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Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics (2005)
Stony Brook, NY, USA
June 20, 2005 to June 21, 2005
ISSN: 1511-7813
ISBN: 3-905673-20-7
pp: 9-16
H.-P. Seidel , Max-Planck-Inst. fur Inf., Saarbrucken, Germany
I. Wald , Max-Planck-Inst. fur Inf., Saarbrucken, Germany
Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.
interactive visualization, interactive ray tracing, point-based model, solid modelling, rendering, photorealistic rendering, surface intersection algorithm, global illumination effect
H.-P. Seidel, I. Wald, "Interactive ray tracing of point-based models", Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, vol. 00, no. , pp. 9-16, 2005, doi:10.1109/PBG.2005.194058
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