
Tong-Bo Chen , Beijing Polytechnic University
pp. 0314

Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination (Abstract)

Eric B. Lum , University of California, Davis
Kwan-Liu Ma , University of California, Davis
pp. 0322
Invited Talk
Simulation Based Rendering

Simulation of Peeling Using 3D-Surface Cellular Automata (Abstract)

Stéphane Gobron , Iwate Software Center
Norishige Chiba , Iwate University
pp. 0338

Advecting Procedural Textures for 2D Flow Animation (Abstract)

Alex Pang , University of California, Santa Cruz
David Kao , NASA Ames Research Center
pp. 0355

A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics (Abstract)

Satoru Yoshida , University of Tokyo
Yoshinori Dobashi , Hokkaido University
Tomoyuki Nishita , University of Tokyo
Ryo Miyazaki , University of Tokyo
pp. 0363
Efficient Rendering

Efficient Rendering of Optical Effects within Water Using Graphics Hardware (Abstract)

Kei Iwasaki , University of Tokyo
Tomoyuki Nishita , University of Tokyo
Yoshinori Dobashi , Hokkaido University
pp. 0374

Parallel Volume Rendering Using PC Graphics Hardware (Abstract)

Marcelo Magallón , University of Stuttgart
Matthias Hopf , University of Stuttgart
Thomas Ertl , University of Stuttgart
pp. 0384

Index of Authors (PDF)

pp. 0401
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