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Computer Graphics and Applications, Pacific Conference on (1997)
Seoul, KOREA
Oct. 13, 1997 to Oct. 16, 1997
ISBN: 0-8186-8028-8
pp: 15
Luc Emering , LIG - Computer Graphics Lab., Swiss Federal Institute of Technology
Ronan Boulic , LIG - Computer Graphics Lab., Swiss Federal Institute of Technology
Daniel Thalmann , LIG - Computer Graphics Lab., Swiss Federal Institute of Technology
ABSTRACT
The recognition of daily human activities is a decisive interface component for more intuitive VR interactions. In this paper, we describe a hierarchical model of body actions based on fine-grained action primitives. The associated recognition algorithm allows on-the-fly identification of simultaneous actions. Measurements highlight robustness to participants' variability and high detection rates when using the full potential of the action model. An example illustrates an interaction with a virtual character driven by the participant's action recognition.
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CITATION

L. Emering, D. Thalmann and R. Boulic, "Live Participant's Action Recognition for Virtual Reality Interactions," Computer Graphics and Applications, Pacific Conference on(PG), Seoul, KOREA, 1997, pp. 15.
doi:10.1109/PCCGA.1997.626167
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