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Virtual environments are used today in a variety of application areas to produce virtual worlds that are highly dynamic, not only as a result of autonomous agent behaviour but, also, due to the effects of the application of physics laws. Motivated by the inherent complexity in both virtual environment systems and physics engines, we present our efforts so far towards a methodology for the systematic and uniform integration of physics engines with virtual environments by discussing the integration of the Vesper3D physics engine with the REVE platform for intelligent virtual environments.
Physics, Engines, Virtual environments, Arrays, Springs, Artificial intelligence, Software, Integration, Virtual environment, Physics engine

G. Raptis, T. Panayiotopoulos and G. Anastassakis, "Towards a Methodology for Integrating Physics Engines with Virtual Environments: A Case Study Using the REVE Platform and the Vesper3D Physics Engine," 2012 16th Panhellenic Conference on Informatics(PCI), Piraeus, Greece Greece, 2012, pp. 86-92.
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