20th Workshop on Principles of Advanced and Distributed Simulation (PADS'06) (2006)
May 24, 2006 to May 26, 2006
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PADS.2006.36
Patrick Peschlow , Universit?t Bonn, Germany
Peter Martini , Universit?t Bonn, Germany
In distributed discrete-event simulation, simultaneous events can considerably influence simulation results as well as hinder reproducibility. As tie-breaking rules do not solve these problems satisfactorily , it makes sense to examine different event execution orders by using a branching mechanism. Branching guarantees reproducibility and increases confidence in simulation results, and we have already shown techniques for an efficient implementation with sequential simulation in . However, branching poses additional challenges in distributed simulation.
Patrick Peschlow, Peter Martini, "Towards an Efficient Branching Mechanism for Simultaneous Events in Distributed Simulation", 20th Workshop on Principles of Advanced and Distributed Simulation (PADS'06), vol. 00, no. , pp. 133, 2006, doi:10.1109/PADS.2006.36