2008 22nd Workshop on Principles of Advanced and Distributed Simulation (2008)
June 3, 2008 to June 6, 2008
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PADS.2008.13
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats, while keeping the system scalable with the number of agents. We exploit parallel processing for expediting the pre-processing step that generates the path-plans offline. We demonstrate the various behaviors in????hall-evacuation scenario, and experimentally establish the scalability of the frame-rates with increasing number of agents.
A. Abukmail, L. Kraemer and B. Banerjee, "Advancing the Layered Approach to Agent-Based Crowd Simulation," 2008 22nd Workshop on Principles of Advanced and Distributed Simulation(PADS), vol. 00, no. , pp. 185-192, 2008.