Computer Graphics and Applications, Pacific Conference on (1997)
Oct. 13, 1997 to Oct. 16, 1997
Luc Emering , LIG - Computer Graphics Lab., Swiss Federal Institute of Technology
Ronan Boulic , LIG - Computer Graphics Lab., Swiss Federal Institute of Technology
Daniel Thalmann , LIG - Computer Graphics Lab., Swiss Federal Institute of Technology
The recognition of daily human activities is a decisive interface component for more intuitive VR interactions. In this paper, we describe a hierarchical model of body actions based on fine-grained action primitives. The associated recognition algorithm allows on-the-fly identification of simultaneous actions. Measurements highlight robustness to participants' variability and high detection rates when using the full potential of the action model. An example illustrates an interaction with a virtual character driven by the participant's action recognition.
L. Emering, D. Thalmann and R. Boulic, "Live Participant's Action Recognition for Virtual Reality Interactions," Computer Graphics and Applications, Pacific Conference on(PG), Seoul, KOREA, 1997, pp. 15.