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Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics (2005)
Stony Brook, NY, USA
June 20, 2005 to June 21, 2005
ISSN: 1511-7813
ISBN: 3-905673-20-7
pp: 7
Summary form only given. A decade ago 3D graphics moved from dedicated and expensive engineering graphics workstations to normal PCs. Sophisticated graphics was now accessible to a much larger audience and developer pool than before. A similar revolution is happening right now as mobile devices such as PDAs and cellular phones have their own standard 3D APIs, high-quality color displays, and even hardware acceleration is starting to become available. This paper covers the graphics capabilities of modern mobile devices, their limitations, and graphics APIs designed for these devices. We will also discuss what is unique with mobile graphics compared to desktop graphics.
desktop graphics, ubiquitous 3D graphics, engineering graphics workstation, normal PC, mobile device, PDA, cellular phone, 3D API, high-quality color displays, mobile graphics
null Kari Pulli, "Ubiquitous 3D", Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, vol. 00, no. , pp. 7, 2005, doi:10.1109/PBG.2005.194056
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